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| [[File:Basement.png|right|270px]]{{#setmainimage:Basement.png|quiet}} | | [[File:Basement.png|thumb|270px]] |
| [[File:SecretLoop02.mp3|right|270px]]
| | The '''Basement''' is a secret feature of [[Geometry Dash]] since [[Update 2.1]] and [[Geometry Dash World]]. It is located through the [[Vault of Secrets]] from a door in the lower right corner, requiring the secret level [[The Challenge]] to be completed. |
| The '''Basement''' is a room in [[Geometry Dash]], and with limited function, [[Geometry Dash Lite]] and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the [[Vault of Secrets]], requiring that the secret level [[The Challenge]] be completed to access it. | |
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| ==Description== | | ==Description== |
| The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to by the [[Vault of Secrets|Keymaster]] as the ''Demon Guardian'' - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location. | | The Basement contains a locked cell, a torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a cube. A pair of glowing green eyes will soon appear and an unnamed creature inside will exchange dialogue before a series of locks appear to the right. Selecting each lock will provide instructions on how to acquire its respective key and trigger the associated location. |
| *The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu.
| | *The green key is found in the first large chest from the [[Treasure Room]], which requires 50 chests to be opened. |
| *The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. It is the only key available in Geometry Dash World. | | *The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]]. |
| *The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered. | | *The orange key is found in the chest in the [[Chamber of Time]]. |
| Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement. | | Selecting each lock after possessing its respective key will remove it, until all three locks have been removed. This causes the bars to descend from the cell, freeing the green creature as it is revealed to have shoulders, large horns and a toothy smile. It and the Keymaster exchange dialogue before a large chest appears in the cage containing a cube, a death effect and a purple key which unlocks the [[Gauntlets|Demon Gauntlet]]. |
| {{Togglebox
| | |
| |header = Rewards
| | ==Rewards== |
| |body =
| | <gallery widths="130"> |
| <gallery mode="packed" class="icon-gallery"> | |
| Cube103.png|Found in the initial chest | | Cube103.png|Found in the initial chest |
| Cube106.png|Found in the chest after the Demon Guardian is released | | Cube106.png|Found in the chest after the creature is released |
| DeathEffect012.png|Found in the chest after the Demon Guardian is released
| | DeathEffect12.png|Found in the chest after the creature is released |
| PurpleKey.png|Found in the chest after the Demon Guardian is released
| | ChestKey.png|Purple version found in the chest after the creature is released |
| | </gallery> |
| | |
| | ==Gallery== |
| | <gallery> |
| | CreatureDialogue01.png |
| | CreatureDialogue02.png |
| </gallery> | | </gallery> |
| | |
| | ==Basement dialogue== |
| | {{Togglebox |
| | |header = Releasing the Creature |
| | |body = |
| | After the creature has been released, The Creature will say: |
| | * I... I am free... |
| | ** So many years lost. Locked away in that filthy cage... |
| | ** Now that I have my freedom, I must continue where I left off. |
| | ''[The Mouth and body of the Creature appears]'' |
| | * RubRub told me he was cooking some chicken. Then he locked me in. |
| | ** Now that you have freed me, I can continue my master plan. |
| | ** DESTROY the world of Geometry Dash! And I couldn't have done it without you [username]. |
| | ** But I almost forgot, I left you a small gift. As a token of my appreciation. |
| | ** You should prepare yourself for when I return. |
| | ** You will need it... |
| | ''[The screen flashes, and the Creature is replaced with a chest. The Keymaster then says:]'' |
| | * Hey I heard some noi... |
| | ** Wait... Is the gate... |
| | ** ... You opened the gate... |
| | ** YOU OPENED THE GATE! GAH THIS IS BAD. |
| | ** BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD... |
| | ...along with his face becoming more and more freaked out and exaggerated as he speaks. |
| | |
| | After, there is a chest after you unlock all 3 keys, which includes a new icon, a new death effect, and a purple key. The Purple Key is used to Unlock the Demon Gauntlet, a set of 5 Demon Difficulty Levels. If you beat these demons, you will get a new spider that resembles a skull. |
| }} | | }} |
|
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| ==Trivia==
| |
| {{Togglebox | | {{Togglebox |
| |header = Demon Guardian dialogue | | |header = Locked Vault Of Secrets Quotes |
| |body = | | |body = Before the Vault Of Secrets is unlocked, the padlock will be gray. Selecting it will return a notification from ''The Keymaster''. |
| After selecting the back button when attempting to exit the Basement for the first time:
| | *I guess you don't like rules... |
| *[Demon Guardian appears]
| | *RubRub told me not to let anyone in. |
| **<span style="color:red">Well, well, well.</span> What do we have here?
| | *This is not the door you are looking for. |
| **You look like someone who is interested in a <span style="color:deepskyblue">deal</span>...
| | *I don't understand why you keep clicking... |
| **<span style="color:yellow">Help</span> me get out of here, and I will make it worth your while.
| | *Trust me, you don't want to come in here. |
| **See those locks over there? <span style="color:deepskyblue">You need to unlock them.</span>
| | *You are not ready... |
| **[locks appear]
| | *I can't let you in. |
| **<span style="color:deepskyblue">RubRub</span> locked me in here, for no reason.
| | *Player used knock. It's not very effective. |
| **He said there would be chicken.
| | *Don't you have something better to do? |
| **<span style="color:red">There was no chicken...</span>
| | *That is a bad idea... |
| **I cannot stay here any longer. <span style="color:red">You must find a way to release me.</span>
| | *... |
| After selecting the deepskyblue lock without its key:
| |
| *The first <span style="color:deepskyblue">key</span> is hidden in a <span style="color:orange">secret gauntlet</span>...
