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{{DISPLAYTITLE:Anathema}}
{{IB-Level
{{Infobox Level
|name      = Anathema
| title      = Anathema
|image      = Anathema.png
| image      = Anathema.png
|id        = 112313819
| creator    = nikrodox (host and publisher), [[ItsHybrid]] (co-host), Iris, Zipixbox and [[EternaswipVMAX]] (Verified by [[Whizkid05]])
|creator    = nikrodox (host and publisher), ItsHybrid (co-host), Iris, Zipixbox and EternaswipVMAX (Verified by [[Whizkid05]])
| difficulty = ExtremeDemon
|created    = [[Update 2.1]]
| stars      = 10
|length    = 2m 30s
| id        = 112313819
|objects    = 287,445
| objects    = 287,445
|difficulty = [[File:ExtremeDemon.png|35px]]
| length     = 2m 30s
|stars      = 10
| song      = I Can't Fix You
|downloads  = 412.3K+
| composer  = The Living Tombstone (feat. Crusher-P)
|likes      = 17.2K+
| song_id   = 717444
|rating    = Epic
|artist     = [https://thelivingtombstone.newgrounds.com/ The Living Tombstone]
|music      = [https://www.newgrounds.com/audio/listen/717444 I Can't Fix You (feat. Crusher-P)]]
|musicid   = 717444
}}
}}
'''Anathema''' is a 2.1/2.2 Extreme Demon collaboration level hosted and published by nikrodox, co-hosted by [[ItsHybrid]] and verified by [[Whizkid05]] on 20 November 2024. It is The Dedication Series' fourth and final instalment and the sequel to [[Renevant]]. The level uses a rainbow colour scheme and fast, flow gameplay throughout. Anathema was under development for six years, from 2017 to 2023, during which it was cancelled by nikrodox, handed over to [[EternaswipVMAX]], and finally revived by ItsHybrid.
'''Anathema''' is a 2.1/2.2 Extreme Demon collaboration level hosted and published by nikrodox, co-hosted by ItsHybrid and verified by [[Whizkid05]] on 20 November 2024.<ref>https://www.youtube.com/watch?v=_uKwmjHmySI</ref> It is The Dedication Series' fourth and final instalment and the sequel to [[Renevant]]. The level uses a rainbow colour scheme and fast, flow gameplay throughout. Anathema was under development for six years, from 2017 to 2023, during which it was cancelled by nikrodox, handed over to EternaswipVMAX, and finally revived by ItsHybrid.


