Editing Brave Blue

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{{Stub}}
{{IB-Level
{{IB-Level
  |image      = BraveBlue.png
  |image      = BraveBlue.png
  |id        = 141525782
  |id        = 141525782
  |creator    = [[Glubfuberz]]
  |creator    = Glubfuberz
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{Hard}}
  |difficulty = [[File:Hard.png|x35px]]
  |stars      = 4
  |stars      = 4
|diamonds  = 6
  |length    = 1m 31s (Long)
  |length    = 1m 31s (Long)
  |objects    = 27,443
  |objects    = 27,443
  |copytype  = No password
  |copytype  = No password
  |downloads  = 6.11M
  |downloads  = 2.2M+
  |likes      = 258.1K
  |likes      = 122.9K+
  |rating    = Legendary
  |rating    = Legendary
  |artist    =
  |artist    =
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*1439273
*1439273
*10011957
*10011957
|previous  = [[RESONATE]]
|next      = [[Blackfire Backfire]]
}}   
}}   
'''Brave Blue''' is a [[Update 2.2|2.2]] Hard level by [[Glubfuberz]], published on 30 May 2026. It is the 23rd [[Event Level]]. The level is vibrant and undersea-themed, which aligns with the song's usage. The gameplay is more relaxed, with custom animations, such as a leviathan-like creature emerging from the water.
'''Brave Blue''' is a [[Update 2.2|2.2]] Hard level by Glubfuberz, published on 30 May 2026. The level is vibrant and undersea-themed, which aligns with the song's usage. The gameplay is more relaxed, with custom animations, such as a leviathan-like creature emerging from the water. It is the 23rd [[Event Level]], succeeding [[RESONATE]].


==Description==
==Description==
*'''0-23%:''' Brave Blue begins 'underwater' with lower gravity and cube gameplay. Next, a ship section begins still underwater, where the player must fly past red spikes and older stone buildings on the ground. In the background, there are statues of mythical creatures. At 20%, the player enters a mini portal, then ascends up a slanted surface and out of the water.
Brave Blue features relaxing, calm gameplay. The level begins 'underwater' with lower gravity and cube gameplay. Next, a ship section begins still underwater, where the player must fly past red spikes and older stone buildings on the ground. In the background, there are statues of mythical creatures.
*'''23-45.25%:''' The player resurfaces as a robot, encountering lots of orbs and spikes on a pink, sandy surface. At 35.5%, there is a ball section, still on land, in which the player must keep avoiding spikes and hitting orbs.
 
*'''45.25-57%:''' After the very short ball section is a double-speed ship section where the player avoids large spikes, and silhouettes of dragons fly in the background. Then, a very short mini-cube section follows, transitioning the player into a cave.
Next, the player is launched onto land and becomes a robot, encountering lots of orbs and spikes. Then there is a ball section, still on land, in which the player must keep avoiding spikes and hitting orbs.
*'''57-68.75%:''' In the cave section, the player begins as a ship and must avoiding spikes, passing a dragon statue with glowing red eyes in the background in the background is a dragon statue with glowing red eyes. The player emerges from the cave into a robot section with origami-styled dragons in the background, and must perform a series of jumps across several floating platforms that crumble once the player jumps from them. On the final platform is a jump pad, leading to an animated transition of the player's robot diving into the seas.
 
*'''68.75-90.25%:''' When the player resurfaces at 70%, an above-water ship section begins where they must avoid spikes, floating structures, and dragons silhouettes that dive out of the water. After spending half the level under the effects of a size portal, the player also reverts to their normal size.  A short cube section with three orbs serves as a buffer before a second above-water ship section, with one dragon silhouette diving toward the camera. Finally, the player becomes a robot at 84.75%, prompting jumps from three more platforms and two more orbs.
After the very short ball section is a ship section where the player avoids large spikes, and silhouettes of dragons fly in the background. Then, a very short mini-cube section follows, transitioning the player into the next section.
*'''90.25-100%:''' The robot hits and holds a dash orb. As the screen pinches, the robot morphs into a beam of light, shooting into the sky from an island. Alongside several floating chunks of land, the level's wordmark slides in from the bottom-left, while Glubfuberz's name (written in runes; see below) and a dragon logo slide in from the top-right. The level ends as a list of playtesters' names scroll by at the bottom of the screen.
 
In the ship section, the player flies through a cave, avoiding spikes, and in the background is a dragon statue with glowing red eyes. The player emerges from the cave into a mini-robot section with dragon silhouettes in the background.
 
Afterwards, the player gets thrown into an above-water ship section where they must avoid spikes and dragon silhouettes. It later turns into a short mini-cube section. Next is the ship section with more silhouettes to avoid. The final section is a dash orb the player must use as a robot to complete the level.
 
The level ends with a cinematic cutscene of the robot being launched into the sky above an island, with the level name and credits appearing.


==Gameplay==
==Gameplay==
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*Brave Blue was the second 4-star Event Level, after [[Back On Dash]].
*Brave Blue was the second 4-star Event Level, after [[Back On Dash]].
**With Back On Dash serving as the first Event Level, the time difference between its release and Brave Blue's is 18 months.
**With Back On Dash serving as the first Event Level, the time difference between its release and Brave Blue's is 18 months.
*Brave Blue and its successor both have alliterative names beginning with B.
**Brave Blue's tenure as an Event Level makes Glubfuberz the only creator to have at least one [[Daily Level]], [[Weekly Demon]], and Event Level.
**Only two other Event Levels have alliterative names: [[Cheat Codes]] and [[Skeletal Shenanigans]].
{{Togglebox
{{Togglebox
  |header = Runic messages
  |header = Runic messages
  |body  = <nowiki />
  |body  = <nowiki />
[[File:Glubfuberz Runes.png|right|400px|A key of the runic-style alphabet used to encode secret messages in Brave Blue. The unmarked symbols are assumed to represent an exclamation point and question mark, respectively.]]
[[File:BraveBlue Key.png|right|400px|A key of the runic-style alphabet used to encode secret messages in Brave Blue. The unmarked symbols represent an exclamation point and question mark, respectively.]]
Several strings of symbols appear as decorations in Brave Blue. Some of them use Font 57 (Game of Squids) and have no meaning, while others are rune-like and only use straight lines. Using a key found within the editor, messages using the latter can be decoded using the legend shown here. Below is a list of runic messages found in Brave Blue (unless otherwise indicated, the symbols appear in mid-air, detached from other decorations):
Several strings of symbols appear as decorations in Brave Blue. Some of them use Font 57 (Game of Squids) and have no meaning, while others are rune-like and only use straight lines. Using a key found within the editor, messages using the latter can be decoded using the legend shown here. Below is a list of runic messages found in Brave Blue (unless otherwise indicated, the symbols appear in mid-air, detached from other decorations):
*1%: 'ATTEMPT #'
*1%: 'ATTEMPT #'
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}}
}}
[[Category:Classic levels]]
[[Category:Classic levels]]
[[Category:Wiki content status - reviewed community]]
[[Category:Event Levels]]
[[Category:Hard levels]]
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