Editing Anathema

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 5: Line 5:
  |creator    = nikrodox (host and publisher); ItsHybrid (co-host)
  |creator    = nikrodox (host and publisher); ItsHybrid (co-host)
;Contributors
;Contributors
GD Iris, Zipixbox, and Eternaswip
GD Iris, Zipixbox, and EternaswipVMAX
  |verifier  = [[Whizkid05]]
  |verifier  = [[Whizkid05]]
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 30s (XL)
  |length    = 2m 30s (XL)
  |objects    = 287,508
  |objects    = 287,508
  |copytype  = No password
  |copytype  = No password
  |downloads  = 1.55M
  |downloads  = 1.1M+
  |likes      = 41.6K
  |likes      = 32.8K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://thelivingtombstone.newgrounds.com/ The Living Tombstone]
  |artist    = [https://thelivingtombstone.newgrounds.com/ The Living Tombstone]
Line 21: Line 21:
  |musicid    = 717444
  |musicid    = 717444
}}
}}
'''Anathema''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon collaboration level hosted and published by nikrodox, co-hosted by ItsHybrid, and verified by [[Whizkid05]] on 20 November 2024.<ref>https://www.youtube.com/watch?v=_uKwmjHmySI</ref> It is the fourth and final instalment of the Dedication Series and the sequel to [[Renevant]]. It uses a rainbow colour scheme and fast, flow gameplay throughout. Anathema's reception is mostly positive, with players praising its visuals. However, some criticized the level for being significantly buffed beyond its initial difficulty of Top 20 to place higher on the [[Demonlist (Pointercrate)|Demonlist]].
'''Anathema''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon collaboration level hosted and published by nikrodox, co-hosted by ItsHybrid, and verified by [[Whizkid05]] on 20 November 2024.<ref>https://www.youtube.com/watch?v=_uKwmjHmySI</ref> It is the fourth and final instalment of the Dedication Series and the sequel to [[Renevant]]. It uses a rainbow colour scheme and fast, flow gameplay throughout. Anathema's reception is mostly positive, with players praising its visuals. However, some criticised the level for being significantly buffed beyond its initial difficulty of Top 20 to place higher on the [[Geometry Dash Demonlist|Demonlist]].


Anathema was under development for six years, from 2017 to 2023, during which it was cancelled by nikrodox, handed over to Eternaswip, and finally revived by ItsHybrid.
Anathema was under development for six years, from 2017 to 2023, during which it was cancelled by nikrodox, handed over to EternaswipVMAX, and finally revived by ItsHybrid.


==Description==
==Description==
*'''0-9% (GD Iris):''' Anathema begins with a cube section at half speed and a Low Detail Mode toggle trigger with a slope at the start and a yellow pad that launches the player to a tight pink orb timing, followed by more tight orb timings. Next, there are four blue orb timings through a tight corridor, followed by a few more timings until around 7%, where a short auto section begins and ends at around 9%.  
*'''0-9% (GD Iris):''' Anathema begins with a cube section at half speed and a Low Detail Mode toggle trigger with a slope at the start and a yellow pad that launches the player to a tight pink orb timing, followed by more tight orb timings. Next, there are four blue orb timings through a tight corridor, followed by a few more timings until around 7%, where a short auto section begins and ends at around 9%.  
*'''9-19% (Zipixbox):''' This section begins with a bufferable yellow orb timing, followed by a blue orb timing. After a few more orb timings, the ship and wave are introduced at 10%. After the game mode changes, there are quick orb timings until 12%, where you have to straight-fly as the ship for a split second before returning to the cube. There is a transition at 14% that leads to a change in decoration. Besides that, the gameplay continues to alternate between cube, wave, and ship until 18%, where the ball is introduced for a short time, consisting of three clicks.
*'''9-19% (Zipixbox):''' This section begins with a bufferable yellow orb timing, followed by a blue orb timing. After a few more orb timings, the ship and wave are introduced at 10%. After the game mode changes, there are quick orb timings until 12%, where you have to straight-fly as the ship for a split second before returning to the cube. There is a transition at 14% that leads to a change in decoration. Besides that, the gameplay continues to alternate between cube, wave, and ship until 18%, where the ball is introduced for a short time, consisting of three clicks.