== Gameplay ==
==Gameplay==
{{Low-Faith/Section}}
{{Low-Faith/Section}}
* '''0-9% (Iris):''' The level starts with a cube section at half speed and a Low Detail Mode toggle trigger with a slope at the start and a yellow pad that launches the player to a tight pink orb timing, followed by more tight orb timings. Next, there are four blue orb timings through a tight corridor, followed by a few more timings until around 7%, where a short auto section begins and ends at around 9%.
* '''9-19% (Zipixbox):''' This section begins with a buffer-able yellow orb timing, followed by a blue orb timing. After a few more orb timings, the ship and wave are introduced at 10%. After the game mode changes, there are quick orb timings until 12%, where you have to straight-fly as the ship for a split second before returning to the cube. There is a transition at 14%, leading to a decoration change. Besides that, the gameplay remains as an alternation of cube, wave, and ship until 18%, where the ball is introduced for a short time, consisting of three clicks.
* '''19-36% (nikrodox):''' This section begins with a transition launching the player upwards, leading to a fast-paced majority-UFO section with some game mode swaps. It continues until 22%, where it transitions rapidly between game modes until 24%, and when the robot is introduced and used in conjunction with orb timings until 26%. After that, there is a short cube section, followed by a tight UFO, which transitions to a ship, and then a cube at 29%. This cube continues until the end of the section.
* '''36-43% ([[EternaswipVMAX]]):''' This section begins in quadruple-speed UFO section before switching to a cube to hit a singular blue orb to go transition to the ball where the player has to do tight timings before becoming a cube again, passing through a tight corridor, followed by a quick ship straight-fly, and back to the cube to hit three green orbs, followed by a quick wave part with tight timings, and a short ball section and briefly changing to triple speed before going back to quadruple speed at a UFO section with back-to-back gravity portals, then to a ship section to slide down with a slope to a straight-fly towards the mini-wave section, where there are pillars that block the player icon and a semi-auto cube part that transitions to the next part.
* '''43-51% ([[ItsHybrid]]):''' ItsHybrid's part begins with the transition from EternaswipVMAX's part, containing just three simple orb clicks. However, the last of these orb clicks is blind, although it is able to be buffered like the others. The background for this transition is a synthwave landscape containing the art of a mountain range. After this transition, the player is thrown into a bright, shaky UFO segment with a few orbs that the player must hit. However, some of these orbs are fake, so the player must be careful about which ones they touch. Afterwards, the player goes into a scaled-down ship portal and is thrust into an extremely precise straight-fly. The player must then enter two more precise orb clicks that alter their gravity before entering one last straight-fly and returning to the cube. This cube contains two more orb clicks directly followed by a small wave segment that instantly transitions back to the cube, keeping the flowy gameplay. This cube contains a few more tight orb clicks and another extremely tight wave part, which then goes to mini and into the ship. This part goes on in a similar manner for the rest of its duration: tight wave and ship gameplay in short bursts and then returning to the cube for more precise orb timings. The rest of this part also requires the player to land on and jump off of platforms. The part ends with a darker ball part at half speed before entering Zipixbox's part.
* '''54-69% (Zipixbox):''' This part starts with the cube falling in reverse gravity before being flipped right-side up and thrust into a quadruple-speed UFO part, which consists of four tight clicks before transitioning to the wave, where three clicks are done before a cube portal. There is one jump with the cube before it becomes a straight-fly, with one reverse gravity portal four blocks in. Then, there is a cube part with one jump before it becomes a dual ball swing-copter. The swing-copter is very tight, with multiple saws, structures to avoid, and a couple of straight sections. The swing-copter transitions into a short upside-down ship straight-fly before becoming a cube, leading into an orb timing-based segment. It consists of two green orb clicks and a pink orb, followed by two blue orbs. A yellow orb, black orb, and pink orb lead onto a pink pad, where a black orb and green orb lead into three tight blue orb clicks and a red orb. It leads to a UFO part consisting of many gravity changes and green orbs. Afterwards, it becomes a short straight-fly before hitting a cube portal, which exists to transition into the next portion, the mini UFO. This section is very tight, with moving saws and gravity portals, followed by another short straight-fly. It leads into a mini robot section with two blue orbs and a regular jump leading into a cube part. This part has two clicks, a green orb and a black orb, before transitioning into a three-block straight-fly. It turns into a cube part, where the player must hit two orbs, and the decoration temporarily becomes more reminiscent of other levels in the Dedication series. There are then two blue orbs and two ball clicks leading into a robot part with two green orbs, which becomes a cube part with a tight red, black, and pink orb trio, followed by a corridor of blue pads with a rainbow gradient background to transition into nikrodox's part.
* '''69-84% (nikrodox):'''
* '''84-100% (Iris):'''


