Editing Ashley Wave Trials
Jump to navigation
Jump to search
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
| Latest revision | Your text | ||
| Line 24: | Line 24: | ||
==Description== | ==Description== | ||
Ashley Wave Trials begins with half-speed gameplay. At 2%, the level accelerates to normal speed, with a cartoon character dubbed 'Pink Girl' appearing on the right side and remaining visible for much of the level. The level demands precision until reaching double speed at 9%. Another acceleration occurs at 13%, testing endurance with size and gravity changes. The level then halts at 29%, slowing to half speed for a break, then increasing to double speed at 30%. The player faces | Ashley Wave Trials begins with half-speed gameplay. At 2%, the level accelerates to normal speed, with a cartoon character dubbed 'Pink Girl' appearing on the right side and remaining visible for much of the level. The level demands precision until reaching double speed at 9%. Another acceleration occurs at 13%, testing endurance with size and gravity changes. The level then halts at 29%, slowing to half speed for a break, then increasing to double speed at 30%. The player faces synchronised clicks until a triple-speed portal at 34%, navigating slope timings. At 39%, a normal-speed segment emerges, testing memory with paths and fake portals. Tighter spaces with spikes appear at 43%, followed by a double-speed segment and a challenging spam corridor. There is then a triple-speed acceleration, now testing control with gravity portals while rows of decorative spikes appear, building tension for the following segment. At 56%, the level increases to quadruple speed, intensifying the level with a red colour scheme. The player must traverse through strict spaces, teleportation portals, and spam segments as a mini-wave. At 69%, the level alternates the player's size, requiring manoeuvres through tight spaces, dash orbs, and cube portal challenges. The drop ends with dual sequences alternating in size, followed by a tight wave part. The level concludes with a half-speed outro alternating between normal and mini sizes, ending with a fake path challenge. The text 'YOOOOOO GG' appears on the end screen. | ||
==User coins== | ==User coins== | ||