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  |creator    = AudieoVisual
  |creator    = AudieoVisual
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Hard}}
  |difficulty = [[File:Hard.png|x35px]]
  |stars      = 4
  |stars      = 4
|diamonds  = 6
  |coins      = 3
  |coins      = 3
  |length    = 1m 15s (Long)
  |length    = 1m 15s (Long)
  |objects    = 27,580
  |objects    = 27,580
  |copytype  = No password
  |copytype  = No password
  |downloads  = 5.9M
  |downloads  = 4.9M+
  |likes      = 325.4K
  |likes      = 296.3K+
  |rating    = Epic
  |rating    = Epic
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |artist    = [https://djvi.newgrounds.com/ DJVI]  
  |music      = [https://ncs.io/BackOnDash Back On Dash]
  |music      = [https://ncs.io/BackOnDash Back On Dash]
  |musicid    = 10012530 (NCS Library)
  |musicid    = 10012530
|previous  = N/A
|next      = [[Geometry]]
}}
}}
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the [[Wikipedia:NoCopyrightSounds|NoCopyrightSounds]] x [[Geometry Dash]] album and the first ever [[Event Level]]. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track.
'''Back On Dash''' is a [[Update 2.2|2.2]] Hard level by AudieoVisual. It is the first level of the NoCopyrightSounds x Geometry Dash album and the first ever [[Event Level]], preceding Geometry. It is a 2.2 remake of the main level [[Back On Track]], using DJVI's new version of Back On Track.


==Description==
==Description==
*'''0-18%:''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''0-18%''' The first section of Back On Dash is very similar to the first section of Back On Track, with a similar introduction to pads. However, there is pretty minor decoration, with only particles, glow, and minor block decorations.  
*'''18-36%:''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
*'''18-36%''' More decoration appears, with comets or meteors, minor air decoration, and a glowing circle (probably representing an '80s retro background). Orbs, mini-portals, and gravity portals also start to appear in this section.
*'''36-58%:''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
*'''36-58%''' This section begins with the player turning into a fast robot (which later turns into a mini-robot), with decoration similar to the first section but with extra air and ground decoration. There are still orbs and platforms in this section. The player then turns into a very fast ship, with the letters 'Back On DASH' appearing before transitioning into the next section.
*'''58-76%:''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''58-76%''' This section heavily builds on the Back On Track ship section, with shape-styled decoration, like hexagons, arrows, and squares. At the end of the section, it transitions by showing the cube (presumably the player) going through the ball portal.
*'''76-100%:''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.
*'''76-100%''' The ball section includes spikes, pads, orbs, and gravity portals. Then the player turns into a cube and must do spike jumps and orb clicks. When the player is about to complete the level, it suddenly goes into slow-motion, with the level title appearing.


==User coins==
==User coins==
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure at 42%, the player must make a full jump above the structure, obtaining the coin.
*The first coin is obtained in the first robot section, where, instead of going down to avoid a spike structure, the player has to go above the structure, obtaining the coin.
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle at 61% to obtain the coin.
*The second coin is obtained almost the same way as the second secret coin in Back on Track: avoid the first obstacle in the first ship section and fly into a gap in the second obstacle to obtain the user coin.
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player must fall below it, obtaining the coin. To drop beneath the platform, the player must make a late jump at 88%.
*The third and final coin is obtained in the second cube section, where, instead of going above a platform, the player has to go below it, obtaining the third secret coin.


==Gameplay==
{{VC|NtarVH5UoTE}}
==Trivia==
==Trivia==
*Though aware he was creating a level for the NCS x GD Album Event, AudieoVisual was not aware that Back On Dash would become the first.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref>
*AudieoVisual was not aware of Back On Dash becoming the first ever Event Level.<ref>https://www.youtube.com/watch?v=cqfbt1xETiE</ref>


==References==
==References==
<references />
<references />
[[Category:Classic levels]]
[[Category:Classic levels]]
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