Editing Andromeda (Level)
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==Description== | ==Description== | ||
andromeda begins with a fast-paced section overloaded with different game-modes, where the player must navigate incredibly tight spaces with near-frame-perfect timings. At 5%, the level picks up its pace, and with already high intensity, the first music drop is added. That section is mostly gravity-based, with a lot of gravity portals and orbs scattered around. In the background, a galaxy, presumably the [[Wikipedia:Andromeda Galaxy|Andromeda Galaxy]], can be seen, alongside the foreground, which shows drastically changing colours ranging from purple to | andromeda begins with a fast-paced section overloaded with different game-modes, where the player must navigate incredibly tight spaces with near-frame-perfect timings. At 5%, the level picks up its pace, and with already high intensity, the first music drop is added. That section is mostly gravity-based, with a lot of gravity portals and orbs scattered around. In the background, a galaxy, presumably the [[Wikipedia:Andromeda Galaxy|Andromeda Galaxy]], can be seen, alongside the foreground, which shows drastically changing colours ranging from purple to grey, orange, red, and pink. | ||
At 20%, to proceed further, the player, as a ship, must fly through a particularly tight cluster of [[Clubstep]] monsters. Another drop occurs, accompanied by a background change, in which a black hole now appears. This part of the level is even more challenging, with tighter spaces, reduced visibility, and less time for the player to react. | At 20%, to proceed further, the player, as a ship, must fly through a particularly tight cluster of [[Clubstep]] monsters. Another drop occurs, accompanied by a background change, in which a black hole now appears. This part of the level is even more challenging, with tighter spaces, reduced visibility, and less time for the player to react. | ||
At 33%, a transition occurs, and the player is swiftly transformed into a wave, forced to make very difficult timing clicks. The transition ends at 37%, and now a white hole can be seen in the background. For this section, the predominant colours are dark blue, purple and | At 33%, a transition occurs, and the player is swiftly transformed into a wave, forced to make very difficult timing clicks. The transition ends at 37%, and now a white hole can be seen in the background. For this section, the predominant colours are dark blue, purple and grey. At 45%, the icon passes through a wave portal, and after further game-mode changes, the player reaches 52%. In that moment, the screen goes black, and at 53%, the background changes again to an empty space with purple and pink pulses. | ||
Between 53% and 64%, the screen flashes frequently, with visuals that are visibly more intense. The platforms the player must land on and jump from are shaking up and down. At 66%, after yet another transition, a black hole emerges in the background. The screen glitches, and now every single object is moving except orbs and portals. This segment is by far the hardest part of the level. | Between 53% and 64%, the screen flashes frequently, with visuals that are visibly more intense. The platforms the player must land on and jump from are shaking up and down. At 66%, after yet another transition, a black hole emerges in the background. The screen glitches, and now every single object is moving except orbs and portals. This segment is by far the hardest part of the level. | ||
The last 82-100% is | The last 82-100% is characterised by steep, sideways platforms that the player must conquer to reach 89%. Between this and 90%, the last transition occurs, and with it, the level calms down and becomes significantly less difficult due to the reduced screen flashiness. As the player is pushed through this last section of tight and still challenging gaps, the Andromeda Galaxy can be seen once again in the background. All the visuals stop at 96%, marking the level's end. | ||
==Gameplay== | ==Gameplay== | ||