Alphabet X: Difference between revisions
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==Trivia== | ==Trivia== | ||
*Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence, making the level copy-locked, barring copies from being made without the use of external tools. | *Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence, making the level copy-locked, barring copies from being made without the use of external tools. | ||
*In an early version of the [[Demonlist (Pointercrate)|Demon List]], created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than [[Cataclysm]], but easier [[ICE Carbon Diablo X]]. | *In an early version of the [[Demonlist (Pointercrate)|Demon List]], created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than [[Cataclysm]], but easier than [[ICE Carbon Diablo X]]. | ||
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|header = Notable fails | |header = Notable fails | ||
Revision as of 15:40, 4 July 2026
Alphabet X is a 1.6 Insane Demon level by Play 1107696 (BlackP2sFull in-game), published in April 2014. The level features numerous fake paths and traps. It also features many tight spaces in UFO and ship sequences. Due to a huge number of traps, memorisation is crucial.
Alphabet X was notorious for being one of the hardest levels in the game, as well as once being deemed impossible, before being verified by Zobros on 9 May 2015.[1] Alphabet X was created as part of the Alphabet Series, a project hosted by GW Inke consisting of 29 levels ranging from Alphabet A to Alphabet Z.[2]
Description
Alphabet X revolves mainly around mazes, in particular featuring three large maze sections with invisible blocks, pads, and orbs for the player to traverse. There are extremely tight sections with straight-flying and orb timings, requiring precise inputs to pass obstacles.
- 0-7%: Alphabet X begins with a cube sequence, involving tight jumps and invisible triple-spike jumps.
- 7-13%: Afterwards, the player enters a memorisation-based mini-cube sequence. The blocks used are similar to those in the background, making it necessary to practise memorising the correct inputs.
- 13-24%: The player transitions into a mini-ship sequence, featuring a large number of tight spaces to fly through, as well as a bit of fake paths.
- 24-29%: Next up is another cube sequence, consisting of primarily fading blocks and many fading sawblades, as well as several triple-spikes, the last one requiring a specific timing to jump over it.
- 29-37%: Then, the player transitions into a tricky ball sequence that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
- 37-44%: Next, the player enters another memory-based cube sequence, which uses invisible blocks as opposed to blocks that are the same colour as the background. It switches back to a normal cube sequence halfway through, one that features a couple of traps and a precise input at the end.
- 44-48%: Afterwards, the player enters a UFO sequence, which is not too difficult and only contains a couple of fairly tight spaces.
- 48-55%: Then, the player enters a tricky ship sequence involving flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
- 55-62%: Next, the player enters another difficult mini-UFO sequence that contains numerous tight spaces and a handful of fake paths. One of the correct paths leads the player close to a blue orb, which may cause the player to switch gravity unintentionally.
- 62-67%: Afterwards, the player enters yet another mini-ship sequence that relies exclusively on tight spaces for its sheer difficulty.
- 67-80%: Then, the player transitions into one final memory cube sequence, one that involves numerous fading blocks and a large amount of misleading orbs.
- 80-92%: Afterwards, the player enters a tricky mini-ball sequence. This one involves a few precise inputs and a couple of fake paths.
- 92-100%: Finally, the player transitions into one final mini-ship sequence, which requires flying through tight spaces formed by structures resembling the letter 'X', possibly referencing the level's name.
Gameplay
Trivia
- Alphabet X was previously free to copy; however, the level later got updated by removing the 'sakujes' text at the first ship sequence, making the level copy-locked, barring copies from being made without the use of external tools.
- In an early version of the Demon List, created by iFresternoch in March 2015, Alphabet X was at one point placed at #2, being declared to be harder than Cataclysm, but easier than ICE Carbon Diablo X.
Notable fails
Notable completions
- Zobros fluked Alphabet X from 63%.