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| Latest revision | Your text | ||
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|creator = AudieoVisual | |creator = AudieoVisual | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Hard.png|x35px]] | ||
|stars = 4 | |stars = 4 | ||
|coins = 3 | |coins = 3 | ||
|length = 1m 15s (Long) | |length = 1m 15s (Long) | ||
|objects = 27,580 | |objects = 27,580 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 4.9M+ | ||
|likes = | |likes = 296.3K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = [https://djvi.newgrounds.com/ DJVI] | |artist = [https://djvi.newgrounds.com/ DJVI] | ||
|music = [https://ncs.io/BackOnDash Back On Dash] | |music = [https://ncs.io/BackOnDash Back On Dash] | ||
|musicid = 10012530 | |musicid = 10012530 | ||
}} | }} | ||
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the | '''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever [[Event Level]], preceding Geometry. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track. | ||
==Description== | ==Description== | ||
*'''0-18% | *'''0-18%''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations. | ||
*'''18-36% | *'''18-36%''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section. | ||
*'''36-58% | *'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section. | ||
*'''58-76% | *'''58-76%''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal. | ||
*'''76-100% | *'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing. | ||
==User coins== | ==User coins== | ||
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure | *The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin. | ||
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle | *The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin. | ||
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player | *The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player has to go below it, obtaining the third secret coin. | ||
==Trivia== | ==Trivia== | ||
* | *AudieoVisual was not aware of Back On Dash becoming the first ever Event Level.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref> | ||
==References== | ==References== | ||
<references /> | <references /> | ||
[[Category:Classic levels]] | [[Category:Classic levels]] | ||