Assembly line: Difference between revisions

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{{IB-Level
{{IB-Level
  |image      = AssemblyLine.jpg
  |image      = AssemblyLine.png
  |id        = 82261821
  |id        = 82261821
  |creator    = Splinter25
  |creator    = Splinter25
Line 11: Line 11:
  |objects    = 66,605
  |objects    = 66,605
  |copytype  = No password
  |copytype  = No password
  |downloads  = 7.1M+
  |downloads  = 7.2M+
  |likes      = 324.7K+
  |likes      = 324.8K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://caliberkat.newgrounds.com CaliberKat]
  |artist    = [https://caliberkat.newgrounds.com/ CaliberKat]
  |music      = [https://www.newgrounds.com/audio/listen/1088357 Murder Drones OST - Disassembly Required (CaliberKat Remix)]
  |music      = [https://www.newgrounds.com/audio/listen/1088357 Murder Drones OST - Disassembly Required (CaliberKat Remix)]
  |musicid    = 1088357
  |musicid    = 1088357
  |previous  = [[Death Moon]] (Cursed Gauntlet)
  |previous  = [[Death Moon]]<br>(Cursed Gauntlet)
  |next      = [[3NINE]]
  |next      = [[3NINE]]
}}
}}
'''Assembly line''' is a 2.1 Hard level by Splinter25, published on 28 July 2022. It is the first level of the [[Gauntlets|Cyborg Gauntlet]].
'''Assembly line''' is a [[Update 2.1|2.1]] Hard level by Splinter25, published on 28 July 2022. It is the first level of the [[Gauntlets|Cyborg Gauntlet]].


==Description==
==Description==
*'''0-7%:''' Asembly line starts with an animation of a machine "assembling" a ship that the player controls. The player is 0.5x speed and follows the arrows in this section.
*'''0-7%:''' Assembly line begins with an animation of a machine 'assembling' a ship that the player controls. The player is at half speed and follows the arrows in this section.
*'''7-11%:''' The level continues with a 1x speed cube section where the player hits a yellow pad, becomes mini and falls before jumping twice and hitting a yellow pad, waits and jumps, enters two gravity portals, and hits a red orb.
*'''7-11%:''' The level continues into a normal-speed cube section where the player hits a yellow pad, becomes mini and falls before jumping twice and hitting a yellow pad, waits and jumps, enters two gravity portals, and hits a red orb.
*'''11-25%:''' A short animation plays and the player goes inside an assembled UFO. The player becomes 3x speed and flaps on the indicators. The player becomes upside-down at 21% and hits a blue orb at 22%.
*'''11-25%:''' A short animation plays, and the player goes inside an assembled UFO. The player now goes at triple speed and flaps on the indicators. The player becomes upside-down at 21% and hits a blue orb at 22%.
*'''25-35%:''' A spider "falls off" a wheel, hits yellow pads, flips and hits red pads, hits a blue orb, and flips and hits a pink pad before entering a blue gravity portal and becoming a cube. The player hits a yellow pad, enters a yellow gravity portal, and hits a green orb. The player becomes a dual ball.
*'''25-35%:''' A spider 'falls off' a wheel, hits yellow pads, flips and hits red pads, hits a blue orb, and flips and hits a pink pad before entering a blue gravity portal and becoming a cube. The player hits a yellow pad, enters a yellow gravity portal, and hits a green orb. The player becomes a dual ball.
*'''35-49%:''' In the dual ball section, each player enters a gravity portal, becomes mini, flips four times, hits a red pad and a red orb, becomes a ship where each player needs to fly in the middle, becomes a big spider and hits yellow pads, hits a pink orb, becomes mini, flips five times, and hit yellow pads and a pink orb. An animation plays where a machine "assembles" a ship.
*'''35-49%:''' In the dual ball section, each player enters a gravity portal, becomes mini, flips four times, hits a red pad and a red orb, becomes a ship where each player needs to fly in the middle, becomes a normal-sized spider and hits yellow pads, hits a pink orb, becomes mini, flips five times, and hit yellow pads and a pink orb. An animation plays where a machine 'assembles' a ship.
*'''49-66%:''' The player becomes a 3x speed ship and is not in dual mode anymore. The player can follow the indicators in this section. The player becomes mini at 53%. At 58%, the player becomes a big ball. The player flips twice, enters a gravity portal, and hits a blue orb before becoming a robot. The player does a big jump and hits blue pads that turn the player upside-down.
*'''49-66%:''' The player becomes a triple-speed ship and is not in dual mode anymore. The player can follow the indicators in this section. The player becomes mini at 53%. At 58%, the player becomes a normal-sized ball. The player flips twice, enters a gravity portal, and hits a blue orb before becoming a robot. The player makes a large jump and hits blue pads that flip them upside down.
*'''66-81%:''' A machine "assembles" a spider. Then, the player becomes 2x speed and hits pink pads. The player flips twice, hits a yellow pad, hits three pink orbs, becomes a cube and enters an upside-down portal, hits a blue orb and falls three times, jumps and hits yellow pads, hits a pink orb, and enters a UFO portal. The player flaps five times and the three middle times are right after the player flips gravity. The player becomes a dual cube at 77% and does a jump. The player becomes mini.
*'''66-81%:''' A machine 'assembles' a spider. Then, the player goes at double speed and hits pink pads. The player flips twice, hits a yellow pad, hits three pink orbs, becomes a cube, and enters an upside-down portal, hits a blue orb, and falls three times, jumps and hits yellow pads, hits a pink orb, and enters a UFO portal. The player flaps five times, and the three middle times are right after the player flips gravity. The player becomes a dual cube at 77% and then jumps. The player becomes mini.
*'''81-100%:''' The player exits dual mode and becomes a mini cube. The player waits, jumps, waits and jumps again, becomes a ball and flips three times, becomes a 2x speed big cube, and hits 4 blue pads, hits a yellow pad and becomes 1x speed, hits a yellow orb, waits and jumps, hits a yellow pad, enters a yellow gravity portal, hits a pink dash orb, and becomes mini and hits yellow pads. The level ends with an animation.
*'''81-100%:''' The player exits dual mode and becomes a mini cube. The player waits, jumps, waits and jumps again, becomes a ball and flips three times, becomes a normal-sized cube going at double speed, and hits four blue pads, hits a yellow pad and now goes at normal speed, hits a yellow orb, waits and jumps, hits a yellow pad, enters a yellow gravity portal, hits a pink dash orb, and becomes mini and hits yellow pads. The level ends with an animation.