*'''19-36% (nikrodox):''' This section begins with a transition launching the player upwards, leading to a fast-paced majority-UFO section with some game mode swaps. It continues until 22%, where it transitions rapidly between game modes, and then again between 24% and 26%, introducing the robot and utilizing orb timings in conjunction. After that, there is a short cube section, followed by a tight UFO that transitions to a ship, then a cube at 29%. This cube continues until the end of the section.
*'''19-36% (nikrodox):''' This section begins with a transition launching the player upwards, leading to a fast-paced majority-UFO section with some game mode swaps. It continues until 22%, where it transitions rapidly between game modes, and then again between 24% and 26%, introducing the robot and utilising orb timings in conjunction. After that, there is a short cube section, followed by a tight UFO that transitions to a ship, then a cube at 29%. This cube continues until the end of the section.
*'''36-43% (Eternaswip):''' This section begins in quadruple-speed UFO section before switching to a cube to hit a singular blue orb to go transition to the ball where the player has to do tight timings before becoming a cube again, passing through a tight corridor, followed by a quick ship straight-fly, and back to the cube to hit three green orbs, followed by a quick wave part with tight timings, and a short ball section and briefly changing to triple speed before going back to quadruple speed at a UFO section with back-to-back gravity portals, then to a ship section to slide down with a slope to a straight-fly towards the mini-wave section, where there are pillars that block the player icon and a semi-auto cube part that transitions to the next part.
*'''36-43% (EternaswipVMAX):''' This section begins in quadruple-speed UFO section before switching to a cube to hit a singular blue orb to go transition to the ball where the player has to do tight timings before becoming a cube again, passing through a tight corridor, followed by a quick ship straight-fly, and back to the cube to hit three green orbs, followed by a quick wave part with tight timings, and a short ball section and briefly changing to triple speed before going back to quadruple speed at a UFO section with back-to-back gravity portals, then to a ship section to slide down with a slope to a straight-fly towards the mini-wave section, where there are pillars that block the player icon and a semi-auto cube part that transitions to the next part.
*'''43-54% (ItsHybrid):''' ItsHybrid's part begins with the transition from Eternaswip's part, containing just three simple orb clicks. However, the last of these orb clicks is blind, although it can be buffered like the others. The background for this transition features a synthwave landscape with an art-inspired mountain range. After this transition, the player is thrown into a bright, shaky UFO segment with a few orbs to hit. However, some of these orbs are fake, so the player must be careful about which ones they touch. Afterwards, the player enters a scaled-down ship portal and is thrust into an extremely precise straight-fly. The player must then enter two more precise orb clicks that alter their gravity before entering one last straight-fly and returning to the cube. This cube contains two more orb clicks directly followed by a small wave segment that instantly transitions back to the cube, keeping the flowy gameplay. This cube contains a few more tight orb clicks and another extremely tight wave part, which then goes to mini and into the ship. This part goes on similarly for the rest of its duration: tight wave and ship gameplay in short bursts and then returning to the cube for more precise orb timings. The rest of this part also requires the player to land on and jump off of platforms. The part concludes with a darker ball part at half speed, then enters Zipixbox's part.
*'''43-54% (ItsHybrid):''' ItsHybrid's part begins with the transition from EternaswipVMAX's part, containing just three simple orb clicks. However, the last of these orb clicks is blind, although it can be buffered like the others. The background for this transition features a synthwave landscape with an art-inspired mountain range. After this transition, the player is thrown into a bright, shaky UFO segment with a few orbs to hit. However, some of these orbs are fake, so the player must be careful about which ones they touch. Afterwards, the player enters a scaled-down ship portal and is thrust into an extremely precise straight-fly. The player must then enter two more precise orb clicks that alter their gravity before entering one last straight-fly and returning to the cube. This cube contains two more orb clicks directly followed by a small wave segment that instantly transitions back to the cube, keeping the flowy gameplay. This cube contains a few more tight orb clicks and another extremely tight wave part, which then goes to mini and into the ship. This part goes on similarly for the rest of its duration: tight wave and ship gameplay in short bursts and then returning to the cube for more precise orb timings. The rest of this part also requires the player to land on and jump off of platforms. The part concludes with a darker ball part at half speed, then enters Zipixbox's part.
