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|creator = kira9999 | |creator = kira9999 | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:EasyDemon.png|x35px]] | ||
|stars = 10 | |stars = 10 | ||
|diamonds = 12 | |diamonds = 12 | ||
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|objects = 195,710 | |objects = 195,710 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 4.1M+ | ||
|likes = | |likes = 139.5K+ | ||
|rating = Mythic | |rating = Mythic | ||
|artist = [https://open.spotify.com/artist/4bwIf0yXJf0F9AmOl2J78M Camellia] | |artist = [https://open.spotify.com/artist/4bwIf0yXJf0F9AmOl2J78M Camellia] | ||
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*[https://open.spotify.com/track/5jxSxVGAGziP7bUb0rDqDj?autoplay_ok=1 Blackfire Backfire] | *[https://open.spotify.com/track/5jxSxVGAGziP7bUb0rDqDj?autoplay_ok=1 Blackfire Backfire] | ||
|musicid = | |musicid = | ||
*10012991 | *10012991 | ||
*10012992 | *10012992 | ||
}} | }} | ||
'''Blackfire Backfire''' is a [[Update 2.2|2.2]] Easy Demon level by kira9999, published on 21 June 2026. It is the 24th [[Event Level]]. The level is themed around | '''Blackfire Backfire''' is a [[Update 2.2|2.2]] Easy Demon level by kira9999, published on 21 June 2026. It is the 24th [[Event Level]], succeeding [[Brave Blue]]. The level is themed around Polynesian mythology. | ||
==Description== | ==Description== | ||
''To be added soon'' | ''To be added soon'' | ||
<!--- Each 'area' should have its own bullet point. | <!--- Each 'area' should have its own bullet point. | ||
Area 1: Dual Wave (0-8%) | Area 1: Dual Wave (0-8%) | ||
Blackfire Backfire begins with | Blackfire Backfire begins with a dual-wave section. Gameplay is rotated 90 degrees counterclockwise. The player is incentivised to follow a pair of translucent lines tinted with their colours; the lines indicate the optimal pathway through the section. The section is a yellow and green Aztec-adjacent land with significant overgrowth. Warning signs, all written in Portuguese with occasional pictograms, are plastered on pyramidal boundaries. At the end of the section, both waves are directed into the mouth of a large structure resembling Quetzalcoatl. | ||
Area 2: Cube (8-10%) Mini Robot (10-16.75%), Cube transition (16.75-17.25%) | |||
Area 2: Cube (8-10 | The camera zooms into the structure, revealing some cube gameplay where the player jumps from the ground on floating platforms. The decoration leans further in the Aztec theming, and has a vast, open background with many houses. Mini Robot (10-16.75%), Cube transition (16.75-17.25%) | ||
Area 3: Ball (17.25-20.75-22.5%), Robot (22.75-23.25%), U.F.O. (23.25-25%) | |||
Bonus Area 1: Cube & Mini Cube (25-28%), Robot (28-30.25%), Spider (30.25-31.5%), Mini Robot (31.5-33.75%), Cube transition (33.75-35%) | Bonus Area 1: Cube & Mini Cube (25-28%), Robot (28-30.25%), Spider (30.25-31.5%), Mini Robot (31.5-33.75%), Cube transition (33.75-35%) | ||
Bonus Area 2: U.F.O. (35-37.5%), Mini U.F.O. (37.5-40.75%), Cube transition (40.75-41.75%) | Bonus Area 2: U.F.O. (35-37.5%), Mini U.F.O. (37.5-40.75%), Cube transition (40.75-41.75%) | ||
Bonus Area 3: Mini Wave (41.75-48.25%), Mini Ship (48.25-54.25%), transition (54.25-55%) # Should the bonus areas be in the "user coins" section?''' | |||
Bonus Area 3: Mini Wave (41.75-48.25%), Mini Ship (48.25-54.25%), transition (54.25-55%) | |||
Area 4: Transition (55-57.25%), Mini Wave (57.25-59%), U.F.O. (59-65.25%) | Area 4: Transition (55-57.25%), Mini Wave (57.25-59%), U.F.O. (59-65.25%) | ||
Area 5: 2.1 Swing (65.25-71.75%) | |||
Area 5: Swing | |||
Area 6: Mini Ship (71.75-75.25%), Dual Cube transition (75.25-75.75%), Mini U.F.O. (75.75-77.75%), Spider (77.75-79.5%), Ship transition (79.5-81.5%) | Area 6: Mini Ship (71.75-75.25%), Dual Cube transition (75.25-75.75%), Mini U.F.O. (75.75-77.75%), Spider (77.75-79.5%), Ship transition (79.5-81.5%) | ||
Area 7: Mini U.F.O. & Cube transition (81.5-83.5%), Mini Wave (83.5-85.5%), Cube (85.5-87.25%), Ball (87.25-88.75%), Robot jump (88.75-89.25%) | Area 7: Mini U.F.O. & Cube transition (81.5-83.5%), Mini Wave (83.5-85.5%), Cube (85.5-87.25%), Ball (87.25-88.75%), Robot jump (88.75-89.25%) | ||
Area 8: Spider (89.25-91.25%), Swing (91.25-93.25%), Spider (93.25-95.25%) | Area 8: Spider (89.25-91.25%), Swing (91.25-93.25%), Spider (93.25-95.25%) | ||
Ending (95.25-100%) | Ending (95.25-100%) | ||
---> | ---> | ||
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When the player first turns into a mini-robot, they must perform a full jump to pass through land on a series of hidden ledges in an overhead structure, then another to reach a yellow and red orb. The orbs fade in as the player approaches them; they will not be visible if the player takes the main route. After hitting the orbs, the player picks up a large skull collectable at 12.25% before returning to the main route. | When the player first turns into a mini-robot, they must perform a full jump to pass through land on a series of hidden ledges in an overhead structure, then another to reach a yellow and red orb. The orbs fade in as the player approaches them; they will not be visible if the player takes the main route. After hitting the orbs, the player picks up a large skull collectable at 12.25% before returning to the main route. | ||
