Editing Altered Ascent
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*'''49-53% (Failure444):''' This part starts with two spike jumps with some timing required. After this, the player changes into a mini-cube and must make two jumps to proceed to the next segment. The player transitions into a mini-ball section that requires precise timing to get through the spikes, similar to the last ball in [[Necropolis]]. Lastly, it changes into a mini-robot part with two jumps and minor timings, and then the player enters a half-speed ship sequence. | *'''49-53% (Failure444):''' This part starts with two spike jumps with some timing required. After this, the player changes into a mini-cube and must make two jumps to proceed to the next segment. The player transitions into a mini-ball section that requires precise timing to get through the spikes, similar to the last ball in [[Necropolis]]. Lastly, it changes into a mini-robot part with two jumps and minor timings, and then the player enters a half-speed ship sequence. | ||
*'''53-58% (Th04):''' The song slows down as the player enters into Th04's part. This part begins with a half-speed ship sequence requiring high manoeuvrability, then switches to double-speed for a moment. Then, a quick double-speed cube jump follows. Then it goes into a half-speed wave segment with gameplay similar to the ship sequence, but it is designed for the wave. Throughout the part, all decorations change colours in the following order: blue, green, yellow, red. | *'''53-58% (Th04):''' The song slows down as the player enters into Th04's part. This part begins with a half-speed ship sequence requiring high manoeuvrability, then switches to double-speed for a moment. Then, a quick double-speed cube jump follows. Then it goes into a half-speed wave segment with gameplay similar to the ship sequence, but it is designed for the wave. Throughout the part, all decorations change colours in the following order: blue, green, yellow, red. | ||
*'''58-64% (Straw):''' Much like Eclipsed's part, this part | *'''58-64% (Straw):''' Much like Eclipsed's part, this part utilises only different shades of blue as its colour. The part begins with a mini-cube, with difficult timings required while jumping and hitting orbs. An equally tricky ball comes next with many orbs of different types to tap. Coming up is a mini-UFO with precise timings and changing size at some points. In the end, a straight-flying section contains size and gravity portals throughout the song's beat. | ||
*'''64-70% (Sminx):''' This part starts as a long, tight ship sequence with the player having to manoeuvre through tons of spikes on the way and moving rainbow obstacles possessing a significant threat. It then progresses to UFO, quickly transforming into a tight wave segment and a ball, with transparent gameplay in the second half. The part is primarily black and white, featuring many moving objects with numerous rainbow decorations. | *'''64-70% (Sminx):''' This part starts as a long, tight ship sequence with the player having to manoeuvre through tons of spikes on the way and moving rainbow obstacles possessing a significant threat. It then progresses to UFO, quickly transforming into a tight wave segment and a ball, with transparent gameplay in the second half. The part is primarily black and white, featuring many moving objects with numerous rainbow decorations. | ||
*'''70-77% (LIEB):''' With the song gaining some of the 'upbeatness' again, this part is timing-based primarily and features many orbs to hit, pink being the primary colour choice. It begins with a double-speed portal leading into more orbs to hit, along with a short straight-fly sequence with gravity portals throughout before returning to the cube again. Then the player will find a cluster of orbs, and they must remember which ones to hit. A short UFO segment follows, featuring some gravity portals, and then another cube segment where crucial timing is essential. The final moments play as a narrow wave segment and a mini-cube section with a few jumps and some yellow/blue orbs before ending. | *'''70-77% (LIEB):''' With the song gaining some of the 'upbeatness' again, this part is timing-based primarily and features many orbs to hit, pink being the primary colour choice. It begins with a double-speed portal leading into more orbs to hit, along with a short straight-fly sequence with gravity portals throughout before returning to the cube again. Then the player will find a cluster of orbs, and they must remember which ones to hit. A short UFO segment follows, featuring some gravity portals, and then another cube segment where crucial timing is essential. The final moments play as a narrow wave segment and a mini-cube section with a few jumps and some yellow/blue orbs before ending. | ||
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***Coincidentally, Unearthed is another one of npesta's verifications. | ***Coincidentally, Unearthed is another one of npesta's verifications. | ||
*Altered Ascent was originally set to be verified by Combined, the original verifier of Artificial Ascent, but after a 96% fail, the verification was passed to npesta. | *Altered Ascent was originally set to be verified by Combined, the original verifier of Artificial Ascent, but after a 96% fail, the verification was passed to npesta. | ||
*There is a running joke surrounding the person GS Craig | *There is a running joke surrounding the person GS Craig popularised with Altered Ascent. The joke is that no one knows who Prism or himself is, and the host does not tell anyone about this person. | ||
*The placement of Ourwa on 7 May 2023 pushed Altered Ascent into the Legacy List of the Demonlist. | *The placement of Ourwa on 7 May 2023 pushed Altered Ascent into the Legacy List of the Demonlist. | ||