Amorous: Difference between revisions

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{{Stub}}
{{IB-Level
{{IB-Level
|name      = Amorous
  |image      = Amorous.png
  |image      = Amorous.jpg
  |id        = 45937808
  |id        = 45937808
  |creator    = Jayuff
  |creator    = Jayuff
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |difficulty = [[File:Hard.png|x35px]]
  |difficulty = {{Hard}}
  |stars      = 5
  |stars      = 5
  |diamonds  = 7
  |diamonds  = 7
  |length    = 1m 24s (Long)
  |length    = 1m 24s (Long)
  |objects    = 47,153
  |objects    = 47,153
  |copytype  = Free copy
  |copytype  = Non-copyable
  |downloads  = 1.1M+
  |downloads  = 2.77M
  |likes      = 113K+
  |likes      = 186.3K
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://megawolf77.newgrounds.com megawolf77]
  |artist    = [https://megawolf77.newgrounds.com megawolf77]
Line 20: Line 20:
  |next      = [[Fallen In Love]]
  |next      = [[Fallen In Love]]
}}
}}
'''Amorous''' is a 2.1 Hard level by Jayuff. It is the second level of the [[Gauntlets|Love Gauntlet]].
'''Amorous''' is a [[Update 2.1|2.1]] Hard level by Jayuff, published on 20 May 2018. It is the second level of the [[Gauntlets|Love Gauntlet]].


==Description==
==Description==
*'''0-10%:''' The player starts with the player doing some falls and jumps. After the second jump, the player enters an upside-down gravity portal and a normal gravity portal after. Then, the player hits a yellow orb, falls, hits a yellow pad, falls and jumps, hits a pink orb, falls, hits two blue pads and two pink pads, hits a green orb, and hits three pads before falling and hitting a yellow pad that transitions the player into the next section.
*'''0-10%:''' Amorous begins with a cube sequence requiring the player to perform some falls and jumps. After the second jump, the player enters a yellow gravity portal and a blue gravity portal. Then, the player must hit a yellow orb, fall, bounce off a yellow pad, fall, and then jump and hit a pink orb, fall, hit two blue pads and two pink pads, a green orb, and hit three pads before falling and hitting a yellow pad that transitions the player into the next section.
*'''10-21%:''' The player becomes a 2x speed ship and goes through open gaps where there are platforms on the ceilings and floors. At 16%, the player becomes a cube. The player falls, jumps and hits a yellow orb, falls, jumps and hits a pink orb, falls twice and jumps, and hits a pink pad that launches the player into a yellow gravity portal that transitions the player into the next section.
*'''10-21%:''' The player enters a double-speed ship sequence and must go through open gaps where there are platforms on the ceilings and floors. At 16%, the player becomes a cube. The player must fall, jump, and hit a yellow orb; fall, jump, and hit a pink orb; fall twice; and jump and hit a pink pad that launches the player into a yellow gravity portal, which transitions the player into the next section.
*'''21-34%:''' The player becomes a UFO and can stay in the middle in this segment. At 28%, the player becomes a robot. The player does a big jump and a small jump and then falls twice. The player does another big jump and hits a yellow orb and a pink orb. The player lands on a platform, falls, and does a big jump.
*'''21-34%:''' Next is a UFO sequence, and the player can stay in the middle in this segment. At 28%, the player becomes a robot, must perform a big jump and a small jump, and then fall twice. The player must do another big jump and hit a yellow orb and a pink orb. The player must then land on a platform, fall, and make a big jump.
*'''34-46%:''' The player becomes a spider and flips four times. The player falls before flipping. At 40%, the player becomes a cube, jumps and hits a yellow orb, falls twice and hits a pink pad, falls again before jumping and hitting two green orbs, and falls and hits a pink pad that makes the player land on a platform.
*'''34-46%:''' The player enters a spider sequence and must flip four times. The player must fall before flipping. At 40%, the player becomes a cube and must jump and hit a yellow orb, fall twice and hit a pink pad, fall again before jumping and hitting two green orbs, and fall and hit a pink pad that makes the player land on a platform.
*'''46-58%:''' The player becomes a wave and goes up and down slowly. There are arrows telling the player where to go. At 52%, the player becomes a cube, falls, hits a pink pad, hits a yellow orb and two pink orbs, falls and jumps, falls and jumps again, and falls twice.
*'''46-58%:''' Afterwards, there is a wave sequence that involves going up and down slowly. Arrows indicate where the player should go. At 52%, the player becomes a cube and must fall, hit a pink pad, hit a yellow orb and two pink orbs, fall and jump, fall and jump again, and fall twice.
*'''58-67%:''' The player becomes 0.5x speed, falls twice, hits red orbs on the ground, falls twice again, hits yellow orbs on the ground, falls twice again, hits red orbs on the ground, and falls twice. The player then becomes a 1x speed ship at 62%. The ship segment is open and there are platforms on the floor and ceiling.
*'''58-67%:''' The player slows down to half speed and must fall twice, hit red orbs on the ground, fall twice again, hit yellow orbs on the ground, fall twice again, hit red orbs on the ground, and fall twice. The player then enters a normal-speed ship at 62%. The ship segment is open, with platforms on the floor and ceiling.
*'''67-80%:''' The player becomes 2x speed and a bear throws hearts that the player has to avoid. At 74%, hearts fall from the ceiling. The player needs to avoid these as well. Then, hearts appear from the ceiling and ground that the player also has to avoid.
*'''67-80%:''' The player speeds up to double speed, and a bear throws hearts that the player must avoid. At 74%, hearts fall from the ceiling, and the player must avoid them as well. Then, hearts appear from the ceiling and the ground that the player must also avoid.
*'''80-100%:''' The player becomes a cube, gets propelled up by slopes, falls twice, jumps and hits a pink orb, gets propelled by slopes again, hits a dash orb, jumps and hits two pink orbs, gets propelled by more slopes, hits a green orb and goes into a blue gravity portal, and hits a yellow pad before becoming 1x speed. The player falls twice before jumping and becoming 2x speed. The player falls twice and jumps again and becomes 3x speed. The player falls twice and jumps again before becoming a 4x speed ship where the player needs to stay in the middle. At 96%, the player becomes a 1x speed mini cube and falls until the level ends.
*'''80-100%:''' After that is a cube sequence, with the player getting propelled up by slopes and must fall twice, jump and hit a pink orb, get propelled by slopes again, hit a dash orb, jump and hit two pink orbs, once again getting propelled by more slopes, hit a green orb and go into a blue gravity portal, and hit a yellow pad before going at normal speed. The player must fall twice before jumping and is now travelling at double speed. The player must fall twice, jump again and go at triple speed. The player must then fall twice and jump again before entering a quadruple-speed ship sequence, where they must stay in the middle. At 96%, the player becomes a mini-cube at normal speed and falls until the level ends.


