Alphabet X: Difference between revisions

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''Not to be confused with [[X]].''
''Not to be confused with [[X]], or the remake of this level, Alpha Baa X.''


{{Infobox Level
{{Infobox Level
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|composer = Waterflame
|composer = Waterflame
|created = April 4, 2012|id = 523638|song_id = Official|last_updated = 1.6|version = 1}}
|created = April 4, 2012|id = 523638|song_id = Official|last_updated = 1.6|version = 1}}
[[Alphabet X|'''Alphabet X''']] is a 1.6 Insane Demon created by BlackP2sful, the creator of Silent Club. The level features numerous fake paths and traps. Due to a huge number of traps, memorization is a very important part of the level. Also, this level features many tight spaces in UFO segments and ship sequences which makes them even harder. Like [[Fake A Doom]], there are numerous traps and misleading paths within the cube sections, and a handful of tight spaces in the ship sequences. This makes memorization the most important thing on this level. Therefore, it is generally considered a Very Hard or an Insane Demon.
[[Alphabet X|'''Alphabet X''']] is a 1.6 Insane Demon created by BlackP2sful, the creator of Silent Club. The level features numerous fake paths and traps. Due to a huge number of traps, memorization is a very important part of the level. This level also features many tight spaces in UFO segments and ship sequences which makes the level even harder. Like [[Fake A Doom]], there are numerous traps and misleading paths within the cube sections, and a handful of tight spaces in the ship sequences. This makes memorization the most important thing on this level. It is generally considered a Very Hard or an Insane Demon.


== Gameplay ==
== Gameplay ==
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*'''44-47%:''' Afterwards, the player enters A UFO section. This section isn't too difficult, and just contains a couple of fairly tight spaces.
*'''44-47%:''' Afterwards, the player enters A UFO section. This section isn't too difficult, and just contains a couple of fairly tight spaces.
*'''48-54%:''' Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
*'''48-54%:''' Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
*'''55-61%:''' Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows you to get close to a gravity orb, which may cause you to switch gravity unintentionally.
*'''55-61%:''' Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows the player to get close to a gravity orb, which may cause the player to switch gravity unintentionally.
*'''62-66%:''' Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.
*'''62-66%:''' Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.
*'''67-79%:''' Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs.
*'''67-79%:''' Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs.
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* Milesman34 crashed at 74%.
* Milesman34 crashed at 74%.
* [[Riot]] crashed at 96%.
* [[Riot]] crashed at 96%.
* RyooN (XnailGD) allegedly crashed four times at 90%, and then once at 97%.
* RyooN (XnailGD/Rabb2t/Rabbitical) allegedly crashed four times at 90%, and then once at 97%.
* [[TrusTa]] crashed at 91%.
* [[TrusTa]] crashed at 91%.
* Koreaqwer crashed at 96% twice and 97%
* Koreaqwer crashed at 96% twice and 97%
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* The level contains 7,811 objects.
* The level contains 7,811 objects.
* The creator of this level, BlackP2sful, might be the same person as [[Roadbose]], the creator behind [[Ice Carbon Diablo X]] and [[Ice Carbon Zust]].
* The creator of this level, BlackP2sful, might be the same person as [[Roadbose]], the creator behind [[Ice Carbon Diablo X]] and [[Ice Carbon Zust]].
*On iFresternoch's very first Demons list, this level placed at #2, being declared to be harder than even [[Cataclysm]]. Obviously, we know that is false today.
*On iFresternoch's very first Demons list, this level placed at #2, being declared to be harder than even [[Cataclysm]]. Due to the buffs Cataclysm has received, it is currently harder than this level.
*This level is of the same series that originated Alphabet M by Funnygame and Alphabet G.
*This level is of the same series that originated Alphabet M by Funnygame and Alphabet G.
*A remake of this level, Alpha Baa X, is currently placed at #136 on the [[Official Demon List]]. It is known for kicking the former top 1 demon [[Bloodbath]] into the Legacy List. It uses the v2 of this level's song instead of the original one.
**
*


== Walkthrough ==
== Walkthrough ==

Revision as of 06:21, 1 February 2021

Not to be confused with X, or the remake of this level, Alpha Baa X.

Template:Infobox Level Alphabet X is a 1.6 Insane Demon created by BlackP2sful, the creator of Silent Club. The level features numerous fake paths and traps. Due to a huge number of traps, memorization is a very important part of the level. This level also features many tight spaces in UFO segments and ship sequences which makes the level even harder. Like Fake A Doom, there are numerous traps and misleading paths within the cube sections, and a handful of tight spaces in the ship sequences. This makes memorization the most important thing on this level. It is generally considered a Very Hard or an Insane Demon.

Gameplay

  • 0-6%: The level begins with a difficult cube section that involves a few tight jumps and invisible triple-spike jumps.
  • 7-12%: Next, the player enters a memorization-based mini cube section. The blocks in this section are very similar to those in the background, making it necessary to memorize the correct inputs in a practice run.
  • 13-23%: Afterwards, the player transitions into a mini ship sequence which features a large number of tight spaces to fly through, as well as a small number of fake paths.
  • 24-28%: Next up is another cube section, which consists of mostly fading blocks and a large amount of fading sawblades, as well as a good amount of triple spikes.
  • 29-36%: Then, the player transitions into a tricky ball segment that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
  • 37-43%: Next, the player enters another memory-based cube section which uses invisible blocks as opposed to blocks that are the same colour as the background. This switches back to a normal cube segment halfway through, one that features a couple of traps and a precise input at the end.
  • 44-47%: Afterwards, the player enters A UFO section. This section isn't too difficult, and just contains a couple of fairly tight spaces.
  • 48-54%: Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
  • 55-61%: Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows the player to get close to a gravity orb, which may cause the player to switch gravity unintentionally.
  • 62-66%: Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.
  • 67-79%: Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs.
  • 80-91%: Afterwards, the player switches to a tricky mini ball segment. This one involves a few precise inputs, and a couple of fake paths as well.
  • 92-100%: Lastly, the player transitions into one final mini ship sequence, which requires flying through tight spaces formed by structures resembling the letter "X", possibly referencing the level's name.

Fails

  • Zobros crashed at 63%.
  • Milesman34 crashed at 74%.
  • Riot crashed at 96%.
  • RyooN (XnailGD/Rabb2t/Rabbitical) allegedly crashed four times at 90%, and then once at 97%.
  • TrusTa crashed at 91%.
  • Koreaqwer crashed at 96% twice and 97%

Trivia

  • The level is free to copy.
  • The level contains 7,811 objects.
  • The creator of this level, BlackP2sful, might be the same person as Roadbose, the creator behind Ice Carbon Diablo X and Ice Carbon Zust.
  • On iFresternoch's very first Demons list, this level placed at #2, being declared to be harder than even Cataclysm. Due to the buffs Cataclysm has received, it is currently harder than this level.
  • This level is of the same series that originated Alphabet M by Funnygame and Alphabet G.
  • A remake of this level, Alpha Baa X, is currently placed at #136 on the Official Demon List. It is known for kicking the former top 1 demon Bloodbath into the Legacy List. It uses the v2 of this level's song instead of the original one.

Walkthrough

File:Geometry Dash 2.0 - 'Alphabet X' By Play 1107696
The full walkthrough of Alphabet X. Credits to Koreaqwer.