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  |image      = BOOBAWAMBA.png
  |image      = BOOBAWAMBA.png
  |id        = 110816181
  |id        = 110816181
  |creator    = [[akunakun]] (publisher)
  |creator    = akunakun (publisher)
;Contributors
;Contributors
ygg24 and TheLetterV
ygg24 and TheLetterV
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  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |coins      = 3
  |coins      = 3
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  |objects    = 92,577
  |objects    = 92,577
  |copytype  = No password
  |copytype  = No password
  |downloads  = 2.07M
  |downloads  = 1.9M+
  |likes      = 43.3K
  |likes      = 40.2K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://nandinanubis.newgrounds.com/ nandinanubis]
  |artist    = [https://nandinanubis.newgrounds.com/ nandinanubis]
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  |musicid    = 941913
  |musicid    = 941913
}}
}}
'''BOOBAWAMBA''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon collaboration level by [[akunakun]], ygg24, and TheLetterV, verified by EastShark1 on 5 October 2024, after 175,282 attempts.<ref name="EastShark1">https://www.youtube.com/watch?v=20fYiqLAo_E</ref> It is currently the hardest memory level in the game. The level's unique green-and-gray theme makes it difficult to see what is in front of the player, further increasing its difficulty, leading prominent players, such as [[Taiago]], to call it a 'secret Top 1'. It received its first victor, agonom, on 10 December 2025, over 430 days after its verification.
'''BOOBAWAMBA''' is a [[Update 2.1|2.1]]/[[Update 2.2|2.2]] Extreme Demon collaboration level by akunakun, ygg24, and TheLetterV, verified by EastShark1 on 5 October 2024, after 175,282 attempts.<ref name="EastShark1">https://www.youtube.com/watch?v=20fYiqLAo_E</ref> It is the hardest memory level in the game. The level's unique green-and-grey theme makes it difficult to see what is in front of the player, further increasing its difficulty, leading prominent players, such as [[Taiago]], to call it a 'secret Top 1'. It received its first victor, agonom, on 10 December 2025, over 430 days after its verification.


BOOBAWAMBA was initially placed at #14 on the [[Demonlist (Pointercrate)|Demonlist]] before later being shifted to #11, then #9, and eventually #3.
BOOBAWAMBA was initially placed at #14 on the [[Demonlist (Pointercrate)|Demonlist]] before later being shifted to #11, then #9, and eventually #3.
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==Story and lore==
==Story and lore==
Hidden throughout BOOBAWAMBA's decoration are five different objects—the level randomizes the appearances of these objects for every attempt. As the player progresses through the level, they must keep track of which objects have appeared and which have not. The player must remember the objects until the end of the level, where they must utilize this knowledge to open the gate that prevents their exit. Object 1 consists of two small spikes in the background, located at the bottom-right of the black orb at 13.34%. Object 2 is a saw blade attached to a stick above the player at 34.65%. Object 3 is a long black/shadow stick in the foreground at 45.53%. Object 4 consists of two giant black structures in the foreground, with spikes at the bottom, as shown at 56% and 60%. Object 5 is a large black cross in the foreground, positioned at around 68%. Knowing which objects to look out for during the run, the player is ready to tackle the access-code puzzle, which will open the gate and allow them to exit. The final part of the level consists of challenging robot jumps, each accompanied by a background screen. Each screen displays a number from 1 to 5, indicating the appearance of objects throughout the level (present or absent in a playthrough), of which the player must keep track. The order of these five numbers is also random for each attempt. Each screen's series of jumps is accompanied by one of five toggle triggers. If one of the objects does not appear during the run, then the player must activate the toggle trigger for that corresponding number. For each object that does occur, the player must avoid activating the corresponding toggle trigger. Only once the player has input the correct code via toggle triggers will the gate be open during the end sequence, allowing the icon to escape and the player to beat BOOBAWAMBA.
Hidden throughout BOOBAWAMBA's decoration are five different objects—the level randomises the appearances of these objects for every attempt. As the player progresses through the level, they must keep track of which objects have appeared and which have not. The player must remember the objects until the end of the level, where they must utilise this knowledge to open the gate that prevents their exit. Object 1 consists of two small spikes in the background, located at the bottom-right of the black orb at 13.34%. Object 2 is a saw blade attached to a stick above the player at 34.65%. Object 3 is a long black/shadow stick in the foreground at 45.53%. Object 4 consists of two giant black structures in the foreground, with spikes at the bottom, as shown at 56% and 60%. Object 5 is a large black cross in the foreground, positioned at around 68%. Knowing which objects to look out for during the run, the player is ready to tackle the access-code puzzle, which will open the gate and allow them to exit. The final part of the level consists of challenging robot jumps, each accompanied by a background screen. Each screen displays a number from 1 to 5, indicating the appearance of objects throughout the level (present or absent in a playthrough), of which the player must keep track. The order of these five numbers is also random for each attempt. Each screen's series of jumps is accompanied by one of five toggle triggers. If one of the objects does not appear during the run, then the player must activate the toggle trigger for that corresponding number. For each object that does occur, the player must avoid activating the corresponding toggle trigger. Only once the player has input the correct code via toggle triggers will the gate be open during the end sequence, allowing the icon to escape and the player to beat BOOBAWAMBA.


