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{{ | {{Epilepsy Warning}} | ||
{{Infobox Level | |||
|title = Boom Slayer | |||
|image = B Slayer.png | |||
|creator = AmorAltra (host and publisher), [[DavJT]], Bluskys, [[kale]], KingTony, Grax, [[Subwoofer]], [[Knots]], Jghost, SpaceDust, HHyper, ScorchVx, Hannn, BlowMyPooh, Matty2003, Geogamer12 and Radley | |||
|stars = 10 | |||
|difficulty = Medium Demon | |||
|id = 67646176 | |||
|song = Boom Slayer (SFX) | |||
|composer = BoomKitty | |||
|song_id = 1012674 | |||
}} | }} | ||
'''Boom Slayer''' is a | {{Quote | ||
|It's time to summon the Boom Slayer... | |||
|AmorAltra | |||
}} | |||
'''Boom Slayer''' is a 2.1 Medium Demon mega-collaboration hosted and published by AmorAltra. The level is inspired by the ''[[wikipedia:Doom_(franchise)|Doom]]'' series of video games. It was originally teased as a direct sequel to [[PP]], an April Fools' joke level released on 1 April 2020 (it was later confirmed that it is not the sequel to PP). The level was released on 14 March 2021 and rated less than an hour later. | |||
== | ==Gameplay== | ||
*'''0-19% (The Fallen City; created by AmorAltra):''' The level starts with the player falling into an apocalyptic atmosphere. Everything in the surroundings flames as the player jumps onto broken objects, such as cars, logs, and boxes. Suddenly, the level speeds up as some objects grow eyes, and the player must spam-click through many orbs. Then, the player enters a building with many orbs and an elevator leading the player into the beat drop of the song. | *'''0-19% (The Fallen City; created by AmorAltra):''' The level starts with the player falling into an apocalyptic atmosphere. Everything in the surroundings flames as the player jumps onto broken objects, such as cars, logs, and boxes. Suddenly, the level speeds up as some objects grow eyes, and the player must spam-click through many orbs. Then, the player enters a building with many orbs and an elevator leading the player into the beat drop of the song. | ||
*'''19-27% (The Upper City; created by [[DavJT]]):''' Now, everything has become somewhat satanic, and as the player does simple orb patterns, everything in the surroundings continues to burn. This full part ends with a ship section, with eyes watching the player as they fly through the corridor. | *'''19-27% (The Upper City; created by [[DavJT]]):''' Now, everything has become somewhat satanic, and as the player does simple orb patterns, everything in the surroundings continues to burn. This full part ends with a ship section, with eyes watching the player as they fly through the corridor. | ||
*'''27-35% (Rumbling Towers; created by Bluskys):''' Resulting from the fire, the surroundings begin to crumble, and as the player enters a UFO portal from the cube game mode, thunder starts to strike. This full part ends with a humongous grabbing the player and pulling them into the following part. | *'''27-35% (Rumbling Towers; created by Bluskys):''' Resulting from the fire, the surroundings begin to crumble, and as the player enters a UFO portal from the cube game mode, thunder starts to strike. This full part ends with a humongous grabbing the player and pulling them into the following part. | ||
*'''36-40% (Hell; created by kale + KingTony):''' After being pulled into this part, the player enters ''Hell''. This full part is in the ship game mode and it features many anti-gravity portals throughout. The surroundings present many eyes and organs. | *'''36-40% (Hell; created by [[kale]] + KingTony):''' After being pulled into this part, the player enters ''Hell''. This full part is in the ship game mode and it features many anti-gravity portals throughout. The surroundings present many eyes and organs. | ||
*'''40-46% (The Hell Cave; created by Grax):''' Unlike the previous part, this part features many game mode changes and orbs at very high speeds. The decoration shows mini-dragons in the background, as well as some heavenly platforms with a hellish twist. | *'''40-46% (The Hell Cave; created by Grax):''' Unlike the previous part, this part features many game mode changes and orbs at very high speeds. The decoration shows mini-dragons in the background, as well as some heavenly platforms with a hellish twist. | ||
*'''46-50% (The Hell Throne; created by Subwoofer):''' The speed has since slowed back down, and the gameplay features a mini-cube and a series of jumps and orbs. Halfway through the part, the game mode switches to a robot and the part ends with a ship. The decoration spotlights black icicles falling from the top of the screen, as well as a throne with a huge creature sitting in it. | *'''46-50% (The Hell Throne; created by Subwoofer):''' The speed has since slowed back down, and the gameplay features a mini-cube and a series of jumps and orbs. Halfway through the part, the game mode switches to a robot and the part ends with a ship. The decoration spotlights black icicles falling from the top of the screen, as well as a throne with a huge creature sitting in it. | ||
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*'''82-91% (Boss Fight Pt. 2; created by Hannn):''' Now, the game mode switches over to a cube, and now everything is flaming more than ever before. The boss' head has since come off and is attempting to destroy the player by violently blowing lasers out of their mouth as the game mode switches constantly. | *'''82-91% (Boss Fight Pt. 2; created by Hannn):''' Now, the game mode switches over to a cube, and now everything is flaming more than ever before. The boss' head has since come off and is attempting to destroy the player by violently blowing lasers out of their mouth as the game mode switches constantly. | ||
