Editing Altered Ascent
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==Description== | ==Description== | ||
''Note: The gameplay is the same as Artificial Ascent in most parts, except for notable buffs.'' | ''Note: The gameplay is the same as Artificial Ascent in most parts, except for notable buffs.'' | ||
*'''0-4% (Genericqueso):''' Altered Ascent begins with a half-speed cube section. This part is commonly seen as the easiest, featuring some easy-timed jumps and some orbs to hit. This part is primarily | *'''0-4% (Genericqueso):''' Altered Ascent begins with a half-speed cube section. This part is commonly seen as the easiest, featuring some easy-timed jumps and some orbs to hit. This part is primarily grey, with yellow and blue decorations in the form of small orbs floating in the sky. The end of the part shows Codex's name, only to be replaced by the word 'Queso', which is short for 'Genericqueso'. | ||
*'''4-13% (Angryboy):''' Occurring at the drop part is a very tight triple-speed mini-wave segment, which becomes normal-sized and then a mini-ship sequence with a few green orbs and portals. There is a short mini-cube block maze with Angryboy's name appearing. Then, a ship sequence with a few gravity portals and a dual-mini-ball. Next is another ship sequence comprised of narrow spaces and a mini-cube section with blue orbs to end his part. | *'''4-13% (Angryboy):''' Occurring at the drop part is a very tight triple-speed mini-wave segment, which becomes normal-sized and then a mini-ship sequence with a few green orbs and portals. There is a short mini-cube block maze with Angryboy's name appearing. Then, a ship sequence with a few gravity portals and a dual-mini-ball. Next is another ship sequence comprised of narrow spaces and a mini-cube section with blue orbs to end his part. | ||
*'''13-19% (Prism):''' Prism's part starts with a double-speed ship sequence with a couple of gravity portals in a one-block flying space. It then changes into a mini-ball, with some spamming, and a red orb that requires precise timing, as there is a spike in front of it. The mini-ball transitions into a dual-cube section with a single jump, and the bottom cube turns into a normal-sized ship, which requires precise timing to jump for the cube while still maintaining a straight-fly. It turns back into a single mini-UFO with tricky timings. Then, the level transitions into a robot with difficult green and blue orb timings. Finally, it changes into a wave segment with tight spaces enclosed by spikes, then into a mini-wave with very tight spaces, and then back into a mini-cube. | *'''13-19% (Prism):''' Prism's part starts with a double-speed ship sequence with a couple of gravity portals in a one-block flying space. It then changes into a mini-ball, with some spamming, and a red orb that requires precise timing, as there is a spike in front of it. The mini-ball transitions into a dual-cube section with a single jump, and the bottom cube turns into a normal-sized ship, which requires precise timing to jump for the cube while still maintaining a straight-fly. It turns back into a single mini-UFO with tricky timings. Then, the level transitions into a robot with difficult green and blue orb timings. Finally, it changes into a wave segment with tight spaces enclosed by spikes, then into a mini-wave with very tight spaces, and then back into a mini-cube. | ||