== Notable completions ==
*'''0-9% (Iris):''' The level starts with a cube section at half speed and a Low Detail Mode toggle trigger with a slope at the start and a yellow pad that launches the player to a tight pink orb timing, followed by more tight orb timings. Next, there are four blue orb timings through a tight corridor, followed by a few more timings until around 7%, where a short auto section begins and ends at around 9%.  
* SerVax, Anathema's fourth victor, crashed four times at 99%.
*'''9-19% (Zipixbox):''' This section begins with a bufferable yellow orb timing, followed by a blue orb timing. After a few more orb timings, the ship and wave are introduced at 10%. After the game mode changes, there are quick orb timings until 12%, where you have to straight-fly as the ship for a split second before returning to the cube. There is a transition at 14% that leads to a change in decoration. Besides that, the gameplay continues to alternate between cube, wave, and ship until 18%, where the ball is introduced for a short time, consisting of three clicks.
** PoCle, the fifth victor, died twice at 99%
*'''19-36% (nikrodox):''' This section begins with a transition launching the player upwards, leading to a fast-paced majority-UFO section with some game mode swaps. It continues until 22%, where it transitions rapidly between game modes, and then again between 24% and 26%, introducing the robot and utilising orb timings in conjunction. After that, there is a short cube section, followed by a tight UFO, which transitions to a ship, and then a cube at 29%. This cube continues until the end of the section.
*** Netermind also died twice at 99%, and after completion, he had to rebeat it, because he didn't record the 100% run.
*'''36-43% (EternaswipVMAX):''' This section begins in quadruple-speed UFO section before switching to a cube to hit a singular blue orb to go transition to the ball where the player has to do tight timings before becoming a cube again, passing through a tight corridor, followed by a quick ship straight-fly, and back to the cube to hit three green orbs, followed by a quick wave part with tight timings, and a short ball section and briefly changing to triple speed before going back to quadruple speed at a UFO section with back-to-back gravity portals, then to a ship section to slide down with a slope to a straight-fly towards the mini-wave section, where there are pillars that block the player icon and a semi-auto cube part that transitions to the next part.
* Gokill's Anathema completion was his fifth hardest in a row in Poland.<ref>https://www.youtube.com/watch?v=fF8CZ-R1xwk</ref>
*'''43-51% (ItsHybrid):''' ItsHybrid's part begins with the transition from EternaswipVMAX's part, containing just three simple orb clicks. However, the last of these orb clicks is blind, although it can be buffered like the others. The background for this transition features a synthwave landscape with an art-inspired mountain range. After this transition, the player is thrown into a bright, shaky UFO segment with a few orbs that the player must hit. However, some of these orbs are fake, so the player must be careful about which ones they touch. Afterwards, the player enters a scaled-down ship portal and is thrust into an extremely precise straight-fly. The player must then enter two more precise orb clicks that alter their gravity before entering one last straight-fly and returning to the cube. This cube contains two more orb clicks directly followed by a small wave segment that instantly transitions back to the cube, keeping the flowy gameplay. This cube contains a few more tight orb clicks and another extremely tight wave part, which then goes to mini and into the ship. This part goes on similarly for the rest of its duration: tight wave and ship gameplay in short bursts and then returning to the cube for more precise orb timings. The rest of this part also requires the player to land on and jump off of platforms. The part concludes with a darker ball part at half speed before entering Zipixbox's part.
* [[Trick]] is the current holder of the title for the lowest attempt count on Anathema, with ~8,700 attempts.<ref>https://www.youtube.com/watch?v=vU1B2fA_B9I</ref>
*'''54-69% (Zipixbox):''' This part starts with the cube falling in reverse gravity before being flipped right-side up and thrust into a quadruple-speed UFO part, which consists of four tight clicks before transitioning to the wave, where three clicks are done before a cube portal. There is one jump with the cube before it becomes a straight-fly, with one reverse gravity portal four blocks in. Then, there is a cube part with one jump before it becomes a dual ball swing-copter. The swing-copter is very tight, with multiple saws, structures to avoid, and a couple of straight sections. The swing-copter transitions into a short upside-down ship straight-fly before becoming a cube, leading into an orb timing-based segment. It consists of two green orb clicks and a pink orb, followed by two blue orbs. A yellow orb, a black orb, and a pink orb lead onto a pink pad, where a black orb and a green orb lead into three tight blue orb clicks and a red orb. It leads to a UFO part consisting of many gravity changes and green orbs. Afterwards, it becomes a short straight-fly before hitting a cube portal, which serves to transition into the next portion, the mini UFO. This section is very tight, featuring moving saws and gravity portals, followed by another short straight-fly. It leads into a mini robot section with two blue orbs and a regular jump, leading into a cube part. This part has two clicks, a green orb and a black orb, before transitioning into a three-block straight-fly. It turns into a cube part, where the player must hit two orbs, and the decoration temporarily becomes more reminiscent of other levels in the Dedication series. There are then two blue orbs and two ball clicks leading into a robot part with two green orbs, which becomes a cube part with a tight red, black, and pink orb trio, followed by a corridor of blue pads with a rainbow gradient background to transition into nikrodox's part.
** On the other hand, the player Jif has the highest attempt count on Anathema, with 140,291 attempts.<ref>https://www.youtube.com/watch?v=WB9nMLKC330</ref>
*'''69-84% (nikrodox):'''
*'''84-100% (Iris):'''


