Editing Bausha Vortex

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  |created    = [[Update 2.0]]
  |created    = [[Update 2.0]]
  |updated    = [[Update 2.1]]
  |updated    = [[Update 2.1]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 1m 12s (Long)
  |length    = 1m 12s (Long)
  |objects    = 27,055
  |objects    = 27,055
  |copytype  = Password (210317)
  |copytype  = Password (210317)
  |downloads  = 1.26M
  |downloads  = 1.25M
  |likes      = 59.7K
  |likes      = 59.6K
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
  |artist    = [https://rukkus.newgrounds.com/ NIGHTkilla (Rukkus)]
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Bausha Vortex begins with a difficult cube section that primarily features gravity changes and challenging timings. There is a Low Detail Mode key (referred to as 'Lag Killer' in the level) available here.
Bausha Vortex begins with a difficult cube section that primarily features gravity changes and challenging timings. There is a Low Detail Mode key (referred to as 'Lag Killer' in the level) available here.


Next, the player enters a challenging double-speed ship sequence. The background design is the same as during the ship part in the original [[Nine Circles]]. However, it utilizes moving. There is also 2.0 decorations, followed by a confusing cube section that ultimately focuses on memory due to the amount of fake lining, portals, and pads throughout the part. After this part, the gravity changes, and the words 'GOOD LUCK!' appear.
Next, the player enters a challenging double-speed ship sequence. The background design is the same as during the ship part in the original [[Nine Circles]]. However, it utilises moving. There is also 2.0 decorations, followed by a confusing cube section that ultimately focuses on memory due to the amount of fake lining, portals, and pads throughout the part. After this part, the gravity changes, and the words 'GOOD LUCK!' appear.


The most difficult part of the level, the drop, starts. It features the famous epileptic wave mode utilized by most Nine Circles levels, along with a custom background. (Assuming that the Lag Killer is not activated.) This wave part features extremely tight spaces, and almost all the slopes have spiky thorns on top. There are also sudden speed changes, dual portals, and fake paths. The wave segment also features a dual-ball/wave inspired by an unrated Nine Circles level called Fox Circles.
The most difficult part of the level, the drop, starts. It features the famous epileptic wave mode utilised by most Nine Circles levels, along with a custom background. (Assuming that the Lag Killer is not activated.) This wave part features extremely tight spaces, and almost all the slopes have spiky thorns on top. There are also sudden speed changes, dual portals, and fake paths. The wave segment also features a dual-ball/wave inspired by an unrated Nine Circles level called Fox Circles.


The last part of the level is a cube segment, which mainly contains triple spikes. Some of the spikes here are moving, designed to confuse the player and increase the difficulty of this part.
The last part of the level is a cube segment, which mainly contains triple spikes. Some of the spikes here are moving, designed to confuse the player and increase the difficulty of this part.
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*Bausha Vortex was the inspiration for [[Hyper Paracosm]].
*Bausha Vortex was the inspiration for [[Hyper Paracosm]].
*Temp made a remake with ItsHybrid and HJfod called Balengu Vortex.<ref>https://www.youtube.com/watch?v=2BwK_ngpdPA</ref>
*Temp made a remake with ItsHybrid and HJfod called Balengu Vortex.<ref>https://www.youtube.com/watch?v=2BwK_ngpdPA</ref>
*There is a joke remake called xetroV ahsuaB, which is literally Bausha Vortex reversed and optimized so that players have a chance of passing an obstacle that they could pass going forwards but not backwards. ZMarc verified it on 30 December 2020.
*There is a joke remake called xetroV ahsuaB, which is literally Bausha Vortex reversed and optimised so that players have a chance of passing an obstacle that they could pass going forwards but not backwards. ZMarc verified it on 30 December 2020.
*The placement of [[Abyss of Darkness]] on 12 June 2022 pushed Bausha Vortex into the Legacy List of the Demonlist.
*The placement of [[Abyss of Darkness]] on 12 June 2022 pushed Bausha Vortex into the Legacy List of the Demonlist.


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