Collecting the skull triggers the level's extended route, adding the segments listed as 25-55% above; the coin will be collected at 59%. Some changes to | Collecting the skull triggers the level's extended route, adding the segments listed as 25-55% above; the coin will be collected at 59%. Some changes to audio and visuals are also present in the level; most notably, during the ending animation, the cube transforms into a character with their arms raised as they fire a beam of light at Blackfire. | ||
==Gameplay== | ==Gameplay== | ||
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*Blackfire Backfire was the first level featured on the official Geometry Dash Spotlight channel.<ref>https://www.youtube.com/watch?v=Xp_QOfXeuRM</ref> | *Blackfire Backfire was the first level featured on the official Geometry Dash Spotlight channel.<ref>https://www.youtube.com/watch?v=Xp_QOfXeuRM</ref> | ||
*Discounting the NoCopyrightSounds x Geometry Dash album, ''Chimera Dragons'' is the first album to feature in two separate Event Levels. It was previously used in [[Backbeat Revenge]]. | *Discounting the NoCopyrightSounds x Geometry Dash album, ''Chimera Dragons'' is the first album to feature in two separate Event Levels. It was previously used in [[Backbeat Revenge]]. | ||
*If the player crashes within proximity of the spiked blocks with faces in the first wave section, the faces will begin laughing faster. This is due to the part being slowed down by a | *If the player crashes within proximity of the spiked blocks with faces in the first wave section, the faces will begin laughing faster. This is due to the part being slowed down by a Timewarp Trigger, which is always disabled upon death. | ||
**The faces remain static when LDM is enabled. | **The faces remain static when LDM is enabled. | ||
{{Togglebox | {{Togglebox | ||
|header = Portuguese signs | |header = Portuguese signs | ||
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***It is a fictional 8th day of the week. | ***It is a fictional 8th day of the week. | ||
***The prefix 'octa-' is Greek, not Portuguese. If translated properly, the correct prefix would be 'oitava-'. | ***The prefix 'octa-' is Greek, not Portuguese. If translated properly, the correct prefix would be 'oitava-'. | ||
*Also on layer 66 is a warning sign reading 'prepare-se pa conhecer DEUX' and 'adeus', the latter marked below a hieroglyph combining a spike outline and three concentric rings, resembling a pyramid with an eye. It is believed that this sign translates as 'prepare to meet | *Also on layer 66 is a warning sign reading 'prepare-se pa conhecer DEUX' and 'adeus', the latter marked below a hieroglyph combining a spike outline and three concentric rings, resembling a pyramid with an eye. It is believed that this sign translates as 'prepare to meet the GODS' and 'goodbye'. | ||
** | **However, the word 'DEUX' is simply the translation of the number two in French. If it is changed to 'DEUS', the phrase reads 'prepare to meet GOD'. | ||
*Numerous signs reading 'Proibido fumar', or 'No smoking'. | *Numerous signs reading 'Proibido fumar', or 'No smoking'. | ||
*'Nos chame 0000-9999-K', or 'Call us at 0000-9999-K'. The letter and last four digits reference kira9999's name. | *'Nos chame 0000-9999-K', or 'Call us at 0000-9999-K'. The letter and last four digits reference kira9999's name. | ||
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*'Avenida jelly', or 'Jelly Avenue'. It is presumably a street where the level takes place; it is unknown whether or not it references anything. | *'Avenida jelly', or 'Jelly Avenue'. It is presumably a street where the level takes place; it is unknown whether or not it references anything. | ||
*Two signs on opposite sides read 'Propriedade privada; fique longe' ('Private property; keep out') and 'CUIDADO: Propriedade privada; não entre' ('CAUTION: Private property; do not enter'). | *Two signs on opposite sides read 'Propriedade privada; fique longe' ('Private property; keep out') and 'CUIDADO: Propriedade privada; não entre' ('CAUTION: Private property; do not enter'). | ||
*'À venda: Escada rolante portátil', or 'FOR SALE: Portable escalator'. It is an absurdist joke based on the oxymoronic concept of | *'À venda: Escada rolante portátil', or 'FOR SALE: Portable escalator'. It is an absurdist joke based on the oxymoronic concept of an escalator that can be relocated. | ||
*On one of the right walls, the words 'Um prêmio especial está esperando por você' are hidden in dark text; it translates as 'A special prize is waiting for you'. | *On one of the right walls, the words 'Um prêmio especial está esperando por você' are hidden in dark text; it translates as 'A special prize is waiting for you'. | ||
**The same message is also printed on a sign near the end of the section, alongside the aforementioned phone number. However, a majority of the sign is obscured by the greenery on the right side of the screen. | **The same message is also printed on a sign near the end of the section, alongside the aforementioned phone number. However, a majority of the sign is obscured by the greenery on the right side of the screen. | ||
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[[Category:Classic levels]] | [[Category:Classic levels]] | ||