== First 10 victors ==
==Walkthrough==
{{VC|4iOtRLKKbvU}}
 
==First 10 victors==
{| class="wikitable sortable" style="width:100%;"
{| class="wikitable sortable" style="width:100%;"
! Victor #  
!Victor #  
! Player
!Player
! Date Completed
!Date Completed
! Total Attempts
!Total Attempts
! Furthest Fail
!Furthest Fail
! Video
!Video
|-
|-
| Verifier
|Verifier
| [[Whizkid05]]
|[[Whizkid05]]
| 20 November 2024
|20 November 2024
| 81,890
|81,890
| 95%
|95%
| [https://www.youtube.com/watch?v=_uKwmjHmySI YouTube]
|[https://www.youtube.com/watch?v=_uKwmjHmySI YouTube]
|-
|-
| 1
|1
| A6
|A6
| 21 December 2024
|21 December 2024
| 33,429
|33,429
| 99%
|99%
| [https://www.youtube.com/watch?v=BL7h6xAjq-E YouTube]
|[https://www.youtube.com/watch?v=BL7h6xAjq-E YouTube]
|-
|-
| 2
|2
| [[Zoink]]
|[[Zoink]]
| 24 December 2024
|24 December 2024
| ~9,000
|~9,000
| 99%
|99%
| [https://www.youtube.com/watch?v=HqoF9zgCAlI YouTube]
|[https://www.youtube.com/watch?v=HqoF9zgCAlI YouTube]
|-
|-
| 3
|3
| teraaa
|teraaa
| 20 January 2025
|20 January 2025
| 65,318
|65,318
| 95%
|95%
| [https://www.youtube.com/watch?v=NgK4mj5G-ng YouTube]
|[https://www.youtube.com/watch?v=NgK4mj5G-ng YouTube]
|-
|-
| 4
|4
| [[SpirteX]]
|SpirteX
| 2 February 2025
|2 February 2025
| 43,942
|43,942
| 86%
|86%
| [https://www.youtube.com/watch?v=bl7Kv0nEgcQ YouTube]
|[https://www.youtube.com/watch?v=bl7Kv0nEgcQ YouTube]
|-
|-
| 5
|5
| SerVax
|SerVax
| 2 February 2025
|2 February 2025
| 15,795
|15,795
| 99%
|99%
| [https://www.youtube.com/watch?v=gxp3BclgjBc YouTube]
|[https://www.youtube.com/watch?v=gxp3BclgjBc YouTube]
|-
|-
| 6
|6
| PoCle
|PoCle
| 3 March 2025
|3 March 2025
| 27,338
|27,338
| 99%
|99%
| [https://www.youtube.com/watch?v=h01WnSNfky0 YouTube]
|[https://www.youtube.com/watch?v=h01WnSNfky0 YouTube]
|-
|-
| 7
|7
| Netermind
|Netermind
| 18 March 2025
|18 March 2025
| ~31,000
|~31,000
| 99%
|99%
| [https://www.youtube.com/watch?v=0M_1AaX7dms YouTube]
|[https://www.youtube.com/watch?v=0M_1AaX7dms YouTube]
|-
|-
| 8
|8
| w3rty
|w3rty
| 13 April 2025
|13 April 2025
| ~19,184
|~19,184
| 99%
|99%
| [https://www.youtube.com/watch?v=CZJokuuRGdQ YouTube]
|[https://www.youtube.com/watch?v=CZJokuuRGdQ YouTube]
|-
|-
| 9
|9
| Serpentical
|Serpentical
| 23 April 2025
|23 April 2025
| ~24,690
|~24,690
| 93%
|93%
| [https://www.youtube.com/watch?v=r5Vvato8uNU YouTube]
|[https://www.youtube.com/watch?v=r5Vvato8uNU YouTube]
|-
|-
| 10
|10
| Arshadow
|Arshadow
| 3 June 2025
|3 June 2025
| ?
|?
| 88%
|88%
| [https://youtu.be/U-iJannzStg?si=0LiqHELDs5Q3A-VK Youtube]
|[https://youtu.be/U-iJannzStg?si=0LiqHELDs5Q3A-VK Youtube]
|}
|}