==Description==
==Description==
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The level progresses, with visibility further reduced by fog and various background shapes that periodically obstruct the view. The player must execute calculated jumps, primarily involving pads and orbs. The cube game-mode changes to a ball at 60%, and the same gimmick continues. At 63%, another ship section begins. It is the least visible part of the level, and the player can barely see their icon. There are many invisible orbs and pads in this section. At around 69%, game-mode is now a cube, and after jumping on some orbs, the player is sent to the last section of the level, with the cube plunging deeper into the depths of BOOBAWAMBA.
The level progresses, with visibility further reduced by fog and various background shapes that periodically obstruct the view. The player must execute calculated jumps, primarily involving pads and orbs. The cube game-mode changes to a ball at 60%, and the same gimmick continues. At 63%, another ship section begins. It is the least visible part of the level, and the player can barely see their icon. There are many invisible orbs and pads in this section. At around 69%, game-mode is now a cube, and after jumping on some orbs, the player is sent to the last section of the level, with the cube plunging deeper into the depths of BOOBAWAMBA.


The final part consists of difficult robot jumps, and the player must simultaneously input the correct memorized code for the five objects throughout the level to reach the end.
The final part consists of difficult robot jumps, and the player must simultaneously input the correct memorised code for the five objects throughout the level to reach the end.


==User coins==
==User coins==
BOOBAWAMBA contains three user coins.
To unlock the coins, a toggle trigger is required during the 68% ship by taking the bottom path rather than the top one. All three coins are then free to collect at 79%.
 
To unlock them, a the player must hit a toggle trigger during the 68% ship by taking the bottom path rather than the top one. All three coins are then free to collect at 79%.


==Gameplay==
==Gameplay==
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==First 10 victors==
==First 10 victors==
''Note: The fails using pre-2.2 percentages are displayed in parentheses.''
''Note: The fails using pre-2.2 percentages are displayed in brackets.''
{| class="wikitable"
{| class="wikitable"
  !Victor #
  !Victor #
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*BOOBAWAMBA was rated on 12 October 2024 and placed at #14 on the Demonlist on 12 November 2024, above [[Firework]] and below [[Menace]].
*BOOBAWAMBA was rated on 12 October 2024 and placed at #14 on the Demonlist on 12 November 2024, above [[Firework]] and below [[Menace]].
**This addition pushed [[Promethean]] into the Extended List and Knights of Thunder into the Legacy List.
**This addition pushed [[Promethean]] into the Extended List and Knights of Thunder into the Legacy List.
*BOOBAWAMBA is currently the hardest rated level to contain user coins.
*Due to its exceptional gameplay and decoration, which highly increases the difficulty, BOOBAWAMBA is often jokingly called a 'secret Top 1'.
*Due to its exceptional gameplay and decoration, which highly increases the difficulty, BOOBAWAMBA is often jokingly called a 'secret Top 1'.
**Players have also speculated that BOOBAWAMBA was intentionally raised on the Demonlist to encourage more players to try it.
**Players have also speculated that BOOBAWAMBA was intentionally raised on the Demonlist to encourage more players to try it.
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**In FGH: f_{Ψ₀(Ω^(Ω^Ω+Ω*ω))} (100)
**In FGH: f_{Ψ₀(Ω^(Ω^Ω+Ω*ω))} (100)
**In BMS: (0,0)(1,1)(2,1)(3,1)(4,1)(2,1)(3,1)(3,0) [100]
**In BMS: (0,0)(1,1)(2,1)(3,1)(4,1)(2,1)(3,1)(3,0) [100]
*Some time after the level's verification, Denni and Conix asked questions about BOOBAWAMBA. Denni was curious if the randomizer part at the level's ending was added only after the verification and if the invisible parts were buffed, and Conix pointed out that the level's object count increased by 21.<ref>https://www.youtube.com/shorts/uh9VuUeDSdc</ref>
*Some time after the level's verification, Denni and Conix asked questions about BOOBAWAMBA. Denni was curious if the randomiser part at the level's ending was added only after the verification and if the invisible parts were buffed, and Conix pointed out that the level's object count increased by 21.<ref>https://www.youtube.com/shorts/uh9VuUeDSdc</ref>
**However, it was later clarified that the object change was due to pixel art in the level being optimized, and that Eastshark1 did not alter the level in one way or another.
**However, it was later clarified that the object change was due to pixel art in the level being optimised, and that Eastshark1 did not alter the level in one way or another.
*An Insane level heavily inspired by BOOBAWAMBA called NOOBAWAMBA was the Daily Level on 1 January 2026, using the same song, similar decoration, and an easier low-visibility ship section. It was also an entry for the Random Gauntlet.
*An Insane level heavily inspired by BOOBAWAMBA called NOOBAWAMBA was the Daily Level on 1 January 2026, using the same song, similar decoration, and an easier low-visibility ship section. It was also an entry for the Random Gauntlet.
*BOOBAWAMBA holds the record for the longest time a list Demon has gone without having a victor while rated (424 days) and is the second level to go a year without a victor, after Nullscapes.
*BOOBAWAMBA holds the record for the longest time a list Demon has gone without having a victor while rated (424 days) and is the second level to go a year without a victor, after Nullscapes.
*The placement of [[Antarctic Lights]] on 22 August 2026 pushed BOOBAWAMBA out of the Top 10 of the Demonlist.
*The placement of [[Flamewall]] on 24 October 2025 pushed BOOBAWAMBA out of the Top 5 of the Demonlist.
**Ironically, Antarctic Lights also usurped BOOBAWAMBA's title of the hardest level containing user coins.
<!--*The placement of Ultra Paracosm on 5 August 2026 pushed BOOBAWAMBA out of the Top 10 of the Demonlist (most likely, imo it wont place below it)-->


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:Demon List levels]]
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