Beat Ninja: Difference between revisions
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Revision as of 05:52, 14 July 2026
Beat Ninja is a 2.2 Insane Demon platformer level by Rom1o, published on 28 Jan 2024.[1] It became the third most-liked and third most-downloaded platformer Insane Demon in Geometry Dash behind How to platformer and I wanna be the guy.
Description
General
Beat Ninja is a minigame level in which the player takes on the role of a ninja wielding a katana. The objective is to slash green fireballs that approach from three directions: above, the left, and the right. The level begins with an opening screen, where the player can choose to 'Play!', view the 'Credits', or check their 'Rewards'. Selecting 'Play!' opens a second menu, where the player can access the 'Level Select' screen, open the 'Settings' screen, or return to the opening screen.
Gameplay
If the player hovers over a level in the Level Select screen, a preview of its song begins to play. After selecting a level, gameplay begins. The first time the player opens a level, a tutorial screen is displayed, explaining the controls for both the PC and mobile versions of the game. The player can slash to the left by moving left, slash to the right by moving right, and slash upward by jumping. The appearance of a plasma ball is indicated by an exclamation mark (!) shortly before it enters the screen.
During each level, the player has three health points. Each time a fireball is missed, the player loses one health point. If all three health points are lost, the level is failed. However, any points earned prior to the attempt are not lost.
If the player completes the level without losing all of their health points, they are awarded points based on the level's difficulty and the number of health points they have remaining.
Each level also features a Spam bar, which fills slightly every time the player swings the katana. If the bar becomes completely full, the player is temporarily unable to attack for a few seconds. This mechanic is likely intended to prevent players from spamming attacks and potentially cheesing the level.
Settings
The Settings menu contains four options:
- Spam Bar Position – Allows the player to choose whether the Spam bar is displayed in the bottom-left or top-left corner of the screen.
- Hide UI – Hides the user interface, including the Spam bar and the player's remaining health points.
- Tutorial Mode – Grants the player infinite health, allowing them to practice without failing. However, completing levels in this mode does not award any points.
- Pro mode – Causes any fireball that is missed to instantly defeat the player, regardless of how many health points they have remaining.
Levels
Beat Ninja contains 5 different levels.
| Level | Difficulty | Points earned | Length |
|---|---|---|---|
| Untitled Chipsounds | Normal | 4500 (3 hp left) 3750 (2 hp left) 3000 (1 hp left) |
110 seconds |
| Get smooshed! | Hard | 7500 (3 hp left) 6250 (2 hp left) 5000 (1 hp left) |
111 seconds |
| Code Red | Harder | 12000 (3 hp left) 10000 (2 hp left) 8000 (1 hp left) |
155 seconds |
| Tokyo Takedown | Insane | 19500 (3 hp left) 16250 (2 hp left) 13000 (1 hp left) |
149 seconds |
| Space Invaders | Demon | 30000 (3 hp left) 25000 (2 hp left) 20000 (1 hp left) |
189 seconds |
Rewards
In the Rewards room, the player can unlock the rewards available in Beat Ninja. A total of 73,500 Points can be earned. The player needs 35,000 Points to unlock the key required to complete the level, 49,000 Points to unlock the first user coin, 61,250 Points to unlock the second user coin, and the full 73,500 Points to unlock the third user coin. The player must manually claim these rewards after earning the required number of points, they are not awarded automatically.
Gameplay
Trivia
- Beat Ninja uses 6 songs and 18 sound effects (SFX).
- Beat Ninja uses -Striker- as the menu theme.
- Beat Ninja's difficulty continues to change frequently between Hard Demon and Insane Demon.
- In the Settings menu, 'Tutorial Mode' is written with a capital M, while 'Pro mode' is written with a lowercase m. This is likely an unintended inconsistency in the level's text.
- Completing Space Invaders is not required to finish the level. However, it is required to obtain any of the user coins.