== Trivia ==
==Trivia==
* Anathema was rated on 23 November 2024 and was initially placed at #6 on the [[Geometry Dash Demonlist|Demonlist]] on 23 December 2024, above [[Spectre]] and below [[Silent clubstep]], before later being shifted to #3 on 3 April 2025.
*Anathema was rated on 23 November 2024 and placed at #6 on the [[Geometry Dash Demonlist|Demonlist]] on 23 December 2024, above [[Spectre]] and below [[Silent clubstep]].
** This addition pushed [[Slaughterhouse]] out of the Top 10, [[Fragile]] into the Extended List and Aronia into the Legacy List.
**This addition pushed [[Slaughterhouse]] out of the Top 10, [[Fragile]] into the Extended List and Aronia into the Legacy List.
* This is nikrodox's only collaboration project in The Dedication Series.
*Anathema reached its peak placement on 3 April 2025, when it was moved up to #3, above [[Avernus]] and below [[Nullscapes]].
* In nikrodox's first part of Anathema, the name of every [[Renevant]] victor as of when the part was built is listed.
*This is nikrodox's only collaboration project in The Dedication Series.
* Anathema is currently the hardest Epic-rated level in the game.
*In nikrodox's first part of Anathema, the name of every [[Renevant]] victor as of when the part was built is listed.
* The placement of [[Every End]] on 20 April 2025 pushed Anathema out of the Top 5 of the Demonlist.
*Anathema is currently the hardest Epic-rated level in the game.
*The placement of [[Every End]] on 20 April 2025 pushed Anathema out of the Top 5 of the Demonlist.


== Video ==
==References==
<gallery>
The Finale... "Anathema" by nikroplays & more - 4K UHD SHOWCASE|Note this showcase is an outdated version before the final verified version. Credits to nikrodox.
</gallery>
 
== Demonlist ==
{{Demonlist}}
 
== Notes ==
<references group="Notes" />
 
== References ==
<references />
<references />
 
[[Category:Demon List levels]]
[[Category:Collaborations]]
[[Category:2.1 levels]]
[[Category:2.2 levels]]
[[Category:XL levels]]
[[Category:Demon levels]]
[[Category:Extreme Demon levels]]
[[Category:Top 150 levels]]
[[Category:Main List levels]]
[[Category:Top 20 levels]]

Revision as of 00:12, 4 September 2025

Anathema
ID

112313819

Creator(s)

nikrodox (host and publisher), ItsHybrid (co-host), Iris, Zipixbox and EternaswipVMAX (Verified by Whizkid05)

Created
Attributes
Difficulty

10

Length

2m 30s

Objects

287,445

Statistics
Downloads

412.3K+

Likes

17.2K+

Rating

Epic

Audio info
Music ID

717444

Anathema is a 2.1/2.2 Extreme Demon collaboration level hosted and published by nikrodox, co-hosted by ItsHybrid and verified by Whizkid05 on 20 November 2024.[1] It is The Dedication Series' fourth and final instalment and the sequel to Renevant. The level uses a rainbow colour scheme and fast, flow gameplay throughout. Anathema was under development for six years, from 2017 to 2023, during which it was cancelled by nikrodox, handed over to EternaswipVMAX, and finally revived by ItsHybrid.