==User coins==
==User coins==
Assembly line contains two user coins.
Assembly line contains two user coins.
*The first coin is located at 50%. To collect the coin, the player must jump over a yellow pad at 30%. The player must jump twice after.
*The first coin is located at 50%. To collect the coin, the player must jump over a yellow pad at 30%. The player must jump twice after.
*The second coin is located at 73%. To collect the coin, the player must skip the third pink orb at 69%. The player must then hit three red orbs and jump to get the coin after.
*The second coin is located at 73%. To collect the coin, the player must skip the third pink orb at 69%. The player must then hit three red orbs and jump to get the coin after.

Revision as of 11:14, 16 July 2026

Assembly line
ID

82261821

Creator(s)

Splinter25

Created
Attributes
Difficulty

Length

1m 14s (Long)

Objects

66,605

Copy type

No password

Statistics
Downloads

7.2M+

Likes

324.8K+

Rating

Epic

Level sequence
Previous

Death Moon
(Cursed Gauntlet)

Next

Assembly line is a 2.1 Hard level by Splinter25, published on 28 July 2022. It is the first level of the Cyborg Gauntlet.

Description

  • 0-7%: Assembly line begins with an animation of a machine 'assembling' a ship that the player controls. The player is at half speed and follows the arrows in this section.
  • 7-11%: The level continues into a normal-speed cube section where the player hits a yellow pad, becomes mini and falls before jumping twice and hitting a yellow pad, waits and jumps, enters two gravity portals, and hits a red orb.
  • 11-25%: A short animation plays, and the player goes inside an assembled UFO. The player now goes at triple speed and flaps on the indicators. The player becomes upside-down at 21% and hits a blue orb at 22%.
  • 25-35%: A spider 'falls off' a wheel, hits yellow pads, flips and hits red pads, hits a blue orb, and flips and hits a pink pad before entering a blue gravity portal and becoming a cube. The player hits a yellow pad, enters a yellow gravity portal, and hits a green orb. The player becomes a dual ball.
  • 35-49%: In the dual ball section, each player enters a gravity portal, becomes mini, flips four times, hits a red pad and a red orb, becomes a ship where each player needs to fly in the middle, becomes a normal-sized spider and hits yellow pads, hits a pink orb, becomes mini, flips five times, and hit yellow pads and a pink orb. An animation plays where a machine 'assembles' a ship.
  • 49-66%: The player becomes a triple-speed ship and is not in dual mode anymore. The player can follow the indicators in this section. The player becomes mini at 53%. At 58%, the player becomes a normal-sized ball. The player flips twice, enters a gravity portal, and hits a blue orb before becoming a robot. The player makes a large jump and hits blue pads that flip them upside down.
  • 66-81%: A machine 'assembles' a spider. Then, the player goes at double speed and hits pink pads. The player flips twice, hits a yellow pad, hits three pink orbs, becomes a cube, and enters an upside-down portal, hits a blue orb, and falls three times, jumps and hits yellow pads, hits a pink orb, and enters a UFO portal. The player flaps five times, and the three middle times are right after the player flips gravity. The player becomes a dual cube at 77% and then jumps. The player becomes mini.
  • 81-100%: The player exits dual mode and becomes a mini cube. The player waits, jumps, waits and jumps again, becomes a ball and flips three times, becomes a normal-sized cube going at double speed, and hits four blue pads, hits a yellow pad and now goes at normal speed, hits a yellow orb, waits and jumps, hits a yellow pad, enters a yellow gravity portal, hits a pink dash orb, and becomes mini and hits yellow pads. The level ends with an animation.

User coins

Assembly line contains two user coins.

  • The first coin is located at 50%. To collect the coin, the player must jump over a yellow pad at 30%. The player must jump twice after.
  • The second coin is located at 73%. To collect the coin, the player must skip the third pink orb at 69%. The player must then hit three red orbs and jump to get the coin after.

Gameplay