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==Description==
==Description==
Ashley Wave Trials begins with half-speed gameplay. At 2%, the level accelerates to normal speed, with a cartoon character dubbed 'Pink Girl' appearing on the right side and remaining visible for much of the level. The level demands precision until reaching double speed at 9%. Another acceleration occurs at 13%, testing endurance with size and gravity changes. The level then halts at 29%, slowing to half speed for a break, then increasing to double speed at 30%. The player faces synchronized clicks until a triple-speed portal at 34%, navigating slope timings. At 39%, a normal-speed segment emerges, testing memory with paths and fake portals. Tighter spaces with spikes appear at 43%, followed by a double-speed segment and a challenging spam corridor. There is then a triple-speed acceleration, now testing control with gravity portals while rows of decorative spikes appear, building tension for the following segment. At 56%, the level increases to quadruple speed, intensifying the level with a red colour scheme. The player must traverse through strict spaces, teleportation portals, and spam segments as a mini-wave. At 69%, the level alternates the player's size, requiring manoeuvres through tight spaces, dash orbs, and cube portal challenges. The drop ends with dual sequences alternating in size, followed by a tight wave part. The level concludes with a half-speed outro alternating between normal and mini sizes, ending with a fake path challenge. The text 'YOOOOOO GG' appears on the end screen.
Ashley Wave Trials begins with half-speed gameplay. At 2%, the level accelerates to normal speed, with a cartoon character dubbed 'Pink Girl' appearing on the right side and remaining visible for much of the level. The level demands precision until reaching double speed at 9%. Another acceleration occurs at 13%, testing endurance with size and gravity changes. The level then halts at 29%, slowing to half speed for a break, then increasing to double speed at 30%. The player faces synchronised clicks until a triple-speed portal at 34%, navigating slope timings. At 39%, a normal-speed segment emerges, testing memory with paths and fake portals. Tighter spaces with spikes appear at 43%, followed by a double-speed segment and a challenging spam corridor. There is then a triple-speed acceleration, now testing control with gravity portals while rows of decorative spikes appear, building tension for the following segment. At 56%, the level increases to quadruple speed, intensifying the level with a red colour scheme. The player must traverse through strict spaces, teleportation portals, and spam segments as a mini-wave. At 69%, the level alternates the player's size, requiring manoeuvres through tight spaces, dash orbs, and cube portal challenges. The drop ends with dual sequences alternating in size, followed by a tight wave part. The level concludes with a half-speed outro alternating between normal and mini sizes, ending with a fake path challenge. The text 'YOOOOOO GG' appears on the end screen.


==User coins==
==User coins==
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