Gameplay

Template:Low-Faith/Section

  • 0-9% (Iris): The level starts with a cube section at half speed and a Low Detail Mode toggle trigger with a slope at the start and a yellow pad that launches the player to a tight pink orb timing, followed by more tight orb timings. Next, there are four blue orb timings through a tight corridor, followed by a few more timings until around 7%, where a short auto section begins and ends at around 9%.
  • 9-19% (Zipixbox): This section begins with a bufferable yellow orb timing, followed by a blue orb timing. After a few more orb timings, the ship and wave are introduced at 10%. After the game mode changes, there are quick orb timings until 12%, where you have to straight-fly as the ship for a split second before returning to the cube. There is a transition at 14% that leads to a change in decoration. Besides that, the gameplay continues to alternate between cube, wave, and ship until 18%, where the ball is introduced for a short time, consisting of three clicks.
  • 19-36% (nikrodox): This section begins with a transition launching the player upwards, leading to a fast-paced majority-UFO section with some game mode swaps. It continues until 22%, where it transitions rapidly between game modes, and then again between 24% and 26%, introducing the robot and utilising orb timings in conjunction. After that, there is a short cube section, followed by a tight UFO, which transitions to a ship, and then a cube at 29%. This cube continues until the end of the section.
  • 36-43% (EternaswipVMAX): This section begins in quadruple-speed UFO section before switching to a cube to hit a singular blue orb to go transition to the ball where the player has to do tight timings before becoming a cube again, passing through a tight corridor, followed by a quick ship straight-fly, and back to the cube to hit three green orbs, followed by a quick wave part with tight timings, and a short ball section and briefly changing to triple speed before going back to quadruple speed at a UFO section with back-to-back gravity portals, then to a ship section to slide down with a slope to a straight-fly towards the mini-wave section, where there are pillars that block the player icon and a semi-auto cube part that transitions to the next part.
  • 43-51% (ItsHybrid): ItsHybrid's part begins with the transition from EternaswipVMAX's part, containing just three simple orb clicks. However, the last of these orb clicks is blind, although it can be buffered like the others. The background for this transition features a synthwave landscape with an art-inspired mountain range. After this transition, the player is thrown into a bright, shaky UFO segment with a few orbs that the player must hit. However, some of these orbs are fake, so the player must be careful about which ones they touch. Afterwards, the player enters a scaled-down ship portal and is thrust into an extremely precise straight-fly. The player must then enter two more precise orb clicks that alter their gravity before entering one last straight-fly and returning to the cube. This cube contains two more orb clicks directly followed by a small wave segment that instantly transitions back to the cube, keeping the flowy gameplay. This cube contains a few more tight orb clicks and another extremely tight wave part, which then goes to mini and into the ship. This part goes on similarly for the rest of its duration: tight wave and ship gameplay in short bursts and then returning to the cube for more precise orb timings. The rest of this part also requires the player to land on and jump off of platforms. The part concludes with a darker ball part at half speed before entering Zipixbox's part.
  • 54-69% (Zipixbox): This part starts with the cube falling in reverse gravity before being flipped right-side up and thrust into a quadruple-speed UFO part, which consists of four tight clicks before transitioning to the wave, where three clicks are done before a cube portal. There is one jump with the cube before it becomes a straight-fly, with one reverse gravity portal four blocks in. Then, there is a cube part with one jump before it becomes a dual ball swing-copter. The swing-copter is very tight, with multiple saws, structures to avoid, and a couple of straight sections. The swing-copter transitions into a short upside-down ship straight-fly before becoming a cube, leading into an orb timing-based segment. It consists of two green orb clicks and a pink orb, followed by two blue orbs. A yellow orb, a black orb, and a pink orb lead onto a pink pad, where a black orb and a green orb lead into three tight blue orb clicks and a red orb. It leads to a UFO part consisting of many gravity changes and green orbs. Afterwards, it becomes a short straight-fly before hitting a cube portal, which serves to transition into the next portion, the mini UFO. This section is very tight, featuring moving saws and gravity portals, followed by another short straight-fly. It leads into a mini robot section with two blue orbs and a regular jump, leading into a cube part. This part has two clicks, a green orb and a black orb, before transitioning into a three-block straight-fly. It turns into a cube part, where the player must hit two orbs, and the decoration temporarily becomes more reminiscent of other levels in the Dedication series. There are then two blue orbs and two ball clicks leading into a robot part with two green orbs, which becomes a cube part with a tight red, black, and pink orb trio, followed by a corridor of blue pads with a rainbow gradient background to transition into nikrodox's part.
  • 69-84% (nikrodox):
  • 84-100% (Iris):

Walkthrough






First 10 victors

Victor # Player Date Completed Total Attempts Furthest Fail Video
Verifier Whizkid05 20 November 2024 81,890 95% YouTube
1 A6 21 December 2024 33,429 99% YouTube
2 Zoink 24 December 2024 ~9,000 99% YouTube
3 teraaa 20 January 2025 65,318 95% YouTube
4 SpirteX 2 February 2025 43,942 86% YouTube
5 SerVax 2 February 2025 15,795 99% YouTube
6 PoCle 3 March 2025 27,338 99% YouTube
7 Netermind 18 March 2025 ~31,000 99% YouTube
8 w3rty 13 April 2025 ~19,184 99% YouTube
9 Serpentical 23 April 2025 ~24,690 93% YouTube
10 Arshadow 3 June 2025 ? 88% Youtube

Trivia

  • Anathema was rated on 23 November 2024 and placed at #6 on the Demonlist on 23 December 2024, above Spectre and below Silent clubstep.
    • This addition pushed Slaughterhouse out of the Top 10, Fragile into the Extended List and Aronia into the Legacy List.
  • Anathema reached its peak placement on 3 April 2025, when it was moved up to #3, above Avernus and below Nullscapes.
  • This is nikrodox's only collaboration project in The Dedication Series.
  • In nikrodox's first part of Anathema, the name of every Renevant victor as of when the part was built is listed.
  • Anathema is currently the hardest Epic-rated level in the game.
  • The placement of Every End on 20 April 2025 pushed Anathema out of the Top 5 of the Demonlist.

References