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{{Quality}}
{{Infobox level
{{IB-Level
|image = BaseAfterBase.png|levelnumber = 5|created = 1.0|difficulty = [[File:Hard.png|30px]]|normalmode = [[File:Cube09.png|35px]]|starreward = 5|practicemode = [[File:Colour11.png|30px]]|portals = Cube, Ship, and Gravity|sequences = C, S, C,|composer = DJVI|music = [[File:BaseAfterBase.ogg]]|precededby = [[Dry Out]]|followedby = [[Can't Let Go]]}}
|image         = BaseAfterBase.png
'''Base After Base''' is the fifth level of'' ''both'' [[Geometry Dash]]'' versions and the first level to be rated "Hard" as of [[Update 2.0]]. This level is speculated to be the final version of the level [[Ultimate Destruction]], which was never released and was later made into this level.
|game          = Lite, Full
|released      = Initial release
|levelnumber   = 5
|difficultymain = {{Hard}}
|manaorbs      = 150
|stars          = 5
|practicemode  = [[File:Colour008.png|x24px]]<br>[primary]
|normalmode    = [[File:Cube009.png|x35px]]
|portals       = Cube, Ship; Gravity
|sequences     = C, S, C,
|artist        = [https://djvi.newgrounds.com DJVI]
|audio          = [[File:BaseAfterBase.mp3]]
|fullaudio      = [[File:BaseAfterBaseFull.mp3]]
|precededby     = [[Dry Out]]
|followedby     = [[Can't Let Go]]
}}
'''Base After Base''' is the fifth level of [[Geometry Dash]] and [[Geometry Dash Lite]] and the first level with a Hard difficulty.


==Description==
==Description==
Base After Base maintains a similar difficulty to Dry Out.
Base After Base produces increasingly hard jumping patterns and an antigravity section.
The level begins with a difficult cube sequence, with jumps that require tighter timing, combined with jump pads and jump rings. The second half of this first cube sequence has high jumps and is trickier to judge. The end of this sequence also has trick yellow jump pads right before the first ship section, which makes it more difficult.


A single ship sequence takes place from 52% to 69% and an antigravity cube segment from 70% to 85%.
The next sequence is a ship segment. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in [[Dry Out]]. However, it features slabs which are smaller than blocks, making it harder for the cube to judge.


==Secret coins==
Returning to normal gravity with a final few jumps leads to the completion of the level.
*The first secret coin is located at 22% and collected as the cube. After hitting a jump ring suspended over three spikes, slide across two platforms and down through an exposed section of a large column that will lead to the coin and a jump pad.
*The second secret coin is located at 47% and collected as the cube. After passing beneath two overhead spikes, jump up to the next platform and immediately jump again, clearing a spike to fall into a gravity portal and the coin. Wait as the cube slides up into another gravity portal before returning to the main route.
*The third secret coin is located at 67% and collected as the ship. After entering the passageway and passing three spikes, fly up into a crevice and continue up to the exit, collecting the coin.


==Gameplay==
==Secret Coins==
{{VC|vzAWVNefxtI}}
*The first [[Secret Coins|secret coin]] is located at 22%, after the first time the background turns red. After you jump on the ring, you will slide down, and a large flat form will block you. Instead of jumping over, slide down the hole This will make you get the coin, slide down the jump pad, and return to the normal path. This is considered easier than the normal path, since you don't need to do anything.
*The second secret coin is located at 47%, after the background turns completely black. After jumping many platforms, there is a spike and a space which you would avoid because it would seemingly lead you to crash. Instead of avoiding it, try to jump over the spike and through the space, and there will be an antigravity portal. It will get the hovering coin, hit a thin platform, fall down, reach a blue gravity portal, and return to the normal path.
*The third secret coin is located at 67%, in the ship sequence after the background turns purple. When the tunnel starts, after three first spikes, you must lift your ship up and wait until you reach the hidden coin path. Hold the ship up until you have collected the coin and then go down into the normal path. Once again, this is considered easier than the normal route.
 
==Walkthrough==
[[File:Base After Base Geometry Dash|thumb|center|300px]]


==Trivia==
==Trivia==
*Base After Base evolved from the beta level [[Ultimate Destruction]].
*The [[Achievements|achievement]] unlocked by completing it in [[Practice Mode|practice mode]] may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the game [https://en.wikipedia.org/wiki/Zero_Wing Zero Wing] (the achievement name is "All Your Base").
*Prior to [[Update 1.9]], Base After Base possessed a Harder difficulty.
*Base After Base was rated "Harder" until [[Update 1.9]].
*Base After Base takes 86 seconds to complete and requires a minimum of 103 jumps.
*Completing the level takes 1:26.
**Uses the first and second secret coin routes.
*This level is considered to be one of the easiest levels to collect secret coins along with [[Back on Track]] and [[Hexagon Force]].
*This is one of the four levels not to introduce a new game element. The other three are [[Can't Let Go]], [[Jumper]], and [[Theory of Everything 2]]. However, after version 1.6, it became one of the two levels to not introduce an element (the other being Theory Of Everything 2)
 
==Errors==
* At around 11%, the last spike next to the big block is missing.
*If you take the path holding the second secret coin, you might see that both of the gravity portals are not facing towards you, therefore facing the other way.
*There is a glitch at 40%. When you jump on to the block with another block hanging above it, if timed correctly, you can actually jump off that block and land on the next block (also with another block above it), skipping the slabs. You can do a similar glitch thrice in Can't Let Go.
**Similarly, if you do the same thing above with a similar block at 45%, you can actually land on top of the blocks with spikes below them, instead of going the normal way. You will then fall on the next slab and continue normally.


==Gallery==
==Gallery==
<gallery mode="packed">
<gallery orientation="none" position="center">
BaseAfterBaseSecretCoin1.png|First secret coin
BaseAfterBaseMenu.png|Base After Base on the main menu
BaseAfterBaseSecretCoin2.png|Second secret coin
BaseAfterBaseMenuOld.jpg|Base After Base before Update 1.9
BaseAfterBaseSecretCoin3.png|Third secret coin
BAB-C1.png|First secret coin (Cube)
BaseAfterBaseMenu.png|Level selection
BAB-C2.png|Second secret coin (Cube)
BaseAfterBaseMenuOld.jpg|Original difficulty
BAB-C3.png|Third secret coin (Ship)
Cube09.png|Icon rewarded after completing Base after Base in normal mode (Icon 09)
</gallery>
</gallery>
[[Category:Main levels (base content)]]
[[Category:Levels]]
 
{{Main level navigation}}
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