Editing Bloodbath
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*'''0-10% ([[weoweoteo]]):''' Bloodbath begins with a ship sequence continuing from Cataclysm, transitioning into a red-and-black colour scheme with a face resembling his icon above. The sequence progresses through a half-speed portal, a double-speed cube and a triple-speed ship with flashing colours, gravity changes and a tight 1.5-block flying space, followed by a triple-speed mini-ball synced to the beat. | *'''0-10% ([[weoweoteo]]):''' Bloodbath begins with a ship sequence continuing from Cataclysm, transitioning into a red-and-black colour scheme with a face resembling his icon above. The sequence progresses through a half-speed portal, a double-speed cube and a triple-speed ship with flashing colours, gravity changes and a tight 1.5-block flying space, followed by a triple-speed mini-ball synced to the beat. | ||
*'''10-25% (Vermillion):''' Next is a triple-speed ship sequence with frequent gravity changes, ending with a ramp leading to his signature. A half-speed ball sequence follows, requiring precise jumps synced to the song's notes, with platforms featuring red bricks, black blocks and extra spikes. A mirrored sequence flips the screen mid-gameplay, leading into a crescendo of gravity portals. | *'''10-25% (Vermillion):''' Next is a triple-speed ship sequence with frequent gravity changes, ending with a ramp leading to his signature. A half-speed ball sequence follows, requiring precise jumps synced to the song's notes, with platforms featuring red bricks, black blocks and extra spikes. A mirrored sequence flips the screen mid-gameplay, leading into a crescendo of gravity portals. | ||
*'''25-33% (Michigun):''' This part is in dark red and slows the pace and shifts to a | *'''25-33% (Michigun):''' This part is in dark red and slows the pace and shifts to a grey colour scheme, featuring a normal-speed cube sequence with triple spikes, gravity changes and a background of flickering torches, chains and thorns. A one-block-wide ship sequence, a narrow ball sequence with alternating gravity, a tight UFO sequence and another triple-spike cube sequence lead into a concluding narrow wave sequence with flashing red 'MICHIGUN' text. | ||
*'''33-42% (Evasium):''' Next is a brief dual-cube sequence before transitioning into a half-speed ship sequence with wave-like movements through spiked obstacles. The ship turns mini midway as the background flashes to reveal additional details, leading into a mini-wave sequence where the correct path becomes visible through background flashes. A normal wave sequence with tight spaces follows, leading into a fast-paced UFO sequence with rapid gravity changes, pink orbs and a mini-UFO spam sequence that builds momentum as the music accelerates. | *'''33-42% (Evasium):''' Next is a brief dual-cube sequence before transitioning into a half-speed ship sequence with wave-like movements through spiked obstacles. The ship turns mini midway as the background flashes to reveal additional details, leading into a mini-wave sequence where the correct path becomes visible through background flashes. A normal wave sequence with tight spaces follows, leading into a fast-paced UFO sequence with rapid gravity changes, pink orbs and a mini-UFO spam sequence that builds momentum as the music accelerates. | ||
*'''42-54% (Crack):''' The music now shifts the key to D minor, and the level transitions into a blood-red background. This part features a chaotic triple-speed mini-ship sequence requiring extreme precision. A brief normal-speed sequence introduces a gravity change before returning to triple-speed straight-flying through Clubstep-like monsters with narrow flight paths. A half-speed cube sequence with challenging timings provides a short respite before accelerating into another high-speed sequence, culminating in 'Crack' text appearing before the transition. | *'''42-54% (Crack):''' The music now shifts the key to D minor, and the level transitions into a blood-red background. This part features a chaotic triple-speed mini-ship sequence requiring extreme precision. A brief normal-speed sequence introduces a gravity change before returning to triple-speed straight-flying through Clubstep-like monsters with narrow flight paths. A half-speed cube sequence with challenging timings provides a short respite before accelerating into another high-speed sequence, culminating in 'Crack' text appearing before the transition. | ||