| |
| **Only a chosen <span style="color:deepskyblue">few</span> can find it, but I will grant you this <span style="color:lime">gift</span>... | |
| **Complete the <span style="color:red">Chaos Gauntlet</span>, and the <span style="color:deepskyblue">key</span> will be yours... | |
| After selecting the green lock without its key:
| |
| *They tried to <span style="color:deepskyblue">hide</span> it from me, but I have my <span style="color:red">spies</span>.
| |
| **The <span style="color:lime">second key</span> is locked away in a <span style="color:deepskyblue">secret chest</span>.
| |
| **Unlock <span style="color:yellow">50</span> secret chests to claim the <span style="color:lime">key</span>. | |
| After selecting the orange lock without its key:
| |
| *The <span style="color:orange">third key</span> is hidden well. Even I have not been able to find it.
| |
| **I suspect it is guarded by <span style="color:red">The Gatekeeper</span>. <span style="color:deepskyblue">RubRub</span>'s trusted pet....
| |
| **To claim the <span style="color:orange">key</span> you must fool him. I do not know how.
| |
| **<span style="color:lime">You will find The Gatekeeper at the end of the world.</span>
| |
| **<span style="color:lime">Touch the ground beneath the promise, and the door will be revealed.</span> | |
| After selecting the deepskyblue or orange lock in Geometry Dash World:
| |
| *You cannot open that lock in <span style="color:lime">Geometry Dash World</span>, <span style="color:deepskyblue">yet</span>.
| |
| After selecting a lock with the first key:
| |
| *The <span style="color:lime">key</span>, you found it?
| |
| **Excellent, only <span style="color:deepskyblue">two</span> locks left.
| |
| After selecting a lock with the second key:
| |
| *You found a second <span style="color:lime">key</span>, impressive... | |
| **Only <span style="color:yellow">one</span> lock left.
| |
| After selecting a lock with the final key, releasing the Demon Guardian:
| |
| *[bars lower]
| |
| **I... I am <span style="color:lime">free</span>...
| |
| **So many years lost. <span style="color:deepskyblue">Locked</span> away in that filthy cage...
| |
| **Now that I have my <span style="color:lime">freedom</span>, I must continue where I left off. | |
| **[the Demon Guardian is revealed]
| |
| **<span style="color:yellow">RubRub</span> told me he was cooking some chicken. Then he locked me in.
| |
| **Now that you have freed me, I can continue my master plan. | |
| **<span style="color:red">DESTROY</span> the world of <span style="color:lime">Geometry Dash</span>! And I couldn't have done it without you <span style="color:deepskyblue">[player's username]</span>.
| |
| **But I almost forgot, I left you a small <span style="color:lime">gift</span>. As a token of my appreciation. | |
| **You should <span style="color:yellow">prepare</span> yourself for when I return.
| |
| **<span style="color:red">You will need it</span>...
| |
| **[screen flashes and the Demon Guardian disappears, replaced by a chest]
| |
| After selecting the chest, the Keymaster responds:
| |
| *Hey I heard some noi...
| |
| **Wait... Is the gate...
| |
| **... You opened the gate... | |
| **YOU OPENED THE GATE! GAH THIS IS BAD.
| |
| **<span style="color:red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</span>...
| |
| }} | | }} |
| {{Togglebox | | {{Togglebox |
| |header = Introductory dialogue | | |header = Locked Basement Quotes |
| |body = | | |body = Tapping on the basement, the Keymaster will speak to the player if they have not beaten "The Challenge". |
| Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
| | *I keep that door locked. RubRub's orders. |
| #I keep that door locked. RubRub's orders.
| | *I've only been down there once, its pretty creepy. |
| #I've only been down there once, its pretty creepy.
| | *Just forget about it. |
| #Just forget about it.
| | *Some things are best left alone |
| #Some things are best left alone
| | *Even I don't want to go down there |
| #Even I don't want to go down there
| | *Off. Limits. |
| #Off. Limits.
| | *Does the word locked mean nothing to you? |
| #Does the word locked mean nothing to you?
| | *Sorry, I can't let you in. |
| #Sorry, I can't let you in.
| | *Its to dangerous, just stay here. |
| #Its to dangerous, just stay here. [sic]
| | *Leave that alone... |
| #Leave that alone...
| | *That area is off limits. |
| #That area is off limits.
| |
| After completing The Challenge, the following message will be received from the Keymaster.
| |
| *Huh!?
| |
| **My level... You beat it?
| |
| **I guess I underestimated you. It will not happen again.
| |
| **... Why are you still here?
| |
| **Ah of course, you want a <span style="color:lime">prize</span>.
| |
| **RubRub always gives prizes.
| |
| **Uhm... Not sure what to...
| |
| **Oh I know!
| |
| **I left an old chest down in the <span style="color:orange">basement</span>.
| |
| **You can have that as a <span style="color:lime">reward</span>!
| |
| **Take the <span style="color:yellow">door</span> on the right, I will open it for you.
| |
| **Grab the chest and come back... <span style="color:red">DONT TOUCH ANYTHING</span>! [sic]
| |
| }} | | }} |
| | | [[Category:Secrets]] |
| ==Gallery==
| |
| <gallery mode="packed" class="icon-gallery">
| |
| DemonGuardianDialogue01.png
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| DemonGuardianDialogue02.png
| |
| </gallery>
| |
| [[Category:Rooms (base content)]] | |