Basement: Difference between revisions

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[[File:Basement.png|right|270px]]
[[File:SecretLoop02.mp3|right|270px]]
The '''Basement''' is a room of [[Geometry Dash]], [[Geometry Dash Lite]] and [[Geometry Dash World]], being introduced in [[Update 2.1]]. It is located through a door in the lower right corner of the [[Vault of Secrets]], requiring a secret level to be completed to access it, known as [[The Challenge]].
==Description==
The Basement is a dark room containing a locked cell, an illuminating torch on the left and a skull and chain in the foreground. Initially, there is a chest in the lower right corner which contains a reward. After selecting the back button during the first visit, a pair of glowing green eyes will appear and a creature inside - unnamed but elsewhere referred to as the [[Vault of Secrets|Keymaster]] as the ''Demon Guardian'' - will exchange dialogue before a series of locks appear to the right of the cell. Selecting each lock will provide instructions on how to acquire its respective key, triggering the associated location.
*The blue key is rewarded for completing the [[Gauntlets|Chaos Gauntlet]], which now appears on the gauntlet menu.
*The green key is found in the first large chest in the [[Treasure Room]], which requires 50 chests to be opened. It is the only key available in [[Geometry Dash World]] and [[Geometry Dash Lite]].
*The orange key is found in the chest in the [[Chamber of Time]], which can now be discovered.
Selecting each lock after possessing its respective key will remove it. After all three locks have been removed, the bars will descend from the cell, freeing the Demon Guardian, revealed to be green with shoulders, large horns and a toothy smile. It exchanges dialogue before disappearing in a flash of light, leaving in its place a large chest with rewards, including a purple key which is used to unlock the [[Gauntlets|Demon Gauntlet]]. Selecting the chest summons the Keymaster, who exchanges additional dialogue, before the chest can be opened. After doing so, no further actions can be taken within the Basement.
{{Togglebox
|header = Rewards
|body  =
<gallery>
Cube103.png|Found in the initial chest
Cube106.png|Found in the chest after the Demon Guardian is released
DeathEffect012.png|Found in the chest after the Demon Guardian is released
PurpleKey.png|Found in the chest after the Demon Guardian is released
</gallery>
}}
==Trivia==
* In Lite and World, the Basement only has limited functionality. Only the Green Demon Key can be collected and used in those games.
{{Togglebox
|header = Demon Guardian dialogue
|body  =
After selecting the back button when attempting to exit the Basement for the first time:
*[Demon Guardian appears]
**<font color="red">Well, well, well.</font> What do we have here?
**You look like someone who is interested in a <font color="blue">deal</font>...
**<font color="yellow">Help</font> me get out of here, and I will make it worth your while.
**See those locks over there? <font color="blue">You need to unlock them.</font>
**[locks appear]
**<font color="blue">RubRub</font> locked me in here, for no reason.
**He said there would be chicken.
**<font color="red">There was no chicken...</font>
**I cannot stay here any longer. <font color="red">You must find a way to release me.</font>
After selecting the blue lock without its key:
*The first <font color="blue">key</font> is hidden in a <font color="orange">secret gauntlet</font>...
**Only a chosen <font color="blue">few</font> can find it, but I will grant you this <font color="green">gift</font>...
**Complete the <font color="red">Chaos Gauntlet</font>, and the <font color="blue">key</font> will be yours...
After selecting the green lock without its key:
*They tried to <font color="blue">hide</font> it from me, but I have my <font color="red">spies</font>.
**The <font color="green">second key</font> is locked away in a <font color="blue">secret chest</font>.
**Unlock <font color="yellow">50</font> secret chests to claim the <font color="green">key</font>.
After selecting the orange lock without its key:
*The <font color="orange">third key</font> is hidden well. Even I have not been able to find it.
**I suspect it is guarded by <font color="red">The Gatekeeper</font>. <font color="blue">RubRub</font>'s trusted pet....
**To claim the <font color="orange">key</font> you must fool him. I do not know how.
**<font color="green">You will find The Gatekeeper at the end of the world.</font>
**<font color="green">Touch the ground beneath the promise, and the door will be revealed.</font>
After selecting the blue or orange lock in Geometry Dash World:
*You cannot open that lock in <font color="green">Geometry Dash World</font>, <font color="blue">yet</font>.
After selecting a lock with the first key:
*The <font color="green">key</font>, you found it?
**Excellent, only <font color="blue">two</font> locks left.
After selecting a lock with the second key:
*You found a second <font color="green">key</font>, impressive...
**Only <font color="yellow">one</font> lock left.
After selecting a lock with the final key, releasing the Demon Guardian:
*[bars lower]
**I... I am <font color="green">free</font>...
**So many years lost. <font color="blue">Locked</font> away in that filthy cage...
**Now that I have my <font color="green">freedom</font>, I must continue where I left off.
**[the Demon Guardian is revealed]
**<font color="yellow">RubRub</font> told me he was cooking some chicken. Then he locked me in.
**Now that you have freed me, I can continue my master plan.
**<font color="red">DESTROY</font> the world of <font color="green">Geometry Dash</font>! And I couldn't have done it without you <font color="blue">[player's username]</font>.
**But I almost forgot, I left you a small <font color="green">gift</font>. As a token of my appreciation.
**You should <font color="yellow">prepare</font> yourself for when I return.
**<font color="red">You will need it</font>...
**[screen flashes and the Demon Guardian disappears, replaced by a chest]
After selecting the chest, the Keymaster responds:
*Hey I heard some noi...
**Wait... Is the gate...
**... You opened the gate...
**YOU OPENED THE GATE! GAH THIS IS BAD.
**<font color="red">BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD BAD</font>...
}}
{{Togglebox
|header = Introductory dialogue
|body  =
Selecting the Basement door without having completed The Challenge will return an ordered response from the Keymaster and will repeat upon reaching the end.
#I keep that door locked. RubRub's orders.
#I've only been down there once, its pretty creepy.
#Just forget about it.
#Some things are best left alone
#Even I don't want to go down there
#Off. Limits.
#Does the word locked mean nothing to you?
#Sorry, I can't let you in.
#Its to dangerous, just stay here. [sic]
#Leave that alone...
#That area is off limits.
After completing The Challenge, the following message will be received from the Keymaster.
*Huh!?
**My level... You beat it?
**I guess I underestimated you. It will not happen again.
**... Why are you still here?
**Ah of course, you want a <font color="green">prize</font>.
**RubRub always gives prizes.
**Uhm... Not sure what to...
**Oh I know!
**I left an old chest down in the <font color="orange">basement</font>.
**You can have that as a <font color="green">reward</font>!
**Take the <font color="yellow">door</font> on the right, I will open it for you.
**Grab the chest and come back... <font color="red">DONT TOUCH ANYTHING</font>! [sic]
}}
==Gallery==
<gallery>
DemonGuardianDialogue01.png
DemonGuardianDialogue02.png
</gallery>
[[Category:Rooms]]
[[de:Keller]]
[[es:Vault]]
[[fr:Sous-sol]]
[[pl:Piwnica]]
[[pt-br:Cave]]
[[ru:Подвал]]
[[uk:Підвал]]

Revision as of 23:35, 1 March 2025

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