Editing Base After Base

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{{Quality}}
{{Infobox level
{{IB-Level
|name = Base After Base
|image         = BaseAfterBase.png
|image = File:BaseAfterBase.png
|game          = Lite, Full
|imagewidth = 250px
|released      = Initial release
|levelnumber = 5
|levelnumber   = 5
|created = Original level
|difficultymain = {{Hard}}
|difficulty = [[File:Hard.png|20px]] Hard
|manaorbs      = 150
|sequences = Cube, ship
|stars          = 5
|portals = Gravity, ship, cube
|practicemode  = [[File:Colour008.png|x24px]]<br>[primary]
|normalmode = [[File:Icon 5.png|20px]] Icon 9 <br /> [[File:Star.png|20px]] 5 stars
|normalmode    = [[File:Cube009.png|x35px]]
|practicemode = [[File:Colour11.png|20px]]Primary Red 1
|portals       = Cube, Ship; Gravity
|musiccreator = DJVI
|sequences      = C, S, C,
|musicdate = October 20, 2013
|artist        = [https://djvi.newgrounds.com DJVI]
|followedby = [[Can't Let Go]]
|audio          = [[File:BaseAfterBase.mp3]]
|precededby = [[Dry Out]]}}'''Base After Base''' is the fifth level in Geometry Dash. It is first of two levels rated hard, the other being Can't Let Go. Base After Base is also a level in [[Geometry Dash Lite]].
|fullaudio      = [[File:BaseAfterBaseFull.mp3]]
|precededby    = [[Dry Out]]
|followedby     = [[Can't Let Go]]
}}
'''Base After Base''' is the fifth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Hard difficulty.


==Description==
==Description==
Base After Base maintains a similar difficulty to Dry Out.
Base After Base produces increasingly hard jumping patterns and an antigravity section.


A single ship sequence takes place from 52% to 69% and an antigravity cube segment from 70% to 85%.
The level begins with a difficult cube sequence. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it yet more difficult.
 
The next sequence is a ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides.
 
Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it does feature smaller blocks.
 
Returning to normal gravity with a final few jumps leads to the completion of the level.


==Secret coins==
==Secret coins==
*The first secret coin is located at 22% and collected as the cube. After hitting a jump ring suspended over three spikes, slide across two platforms and down through an exposed section of a large column that will lead to the coin and a jump pad.
*The first [[Secret Coins|secret coin]] is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.
*The second secret coin is located at 47% and collected as the cube. After passing beneath two overhead spikes, jump up to the next platform and immediately jump again, clearing a spike to fall into a gravity portal and the coin. Wait as the cube slides up into another gravity portal before returning to the main route.
*The second one is located after the background turns completely black. After jumping many flat-forms, there is a spike and a space which you would avoid because it would seemingly lead to your death. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal and return to the normal path.
*The third secret coin is located at 67% and collected as the ship. After entering the passageway and passing three spikes, fly up into a crevice and continue up to the exit, collecting the coin.
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path.


==Gameplay==
==Walkthrough==
{{VC|vzAWVNefxtI}}
[[File:ALL COIN Geometry Dash LV 5 - Base After Base|thumb|center|300 px]]


==Trivia==
==Trivia==
*Base After Base evolved from the beta level [[Ultimate Destruction]].
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game ''Zero Wing'' (the [[Achievements|achievement]] name is 'All Your Base').
*Prior to [[Update 1.9]], Base After Base possessed a Harder difficulty.
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash Beta (then called ''Geometry Jump'').
*Base After Base takes 86 seconds to complete and requires a minimum of 103 jumps.
*Base After Base is the least popular online music from an official level.
**Uses the first and second secret coin routes.
* Base After Base was rated "Harder" until Update 1.9
*Completing the level takes 1:26.
* This is the level that is considered to be the easiest level to collect Secret Coins along with [[Back on Track]].


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery orientation="none" position="center">
BaseAfterBaseSecretCoin1.png|First secret coin
BaseAfterBaseMenu.png|Base After Base on the main menu
BaseAfterBaseSecretCoin2.png|Second secret coin
Level 5.jpeg|Base After Base before Update 1.9
BaseAfterBaseSecretCoin3.png|Third secret coin
BAB-C1.png|First secret coin
BaseAfterBaseMenu.png|Level selection
BAB-C2.png|Second secret coin
BaseAfterBaseMenuOld.jpg|Original difficulty
BAB-C3.png|Third secret coin
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
{{Main level navigation}}
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