*'''91-100% (Ending; created by BlowMyPooh, Geogamer12, Matty2003, and Radley):''' Finally, the boss fight ends with a dramatic cut-scene showing the player defeating the boss with a powerful sword. Then, the name of the level and every creator/playtester of the level shows up on-screen. The level ends with a small helmet-like piece of art. | *'''91-100% (Ending; created by BlowMyPooh, Geogamer12, Matty2003, and Radley):''' Finally, the boss fight ends with a dramatic cut-scene showing the player defeating the boss with a powerful sword. Then, the name of the level and every creator/playtester of the level shows up on-screen. The level ends with a small helmet-like piece of art. | ||
==Other contributors== | ==Other contributors== | ||
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*'''Dark Chamber:''' ''Having seen that all the doors in the lab had been blocked by rubble, you saw a ventilation shaft that you could use to make your escape. As you climb through the ducts an awful feeling fills your chest: dread, the worst you had ever felt. As you start your escape, you feel as though something had followed you out of the portal, for now, you have no time to worry, you needed to make your escape.'' | *'''Dark Chamber:''' ''Having seen that all the doors in the lab had been blocked by rubble, you saw a ventilation shaft that you could use to make your escape. As you climb through the ducts an awful feeling fills your chest: dread, the worst you had ever felt. As you start your escape, you feel as though something had followed you out of the portal, for now, you have no time to worry, you needed to make your escape.'' | ||
*'''Boss Fight + Boss Fight Pt. 2:''' ''Your worst fears had come true, you realize that you had been followed by what appears to be the silhouette that you had seen back in the Hell throne. It was him, Boombar, the King of Hell.'' | *'''Boss Fight + Boss Fight Pt. 2:''' ''Your worst fears had come true, you realize that you had been followed by what appears to be the silhouette that you had seen back in the Hell throne. It was him, Boombar, the King of Hell.'' | ||
*'''Ending:''' ''It was clear you were outmatched, as you did your best to evade his attacks you noticed he had detached his head to keep his | *'''Ending:''' ''It was clear you were outmatched, as you did your best to evade his attacks you noticed he had detached his head to keep his maneuverability up. This was your chance, he was now mobile, but less threatening. With the tides of this fight turning in your favor you do your best to fight back, now dodging his attacks with a purpose: to save both your soul and all of humanity's as well. You continue to close the distance, each one of his missed attacks showing the true emotions in his eyes. No longer were they filled with gluttony and power-hungry rage, but the realization and fear knowing that it is too late for him. You seize an opportunity off his final all-out attack and strike. He attempts to brace for the attack and to counter, but this was the end for Boombar. In one fell swoop of your weapon, his head had been cut clean in two. The sound of his jaw hitting the cold earth was the victory bell of humanity. While many lived were lost, many more were saved because of you, the boom slayer.'' | ||
==Trivia== | ==Trivia== | ||
*The level was ranked #43 in GDToday's | *The level cannot be copied. | ||
*The level was nominated for and achieved Best Demon Megacollab in the [[ | *The level contains 325,334 objects. | ||
*The level is 1m 43s in length. | |||
*The level was ranked #43 in GDToday's 100 Greatest Levels of All Time list. | |||
*The level was nominated for and achieved Best Demon Megacollab in the [[Geometry Dash Awards|''Geometry Dash'' 2021 Awards]]. | |||
*There are lots of Easter Eggs, such as an Among Us character in the lab, the van from [[PP]] near the start and the sign saying 'SHOPP', the two Ps being a reference to PP. | *There are lots of Easter Eggs, such as an Among Us character in the lab, the van from [[PP]] near the start and the sign saying 'SHOPP', the two Ps being a reference to PP. | ||
*The song was not made for the level; however, AmorAltra and Boom Kitty worked together with the project to create an SFX version. | *The song was not made for the level; however, AmorAltra and Boom Kitty worked together with the project to create an SFX version. | ||
*Each creator has posted different art pieces (all drawn by AmorAltra) on Twitter as a promotional technique. | *Each creator has posted different art pieces (all drawn by AmorAltra) on ''Twitter'' as a promotional technique. | ||
**AmorAltra | **AmorAltra | ||
**[https://twitter.com/davjt123/status/1368667774369816578?s=20 DavJT] | **[https://twitter.com/davjt123/status/1368667774369816578?s=20 DavJT] | ||
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**[https://twitter.com/BoomKittyMusic/status/1368667772952092672?s=20 Boom Kitty] | **[https://twitter.com/BoomKittyMusic/status/1368667772952092672?s=20 Boom Kitty] | ||
**[https://twitter.com/AmorAltra/status/1370616251907596289?s=20 Promotional Poster] | **[https://twitter.com/AmorAltra/status/1370616251907596289?s=20 Promotional Poster] | ||
[[Category: | |||
==Gallery== | |||
<gallery> | |||
Boom Slayer Amor.jpg|AmorAltra's part in the level. | |||
Boom Slayer Sub.jpg|Subwoofer's part in the level. | |||
Boom Slayer Knots.jpg|Knots's part in the level. | |||
</gallery> | |||
==Video== | |||
[[File:"Boom Slayer" (Demon) by AmorAltra, HHyper, Knots & more - Geometry Dash 2.11|centre|thumb|330x330px|The full showcase of Boom Slayer. Credits to [[Viprin]].]] | |||
[[Category:Collaborations]] | |||
[[Category:2.1 levels]] | |||
[[Category:Long levels]] | |||
[[Category:Demon levels]] | |||
[[Category:Medium Demon levels]] | |||
[[Category:Hell-themed levels]] | |||
[[Category:Award-winning levels]] | |||