Alphabet X: Difference between revisions

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== Trivia ==
== Trivia ==
* The level cannot be copied.
* The level is free to copy.
* The level contains 7,811 objects.
* The level contains 7,811 objects.
* The creator of this level, BlackP2sful, might be the same person as [[Roadbose]], the creator behind [[Ice Carbon Diablo X]] and [[Ice Carbon Zust]].
* The creator of this level, BlackP2sful, might be the same person as [[Roadbose]], the creator behind [[Ice Carbon Diablo X]] and [[Ice Carbon Zust]].
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== Walkthrough ==
== Walkthrough ==
[[File:Geometry Dash 2.0 - 'Alphabet X' By Play 1107696|centre|thumb|330x330px|The full walkthrough of Alphabet X. Credits to [[Koreaqwer]].]]
[[File:Geometry Dash 2.0 - 'Alphabet X' By Play 1107696|centre|thumb|330x330px|The full walkthrough of Alphabet X. Credits to Koreaqwer.]]
[[Category:Insane Demon levels]]
[[Category:Insane Demon levels]]
[[Category:1.6 levels]]
[[Category:1.6 levels]]
[[Category:Demon levels]]
[[Category:Demon levels]]
[[Category:Long levels]]
[[Category:Long levels]]

Revision as of 04:41, 3 August 2020

Not to be confused with X.

Template:Infobox Level Alphabet X is a 1.6 Insane Demon created by BlackP2sful, the creator of Silent Club. The level features numerous fake paths and traps. Due to a huge number of traps, memorization is a very important part of the level. Also, this level features many tight spaces in UFO segments and ship sequences which makes them even harder. Like Fake A Doom, there are numerous traps and misleading paths within the cube sections, and a handful of tight spaces in the ship sequences. This makes memorization the most important thing on this level. Therefore, it is generally considered a Very Hard or an Insane Demon.

Gameplay

  • 0-6%: The level begins with a difficult cube section that involves a few tight jumps and invisible triple-spike jumps.
  • 7-12%: Next, the player enters a memorization-based mini cube section. The blocks in this section are very similar to those in the background, making it necessary to memorize the correct inputs in a practice run.
  • 13-23%: Afterwards, the player transitions into a mini ship sequence which features a large number of tight spaces to fly through, as well as a small number of fake paths.
  • 24-28%: Next up is another cube section, which consists of mostly fading blocks and a large amount of fading sawblades, as well as a good amount of triple spikes.
  • 29-36%: Then, the player transitions into a tricky ball segment that involves precise inputs at the very beginning and a few more fake paths, including one similar to the one found in Clubstep.
  • 37-43%: Next, the player enters another memory-based cube section which uses invisible blocks as opposed to blocks that are the same colour as the background. This switches back to a normal cube segment halfway through, one that features a couple of traps and a precise input at the end.
  • 44-47%: Afterwards, the player enters A UFO section. This section isn't too difficult, and just contains a couple of fairly tight spaces.
  • 48-54%: Then, the player enters a very tricky ship sequence which involves flying through several copy-pasted structures (sometimes literally). Some of the structures that the player may seem to be able to fly through are actually traps, however.
  • 55-61%: Next, the player enters another difficult mini UFO segment that contains numerous tight spaces and a handful of fake paths. One of the correct paths allows you to get close to a gravity orb, which may cause you to switch gravity unintentionally.
  • 62-66%: Afterwards, the player enters yet another mini ship sequence which relies exclusively on tight spaces for its sheer difficulty.
  • 67-79%: Then, the player transitions into one final memory cube section, one that involves numerous fading blocks and a large amount of misleading jump orbs.
  • 80-91%: Afterwards, the player switches to a tricky mini ball segment. This one involves a few precise inputs, and a couple of fake paths as well.
  • 92-100%: Lastly, the player transitions into one final mini ship sequence, which requires flying through tight spaces formed by structures resembling the letter "X", possibly referencing the level's name.

Fails

  • Zobros crashed at 63%.
  • Milesman34 crashed at 74%.
  • Riot crashed at 96%.
  • RyooN (XnailGD) allegedly crashed four times at 90%, and then once at 97%.
  • TrusTa crashed at 91%.
  • Koreaqwer crashed at 96% twice and 97%

Trivia

  • The level is free to copy.
  • The level contains 7,811 objects.
  • The creator of this level, BlackP2sful, might be the same person as Roadbose, the creator behind Ice Carbon Diablo X and Ice Carbon Zust.
  • On iFresternoch's very first Demons list, this level placed at #2, being declared to be harder than even Cataclysm. Obviously, we know that is false today.
  • This level is of the same series that originated Alphabet M by Funnygame and Alphabet G.

Walkthrough

File:Geometry Dash 2.0 - 'Alphabet X' By Play 1107696
The full walkthrough of Alphabet X. Credits to Koreaqwer.