Editing Blackfire Backfire

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  |objects    = 195,710
  |objects    = 195,710
  |copytype  = No password
  |copytype  = No password
  |downloads  = 8.73M
  |downloads  = 8.68M
  |likes      = 261.6K
  |likes      = 260.5K
  |rating    = Mythic
  |rating    = Mythic
  |artist    = [https://open.spotify.com/artist/4bwIf0yXJf0F9AmOl2J78M Camellia]
  |artist    = [https://open.spotify.com/artist/4bwIf0yXJf0F9AmOl2J78M Camellia]
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==Description==
==Description==
''To be added soon''
''To be added soon''
<!--- Each 'area' should have its own bullet point. Except the Bonus Areas, all details that are only present within the coin route should be placed within the 'User coins' section.
<!--- Each 'area' should have its own bullet point. With the exception of the Bonus Areas, all details that are only present within the coin route should be placed within the 'User coins' section.
''Note: Percentages assume the coin route is taken. If it is skipped, ignore the underlined sections and subtract 30% from all following sections.''
''Note: Percentages assume the coin route is taken. If it is skipped, ignore the underlined sections and subtract 30% from all following sections.''


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Area 3: Cube transition (16.75-17.25%), Ball (17.25-20.75-22.5%), Robot (22.75-23.25%), U.F.O. (23.25-25%)
Area 3: Cube transition (16.75-17.25%), Ball (17.25-20.75-22.5%), Robot (22.75-23.25%), U.F.O. (23.25-25%)
After hitting a spider orb, the player becomes a cube that is launched by a pad into a ball segment inside a temple with orbs and a required trigger orb. The temple is a dark moss green with deep blue highlights, prominently featuring carved skull relief tiles and circular eyes with blinking diamond pupils. It then exits the temple and lands on a sequence of platforms with totem head statues engraved into them, where there are overhead blue pads and three orbs. Meanwhile, the statue reappears in the background, now engulfed in flames, and exclaims 'Oi!' before frantically chomping its jaws and chasing after the player as they hit a green orb and quadruple-speed portal. A mini-robot section follows with four jumps, before a mini-UFO section follows where the player is required to spam in order to avoid the spiked structures.
After hitting a spider orb, the player becomes a cube that is launched by a pad into a ball segment inside a temple with orbs and a required trigger orb. The temple is a dark moss green with deep blue highlights, prominently featuring carved skull relief tiles and circular eyes with blinking diamond pupils. It then exits the temple and lands on a sequence of platforms with totem head statues engraved into them, where there are overhead blue pads and three orbs. Meanwhile, the statue re-appears in the background, now engulfed in flames, and exclaims 'Oi!' before frantically chomping its jaws and chasing after the player as they hit a green orb and quadruple-speed portal. A mini-robot section follows with four jumps, before a mini-UFO section follows where the player is required to spam in order to avoid the spiked structures.


Bonus Area 1: Cube & Mini Cube (25-28%), Robot (28-30.25%), Spider (30.25-31.5%), Mini Robot (31.5-33.75%), Cube transition (33.75-35%)
Bonus Area 1: Cube & Mini Cube (25-28%), Robot (28-30.25%), Spider (30.25-31.5%), Mini Robot (31.5-33.75%), Cube transition (33.75-35%)
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Ending (95.25-100%)
Ending (95.25-100%)
The ending of the level is black-and-white (aside from the 3D cube representing the player) and contains no gameplay. The player is reverted to a cube, and their silhouette floats to the top of the screen. After a white fade, a 3D cube (representing the player and tinted with their primary colour) appears perched atop a stone staircase, as Blackfire stares from above. Blackfire fires a white beam of light at the player as the cutscene fades out and the level ends.
The ending of the level is black-and-white (aside from the 3D cube representing the player) and contains no gameplay. The player is reverted to a cube and their silhouette floats to the top of the screen. After a white fade, a 3D cube (representing the player and tinted with their primary colour) appears perched atop a stone staircase, as Blackfire stares from above. Blackfire fires a white beam of light at the player as the cutscene fades out and the level ends.


--->
--->
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***The prefix 'octa-' is Greek, not Portuguese. If translated properly, the correct prefix would be 'oitava-'.
***The prefix 'octa-' is Greek, not Portuguese. If translated properly, the correct prefix would be 'oitava-'.
*Also on layer 66 is a warning sign reading 'prepare-se pa conhecer DEUX' and 'adeus', the latter marked below a hieroglyph combining a spike outline and three concentric rings, resembling a pyramid with an eye. It is believed that this sign translates as 'prepare to meet GOD' and 'goodbye'.
*Also on layer 66 is a warning sign reading 'prepare-se pa conhecer DEUX' and 'adeus', the latter marked below a hieroglyph combining a spike outline and three concentric rings, resembling a pyramid with an eye. It is believed that this sign translates as 'prepare to meet GOD' and 'goodbye'.
**The word 'DEUX' is an intentional misspelling of 'DEUS', meaning 'GOD', but it contains an X as a joke because the Rio de Janeiro accent pronounces anything that ends with S as X.
**The word 'DEUX' is a intentional misspelling of 'DEUS', meaning 'GOD', but it contains an X as a joke because the Rio de Janeiro accent pronounces anything that ends with S as X.
*Numerous signs reading 'Proibido fumar', or 'No smoking'.
*Numerous signs reading 'Proibido fumar', or 'No smoking'.
*'Nos chame 0000-9999-K', or 'Call us at 0000-9999-K'. The letter and last four digits reference kira9999's name.
*'Nos chame 0000-9999-K', or 'Call us at 0000-9999-K'. The letter and last four digits reference kira9999's name.
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[[Category:Classic levels]]
[[Category:Classic levels]]
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