Bloodbath: Difference between revisions

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[[Category:User Created levels]]
[[Category:User Created levels]]
[[Category:Extra Long Levels]]
[[Category:Extra Long Levels]]
[[Category:Mega Collabs]]

Revision as of 16:42, 22 November 2015

Template:Infobox Level Bloodbath is a very hard and very long demon created byRiot and others. It is supposedly a continuation of Cataclysm.

Description

This level is mostly inspired fromCataclysm, incorporating red color schemes (though it changes to grey at Evasium's part). The music starts at approximately the point where Gboy ended Cataclysm. It also incorporates many hard parts like flying in between close spike passages, much like the level it was based on.

Gameplay

The level starts with the ship gameplay at the time where Gboy ended cataclysm. The level fades to a brighetr color scheme of black and red, and quickly progresses to a double speed cube, then a triple speed ship.

The triple speed ship has flashing colors, and a straight 1.5 block space to fly through, gravity portals switching the gravity of the ship periodically to the beat. The space is made up of spikes held by chains.

The transition to the triple speed mini ball was a half speed fly up for a split second.

The next sequence is a triple speed mini ball with the same color scheme, and the objects flashing to the beat. At the end of the sequence, the ball goes on a yellow pad and a half-speed portal to transition to the next ship segment.

The next triple speed ship segment is not straight flying, but up and down. The gravity changes rapidly, with a ramp at the end, with a open space holding Vermillion's signature. Thorns and gears are used for this part, and so is the before 2.0 brick blocks and plain black ramps.

The half-speed ball after the ship requires precise timing; each tap is a note of the song. each platform that the ball lands on is held up by chains, and is made of red bricks at the corners and black blocks with two lines in the middle. Extra spikes make the level harder, and hexagons decorate the platforms. A time machine portal flips the screen while the player is still playing, with no break to get used to the backwards orientation. After the backwards segment, styled the same way as the forwards segment, the ball is pushed into a line of portals as the music crescendos and notes go higher.

The music stops it's hectic, fast pace and starts a more peaceful section in a flat key. The level reflects that, and the speed turns to 1x speed. The hectic flashing stops, and a original cube sequence involving a triple spike, then a gravity change, occur. Torches are used in the background and they flicker. Thorns are seen on the ground again, and chains hold up the platforms. This segment is like a narrow hallway.

A 1.5 block "narrow hallway" ship sequence starts right after the last triple spike. Spikes make up the ground and the top.

There is a ball sequence after the ship, making the ball flip through a one-block space made of two spikes to reach the platform on the top.

A UFO sequence is next, and the trick is to tap when a player is about to hit a spike. This gameplay makes this part harder than the rest.

Another cube sequence follows, with more triple spikes, styled the exact same way. The music is still playing it's peaceful, flat-key melody.

A one-space wave follows, and one can see the flashing red MICHIGUN in the right corner. This is the end of the "hallway".

A dual part, only lasting for a few seconds, turns the color scheme gray for the first and only time.

The gray color scheme continues as the music plays it's peaceful melody. A half-speed flying section consisting of spikes and gears make the player go slightly up and down in a wave-like one space fly. The background of the section flashes, revealing extra designs and thorns. The ship turns into a mini and continues the same flying style and color scheme. A small "evasium" can be seen, telling the player this is evasium's part.

A mini wave comes after the ship, and spikes serve as obstacles only at the top and bottom. The correct path taken is shown when the background flashes. the only red things in sight are the gears near the ground. A regular wave follows, and teh gameplay is much like michigun's wave part.

A regular 1x speed UFO follows, with rapid gravity change and purple orbs. The gray color scheme continues.

The UFO turns mini, and as the music accelerates and the drumbeat comes in, there is thorns and a line of purple orbs. A spamming up section is implemented as the song changes key and the level turns back to triple speed red and black.

TO BE CONTINUED

Trivia

  • This level took Riot over 30,000 attempts to verify. Even Robtop himself had to encourage Riot to keep on trying.
  • There's an error in the level. It's at Etzer's flying section, where you can see an unfilled portion.
  • It is said this level is hardest possible level on this game, which stopped argument about ICDX or Cataclysm is hardest.
  • To date, no one has completed the level legitimately, with the exception of Riot himself.
  • There is an easter egg at the very end of Bloodbath, at Gboys part, you can position yourself to land on top of the "GG". If you manage to do this, the word "Michigun" will appear.
  • Riot says swag/quack in the beginning of evasium's section on the video.