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{{ | <blockquote>''Not to be confused with the creator [[LmAnubis]].''</blockquote> | ||
{{Infobox Level | |||
|image = File:Anubis.jpg | |||
|creator = [[Adiale]] (publisher) and GeoSlam1 | |||
|difficulty = [[File:Hard.png|20px]] Hard | |||
|stars = 5[[File:Star.png|15px]] | |||
|id = 25886024 | |||
|composer = Envy | |||
|song = Anubis | |||
|song_id = 695256}} | |||
'''Anubis''' is a 2.0 Hard 5* level collaboration created by [[Adiale]] and GeoSlam1 and published by Adiale. It is the first level in the Chaos Gauntlet, before [[Scarlet Surge]]. It was built in a basic 2.0 style. | |||
}} | |||
'''Anubis''' is a 2.0 Hard level created | |||
== | ==Gameplay== | ||
*'''0-24% (GeoSlam1):''' The level starts with a simple cube section where the player must jump across some blocks and moving pillars while avoiding the thorns and spikes. Next, the player goes through an auto cube section as the background fades to black. Afterwards, the music beat drops and the player transitions into a double-speed ship sequence that contains several small saw-blades and moving structures. Following this, there is a double-speed UFO segment with a couple of size changes and wide-open spaces, as well as a few more saw-blades that can be easily avoided. | *'''0-24% (GeoSlam1):''' The level starts with a simple cube section where the player must jump across some blocks and moving pillars while avoiding the thorns and spikes. Next, the player goes through an auto cube section as the background fades to black. Afterwards, the music beat drops and the player transitions into a double-speed ship sequence that contains several small saw-blades and moving structures. Following this, there is a double-speed UFO segment with a couple of size changes and wide-open spaces, as well as a few more saw-blades that can be easily avoided. | ||
*'''25-45% (Adiale):''' Following this, there is a double-speed ball segment with simple orb timings, then an easy robot segment that requires some simple jumps. Right after this, the player enters an auto normal-speed cube section, then quickly transitions into a double-speed dual cube section with more simple timings. Next is a double-speed UFO segment containing a couple of gravity changes and saw-blade obstacles. | *'''25-45% ([[Adiale]]):''' Following this, there is a double-speed ball segment with simple orb timings, then an easy robot segment that requires some simple jumps. Right after this, the player enters an auto normal-speed cube section, then quickly transitions into a double-speed dual cube section with more simple timings. Next is a double-speed UFO segment containing a couple of gravity changes and saw-blade obstacles. | ||
*'''46-70% (GeoSlam1):''' Next, the player enters a normal-speed cube section consisting of a few gravity changes and orb-based timings, then a short robot segment only containing two blue orb timings. Afterwards is a short auto cube section that quickly transitions into a double-speed ship sequence with moving pillars and wide open spaces. Following this, the player goes through an easy double-speed ball segment that consists primarily of simple orb-based timings. Finally, at 66%, this section concludes with a double-speed wave segment that features an abundance of saw-blades, triangle-like obstacles, as well as ceiling and floor that constantly move up and down that the player must avoid crashing into. | *'''46-70% (GeoSlam1):''' Next, the player enters a normal-speed cube section consisting of a few gravity changes and orb-based timings, then a short robot segment only containing two blue orb timings. Afterwards is a short auto cube section that quickly transitions into a double-speed ship sequence with moving pillars and wide open spaces. Following this, the player goes through an easy double-speed ball segment that consists primarily of simple orb-based timings. Finally, at 66%, this section concludes with a double-speed wave segment that features an abundance of saw-blades, triangle-like obstacles, as well as ceiling and floor that constantly move up and down that the player must avoid crashing into. | ||
*'''71-100% (Adiale):''' Afterward, the player goes through a double-speed robot segment comprised of a few easy jumps and one simple gravity change. Toward the end of the section, the player enters a normal-speed portal and a very short cube transition. Right after this, there is a double-speed ship sequence that consists of several unique-looking saw blades and wide open spaces, then a double-speed ball segment with a small number of simple gravity changes. Next is a straightforward double-speed cube section containing a few more orb timings and a couple of gravity portals towards the end. Finally, it transitions into a short UFO segment with wide open spaces, then one final half-speed ship sequence comprised of saw-blades of varying sizes and large text saying "GG". If the player manages to clear this section, the level ends. | *'''71-100% (Adiale):''' Afterward, the player goes through a double-speed robot segment comprised of a few easy jumps and one simple gravity change. Toward the end of the section, the player enters a normal-speed portal and a very short cube transition. Right after this, there is a double-speed ship sequence that consists of several unique-looking saw blades and wide open spaces, then a double-speed ball segment with a small number of simple gravity changes. Next is a straightforward double-speed cube section containing a few more orb timings and a couple of gravity portals towards the end. Finally, it transitions into a short UFO segment with wide open spaces, then one final half-speed ship sequence comprised of saw-blades of varying sizes and large text saying "GG". If the player manages to clear this section, the level ends. | ||
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**However, there is a bug where jumping too early, even after collecting the key, the coin does not appear. | **However, there is a bug where jumping too early, even after collecting the key, the coin does not appear. | ||
== | ==Trivia== | ||
{{ | *The level is free to copy. | ||
*The level contains 13,182 objects. | |||
*The level is 1m 13s in length. | |||
*Anubis is the first level in the Chaos Gauntlet. | |||
==Walkthrough== | |||
[[File:Geometry Dash - Anubis - by Adiale & GeoSlam1|centre|thumb|330x330px|The full walkthrough of Anubis with the first two coins. Credits to Aquatias.]] | |||
==Gauntlets== | |||
{{Gauntlets}} | |||
[[Category:Collaborations]] | |||
[[Category:2.0 levels]] | |||
[[Category:Long levels]] | |||
[[Category:Levels with user coins]] | |||
[[Category:Hard levels]] | |||
[[Category:Gauntlet levels]] | [[Category:Gauntlet levels]] | ||