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==Trivia== {{Togglebox |header = Demon Guardian dialogue |body = After selecting the back button when attempting to exit the Basement for the first time: *[Demon Guardian appears] **<span style="color:red">Well, well, well.</span> What do we have here? **You look like someone who is interested in a <span style="color:deepskyblue">deal</span>... **<span style="color:yellow">Help</span> me get out of here, and I will make it worth your while. **See those locks over there? <span style="color:deepskyblue">You need to unlock them.</span> **[locks appear] **<span style="color:deepskyblue">RubRub</span> locked me in here, for no reason. **He said there would be chicken. **<span style="color:red">There was no chicken...</span> **I cannot stay here any longer. <span style="color:red">You must find a way to release me.</span> After selecting the deepskyblue lock without its key: *The first <span style="color:deepskyblue">key</span> is hidden in a <span style="color:orange">secret gauntlet</span>... **Only a chosen <span style="color:deepskyblue">few</span> can find it, but I will grant you this <span style="color:lime">gift</span>... **Complete the <span style="color:red">Chaos Gauntlet</span>, and the <span style="color:deepskyblue">key</span> will be yours... After selecting the green lock without its key: *They tried to <span style="color:deepskyblue">hide</span> it from me, but I have my <span style="color:red">spies</span>. **The <span style="color:lime">second key</span> is locked away in a <span style="color:deepskyblue">secret chest</span>. **Unlock <span style="color:yellow">50</span> secret chests to claim the <span style="color:lime">key</span>. After selecting the orange lock without its key: *The <span style="color:orange">third key</span> is hidden well. Even I have not been able to find it. **I suspect it is guarded by <span style="color:red">The Gatekeeper</span>. <span style="color:deepskyblue">RubRub</span>'s trusted pet.... **To claim the <span style="color:orange">key</span> you must fool him. I do not know how. **<span style="color:lime">You will find The Gatekeeper at the end of the world.</span> **<span style="color:lime">Touch the ground beneath the promise, and the door will be revealed.</span> After selecting the deepskyblue or orange lock in Geometry Dash World: *You cannot open that lock in <span style="color:lime">Geometry Dash World</span>, <span style="color:deepskyblue">yet</span>. After selecting a lock with the first key: *The <span style="color:lime">key</span>, you found it? **Excellent, only <span style="color:deepskyblue">two</span> locks left. After selecting a lock with the second key: *You found a second <span style="color:lime">key</span>, impressive... **Only <span style="color:yellow">one</span> lock left. After selecting a lock with the final key, releasing the Demon Guardian: *[bars lower] **I... I am <span style="color:lime">free</span>... **So many years lost. <span style="color:deepskyblue">Locked</span> away in that filthy cage... **Now that I have my <span style="color:lime">freedom</span>, I must continue where I left off. **[the Demon Guardian is revealed] **<span style="color:yellow">RubRub</span> told me he was cooking some chicken. Then he locked me in. **Now that you have freed me, I can continue my master plan. **<span style="color:red">DESTROY</span> the world of <span style="color:lime">Geometry Dash</span>! And I couldn't have done it without you <span style="color:deepskyblue">[player's username]</span>. **But I almost forgot, I left you a small <span style="color:lime">gift</span>. As a token of my appreciation. **You should <span style="color:yellow">prepare</span> yourself for when I return. **<span style="color:red">You will need it</span>... **[screen flashes and the Demon Guardian disappears, replaced by a chest] After selecting the chest, the Keymaster responds: *Hey I heard some noi... **Wait... Is the gate... **... You opened the gate... **YOU OPENED THE GATE! GAH THIS IS BAD. **<span style="color:red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</span>... }} {{Togglebox |header = Introductory dialogue |body = Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end. #I keep that door locked. RubRub's orders. #I've only been down there once, its pretty creepy. #Just forget about it. #Some things are best left alone #Even I don't want to go down there #Off. Limits. #Does the word locked mean nothing to you? #Sorry, I can't let you in. #Its to dangerous, just stay here. [sic] #Leave that alone... #That area is off limits. After completing The Challenge, the following message will be received from the Keymaster. *Huh!? **My level... You beat it? **I guess I underestimated you. It will not happen again. **... Why are you still here? **Ah of course, you want a <span style="color:lime">prize</span>. **RubRub always gives prizes. **Uhm... Not sure what to... **Oh I know! **I left an old chest down in the <span style="color:orange">basement</span>. **You can have that as a <span style="color:lime">reward</span>! **Take the <span style="color:yellow">door</span> on the right, I will open it for you. **Grab the chest and come back... <span style="color:red">DONT TOUCH ANYTHING</span>! [sic] }}
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