Base After Base: Difference between revisions

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|created = Original level
|created = Original level
|levelnumber = 5
|levelnumber = 5
|difficulty = [[File:Zinlis.png|25px]] Hard
|difficulty = [[File:Zinlis.png|20px]] Hard
|normalmode = Icon 9 <br /> 5 stars <br /> (Base After Base!)
|sequences = Cube, ship
|practicemode = Primary Red 1 <br /> (All Your Base...)
|portals = Gravity
|normalmode = [[File:Icon 5.png|20px]] Icon 9 <br /> 5 stars
|practicemode = Primary Red 1
|musiccreator = DJVI
|musiccreator = DJVI
|musicdate = October 20, 2013
|musicdate = October 20, 2013
|precededby = [[Dry Out]]
|followedby = [[Can't Let Go]]
|followedby = [[Can't Let Go]]|sequences = Cube, Ship.|portals = Gravity}}
|precededby = [[Dry Out]]}}'''Base After Base''' is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being [[Can't Let Go]]. Base After Base is also a level in [[Geometry Dash Lite]].  
 
'''Base After Base''' is the fifth level in Geometry Dash. Along with [[Dry Out]], its difficulty was rated Harder, but after [[Update 1.9]], it got changed to Hard.


==Description==
==Description==
Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion of the level.


Base After Base continues, featuring increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion.
==Secret coins==
*The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.


== Secret Coin Location ==
*The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.
* The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.


* The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin flatform, falling down, reaching a blue gravity portal and returning to the normal path.
*The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.


* The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.
==Trivia==
==Trivia==
* The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us” from the ''Game Zero Wing''.
*The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game ''Zero Wing''.
* This level was presumed to have evolved from a previous main unreleased level named [[Ultimate Destruction]], a level included in Geometry Jump Beta. The reason the level wasn't released in the main levels is because the music was simply something RobTop used for testing and as it was a remix, so it was tricky to get licensing for it.
*Base After Base is presumed to have evolved from the level [[Ultimate Destruction]], the level previewed from the Geometry Dash beta (then called ''Geometry Jump'').


==Gallery==
==Gallery==
<gallery widths="155">
<gallery orientation="landscape" position="center">
Level 5.jpeg|In-game title before [[Update 1.9|1.9]]
Level 5.jpeg|Base After Base
Icon 5.png|Icon unlocked after completing in Normal Mode.
Babase1.png|First secret coin
Babase1.png|First coin.
Babase2.png|Second secret coin
Babase2.png|Second coin.
Babase3.png|Third secret coin
Babase3.png|Third coin.
</gallery>
</gallery>
<p style="text-align:right;">
</p>
[[Category:Levels]]
[[Category:Levels]]

Revision as of 07:27, 10 November 2014

Template:Infobox levelBase After Base is the fifth level in Geometry Dash. It is one of two levels rated hard, the other being Can't Let Go. Base After Base is also a level in Geometry Dash Lite.

Description

Base After Base produces increasingly hard jumping patterns and an antigravity section. The second half of the first cube sequence has high jumps and is trickier to judge, also with hazardous jump pads before moving to the ship sequence. This is more "hall-based" than those of previous levels, with a smaller passage and spikes on alternating sides. Next, the cube takes a moment to flip upwards with antigravity, although this sequence is somewhat easier to predict than the one in Dry Out. Returning to normal gravity turns towards a final few jumps leading to completion of the level.

Secret coins

  • The first one is found after the first time the background turns red. After you jump on the ring, you will slide down and a large flat form will block you. Instead of jumping over, slide down the hole and then you will get the coin and slide down the jump pad and return to the normal path.
  • The second one is located after the background turns completely black. After jumping many flat-forms, the next two flat-forms, there is a spike and a space which you will avoid. Instead of avoiding it, try to jump over the spike and through the space and there will be an antigravity jump pad, getting the hovering coin, hitting a thin platform, falling down, reaching a blue gravity portal and returning to the normal path.
  • The last one is located at the first ship sequence after the background turns purple. When the tunnel starts, after three first spikes you must lift your ship up and wait until you reach path to coin. Hold the ship up until you have collected the coin and then go down into normal path.

Trivia

  • The achievement unlocked by completing the level in Practice Mode may refer to the popular catchphrase “All Your Base Are Belong to Us”, from the Game Zero Wing.
  • Base After Base is presumed to have evolved from the level Ultimate Destruction, the level previewed from the Geometry Dash beta (then called Geometry Jump).