==Gameplay==
==Gameplay==
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{{VC|I7BdpY3cQOk}}
 
[[Category:Gauntlet levels]]
[[Category:Gauntlet levels]]

Latest revision as of 19:46, 12 October 2026

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Amorous
ID

45937808

Creator(s)

Jayuff

Created
Attributes
Difficulty

Length

1m 24s (Long)

Objects

47,153

Copy type

Non-copyable

Statistics
Downloads

2.77M

Likes

186.3K

Rating

Epic

Audio info
Artist(s)
Music ID

626472

Level sequence
Previous

Amorous is a 2.1 Hard level by Jayuff, published on 20 May 2018. It is the second level of the Love Gauntlet.

Description

[edit | edit source]
  • 0-10%: Amorous begins with a cube sequence requiring the player to perform some falls and jumps. After the second jump, the player enters a yellow gravity portal and a blue gravity portal. Then, the player must hit a yellow orb, fall, bounce off a yellow pad, fall, and then jump and hit a pink orb, fall, hit two blue pads and two pink pads, a green orb, and hit three pads before falling and hitting a yellow pad that transitions the player into the next section.
  • 10-21%: The player enters a double-speed ship sequence and must go through open gaps where there are platforms on the ceilings and floors. At 16%, the player becomes a cube. The player must fall, jump, and hit a yellow orb; fall, jump, and hit a pink orb; fall twice; and jump and hit a pink pad that launches the player into a yellow gravity portal, which transitions the player into the next section.
  • 21-34%: Next is a UFO sequence, and the player can stay in the middle in this segment. At 28%, the player becomes a robot, must perform a big jump and a small jump, and then fall twice. The player must do another big jump and hit a yellow orb and a pink orb. The player must then land on a platform, fall, and make a big jump.
  • 34-46%: The player enters a spider sequence and must flip four times. The player must fall before flipping. At 40%, the player becomes a cube and must jump and hit a yellow orb, fall twice and hit a pink pad, fall again before jumping and hitting two green orbs, and fall and hit a pink pad that makes the player land on a platform.
  • 46-58%: Afterwards, there is a wave sequence that involves going up and down slowly. Arrows indicate where the player should go. At 52%, the player becomes a cube and must fall, hit a pink pad, hit a yellow orb and two pink orbs, fall and jump, fall and jump again, and fall twice.
  • 58-67%: The player slows down to half speed and must fall twice, hit red orbs on the ground, fall twice again, hit yellow orbs on the ground, fall twice again, hit red orbs on the ground, and fall twice. The player then enters a normal-speed ship at 62%. The ship segment is open, with platforms on the floor and ceiling.
  • 67-80%: The player speeds up to double speed, and a bear throws hearts that the player must avoid. At 74%, hearts fall from the ceiling, and the player must avoid them as well. Then, hearts appear from the ceiling and the ground that the player must also avoid.
  • 80-100%: After that is a cube sequence, with the player getting propelled up by slopes and must fall twice, jump and hit a pink orb, get propelled by slopes again, hit a dash orb, jump and hit two pink orbs, once again getting propelled by more slopes, hit a green orb and go into a blue gravity portal, and hit a yellow pad before going at normal speed. The player must fall twice before jumping and is now travelling at double speed. The player must fall twice, jump again and go at triple speed. The player must then fall twice and jump again before entering a quadruple-speed ship sequence, where they must stay in the middle. At 96%, the player becomes a mini-cube at normal speed and falls until the level ends.

Gameplay

[edit | edit source]