Back on Track RM: Difference between revisions

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Copied from Official Wiki https://geometrydash.wiki.gg/index.php?title=Back+on+Track+RM&oldid=264235 ; contributors: https://geometrydash.wiki.gg/index.php?title=Back+on+Track+RM&action=history
Tag: Manual revert
 
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  |length    = 1m 20s
  |length    = 1m 20s
  |objects    = 2,293
  |objects    = 2,293
  |difficulty = [[File:Normal.png|35px]]
  |difficulty = {{Normal}}
  |stars      = 3
  |stars      = 3
  |unvercoins = 3
  |unvercoins = 3
  |copytype  = Non-copyable
  |copytype  = Non-copyable
  |downloads  = 44.8M+
  |downloads  = 53.05M
  |likes      = 2M+
  |likes      = 2.11M
  |rating    = Featured
  |rating    = Featured
  |artist    = DJVI
  |artist    = DJVI
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  |next      = [[dorabaebasic4]]
  |next      = [[dorabaebasic4]]
}}
}}
'''Back on Track RM''' is a 1.3/2.0 Normal level by [[ZenthicAlpha]]. It is the first level in the [[Map Packs|Sapphire Pack]].
'''Back on Track RM''' is a 1.3/2.0 Normal level by [[ZenthicAlpha]]. It is the first level of the [[Map Packs|Sapphire Pack]].


==Description==
==Description==
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==Gameplay==
==Gameplay==
{{VC|X4ojRfeorb8}}
{{VC|X4ojRfeorb8}}
==Gallery==
<gallery mode="packed">
Back on track rm menu.png|Level selection
Back on track rm coins.png|All user coins
</gallery>
[[Category:Map Pack levels]]
[[Category:Map Pack levels]]

Latest revision as of 11:35, 11 October 2026

Back on Track RM
ID

1244147

Creator(s)
Created
Last updated
Attributes
Difficulty

Length

1m 20s

Objects

2,293

Copy type

Non-copyable

Statistics
Downloads

53.05M

Likes

2.11M

Rating

Featured

Audio info
Artist(s)

DJVI

Music

Back On Track

Level sequence
Previous

End Of Line
(Beginner Pack)

Back on Track RM is a 1.3/2.0 Normal level by ZenthicAlpha. It is the first level of the Sapphire Pack.

Description

[edit | edit source]

Back on Track RM features gameplay inspired by the original Back On Track, with added difficulty and length.

  • A cube sequence with fake paths, fake pads, and spike jumps takes place from 0% to 49%.
  • A straightforward ship sequence with basic square-block obstacles and a tunnel-like structure spans 50% to 65%.
  • A final cube sequence with yellow pads, triple spikes, and platforming concludes the level from 66% to 100%.

User coins

[edit | edit source]
  • At 61%, fly above the screen border to enter a hidden ship portal. Navigate through a secret tunnel to collect all three coins at 66%.

Gameplay

[edit | edit source]