*'''54-69% (Zipixbox):''' This part starts with the cube falling in reverse gravity before being flipped right-side up and thrust into a quadruple-speed UFO part, which consists of four tight clicks before transitioning to the wave, where three clicks are done before a cube portal. There is one jump with the cube before it becomes a straight-fly, with one reverse gravity portal four blocks in. Then there is a cube part with one jump before it becomes a dual-ball swing-copter. The swing-copter is very tight, with multiple saws, structures to avoid, and a couple of straight sections. The swing-copter transitions into a short upside-down ship straight-fly before becoming a cube, leading into an orb timing-based segment. It consists of two green orb clicks and a pink orb, followed by two blue orbs. A yellow orb, a black orb, and a pink orb lead onto a pink pad, where a black orb and a green orb lead into three tight blue orb clicks and a red orb. It leads to a UFO section featuring many gravity changes and green orbs. Afterwards, it becomes a short straight-fly before hitting a cube portal, which transitions into the next portion: the mini UFO. This section is very tight, featuring moving saws and gravity portals, followed by another short straight-fly. It leads into a mini-robot section with two blue orbs and a regular jump, then into a cube part. This part has two clicks, a green orb and a black orb, before transitioning into a three-block straight-fly. It turns into a cube part, where the player must hit two orbs, and the decoration temporarily becomes more reminiscent of other levels in the Dedication series. There are then two blue orbs and two ball clicks leading into a robot part with two green orbs, which becomes a cube part with a tight red, black, and pink orb trio, followed by a corridor of blue pads with a rainbow gradient background, transitioning into nikrodox's part.
*'''54-69% (Zipixbox):''' This part starts with the cube falling in reverse gravity before being flipped right-side up and thrust into a quadruple-speed UFO part, which consists of four tight clicks before transitioning to the wave, where three clicks are done before a cube portal. There is one jump with the cube before it becomes a straight-fly, with one reverse gravity portal four blocks in. Then there is a cube part with one jump before it becomes a dual-ball swing-copter. The swing-copter is very tight, with multiple saws, structures to avoid, and a couple of straight sections. The swing-copter transitions into a short upside-down ship straight-fly before becoming a cube, leading into an orb timing-based segment. It consists of two green orb clicks and a pink orb, followed by two blue orbs. A yellow orb, a black orb, and a pink orb lead onto a pink pad, where a black orb and a green orb lead into three tight blue orb clicks and a red orb. It leads to a UFO section featuring many gravity changes and green orbs. Afterwards, it becomes a short straight-fly before hitting a cube portal, which transitions into the next portion: the mini UFO. This section is very tight, featuring moving saws and gravity portals, followed by another short straight-fly. It leads into a mini-robot section with two blue orbs and a regular jump, then into a cube part. This part has two clicks, a green orb and a black orb, before transitioning into a three-block straight-fly. It turns into a cube part, where the player must hit two orbs, and the decoration temporarily becomes more reminiscent of other levels in the Dedication series. There are then two blue orbs and two ball clicks leading into a robot part with two green orbs, which becomes a cube part with a tight red, black, and pink orb trio, followed by a corridor of blue pads with a rainbow gradient background, transitioning into nikrodox's part.
*'''69-84% (nikrodox):'''
*'''69-84% (nikrodox):'''
Line 97: Line 97:
  |-
  |-
  |7
  |7
  |[[Netermind]]
  |Netermind
  |18 March 2025
  |18 March 2025
  |~31,000
  |~31,000
Line 136: Line 136:
**This is because Anathema was not initially set to be a Top 5 in difficulty, but it was buffed to place higher.
**This is because Anathema was not initially set to be a Top 5 in difficulty, but it was buffed to place higher.
***This, in fact, caused only a few people to try Anathema, with the level having fewer victors than Silent clubstep.
***This, in fact, caused only a few people to try Anathema, with the level having fewer victors than Silent clubstep.
*The placement of Antarctic Lights on 22 August 2026 pushed Anathema out of the Top 20 of the Demonlist.
*The placement of Subsuming Vortex on 15 December 2025 pushed Anathema out of the Top 10 of the Demonlist.
*With the placement of Dualist on 20 April 2026 pushing Renevant into the Legacy List, Anathema is the last remaining level of the Dedication Series on the Demonlist.
*With the placement of Dualist on 20 April 2026 pushing Renevant into the Legacy List, Anathema is the last remaining level of the Dedication Series on the Demonlist.
*After the placement of Penumbral on 29 April 2026, Anathema found itself at the same #14 spot Allegiance was located at over nine years ago, when the Pointercrate Demonlist was being established in January 2017.
<!--*The placement of Antarctic Lights on 22 August 2026 pushed Anathema out of the Top 20 of the Demonlist.-->


==Videos==
==Videos==
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: