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Amorous
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==Description== *'''0-10%:''' Amorous begins with a cube sequence requiring the player to perform some falls and jumps. After the second jump, the player enters a yellow gravity portal and a blue gravity portal. Then, the player must hit a yellow orb, fall, bounce off a yellow pad, fall, and then jump and hit a pink orb, fall, hit two blue pads and two pink pads, a green orb, and hit three pads before falling and hitting a yellow pad that transitions the player into the next section. *'''10-21%:''' The player enters a double-speed ship sequence and must go through open gaps where there are platforms on the ceilings and floors. At 16%, the player becomes a cube. The player must fall, jump, and hit a yellow orb; fall, jump, and hit a pink orb; fall twice; and jump and hit a pink pad that launches the player into a yellow gravity portal, which transitions the player into the next section. *'''21-34%:''' Next is a UFO sequence, and the player can stay in the middle in this segment. At 28%, the player becomes a robot, must perform a big jump and a small jump, and then fall twice. The player must do another big jump and hit a yellow orb and a pink orb. The player must then land on a platform, fall, and make a big jump. *'''34-46%:''' The player enters a spider sequence and must flip four times. The player must fall before flipping. At 40%, the player becomes a cube and must jump and hit a yellow orb, fall twice and hit a pink pad, fall again before jumping and hitting two green orbs, and fall and hit a pink pad that makes the player land on a platform. *'''46-58%:''' Afterwards, there is a wave sequence that involves going up and down slowly. Arrows indicate where the player should go. At 52%, the player becomes a cube and must fall, hit a pink pad, hit a yellow orb and two pink orbs, fall and jump, fall and jump again, and fall twice. *'''58-67%:''' The player slows down to half speed and must fall twice, hit red orbs on the ground, fall twice again, hit yellow orbs on the ground, fall twice again, hit red orbs on the ground, and fall twice. The player then enters a normal-speed ship at 62%. The ship segment is open, with platforms on the floor and ceiling. *'''67-80%:''' The player speeds up to double speed, and a bear throws hearts that the player must avoid. At 74%, hearts fall from the ceiling, and the player must avoid them as well. Then, hearts appear from the ceiling and the ground that the player must also avoid. *'''80-100%:''' After that is a cube sequence, with the player getting propelled up by slopes and must fall twice, jump and hit a pink orb, get propelled by slopes again, hit a dash orb, jump and hit two pink orbs, once again getting propelled by more slopes, hit a green orb and go into a blue gravity portal, and hit a yellow pad before going at normal speed. The player must fall twice before jumping and is now travelling at double speed. The player must fall twice, jump again and go at triple speed. The player must then fall twice and jump again before entering a quadruple-speed ship sequence, where they must stay in the middle. At 96%, the player becomes a mini-cube at normal speed and falls until the level ends.
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