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  |id        = 114281093
  |id        = 114281093
  |creator    = McCoco
  |creator    = McCoco
|verifier  = McCoco
  |created    = [[Update 2.2]]
  |created    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
|updated    = [[Update 2.2]]
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
|coins      = 3
  |length    = 1m 2s (Long)
  |length    = 1m 2s (Long)
  |objects    = 69,165
  |objects    = 69,165
  |copytype  = No password
  |copytype  = No password
  |downloads  = 154K
  |downloads  = 135.5K+
  |likes      = 3.9K
  |likes      = 3.5+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://www.youtube.com/channel/UCV4ggxLd_Vz-I-ePGSKfFog Camellia]
  |artist    = [https://www.youtube.com/channel/UCV4ggxLd_Vz-I-ePGSKfFog Camellia]
  |music      = [https://www.youtube.com/watch?v=A-Rvob1Px68 Жужжалка76]
  |music      = [https://www.youtube.com/watch?v=A-Rvob1Px68 Жужжалка76]
  |musicid    = 10007183 (Music Library)
  |musicid    = 10007183
}}
}}
'''CHIL''' (formerly known as '''CHILLAX''') is a [[Update 2.2|2.2]] Extreme Demon level by ⁨McCoco, published on 18 January 2025.
'''CHIL''' is a [[Update 2.2|2.2]] Extreme Demon level by ⁨McCoco, published on 18 January 2025.


The level is short but very condensed in gameplay, with most of its difficulty scattered around the drop and the last section after the second drop. Its blurry gameplay, late-emerging structures and portals, trippy visuals with relentless camera effects, and rapid pulses are a hard challenge in themselves. Despite all of that, CHIL received positive reviews, with most of its victors rating it 8/10 or 9/10, praising the energetic song and how much CHIL matches its vibe.
The level is short but very condensed in gameplay, with most of its difficulty scattered around the drop and the last section after the second drop. Its blurry gameplay, late-emerging structures and portals, colorful flashy objects and varius particles obstructing the view are a hard challenge in itself. Despite all of that, CHIL received a lot of positive feedback, with most of its victors rating it 8/10 or 9/10, praising the energetic song and how much CHIL matches its vibe.


After its verification by McCoco on 31 August 2025,<ref>https://www.youtube.com/watch?v=DROMiCc2ZRM</ref> CHIL was rated on 30 November 2025 and was placed at #24 on the [[Demonlist (Pointercrate)|Demonlist]] on 26 December 2025.
After its verification by McCoco on 31 August 2025,<ref>https://www.youtube.com/watch?v=DROMiCc2ZRM</ref> Chil was rated on 30 November 2025 and was placed at #24 on the Demonlist on 26 December 2025.


==Description==
==Description==
*'''0-18%:''' CHIL begins with a cube sequence, featuring a load of near-frame-perfect jumps and orb inputs as the music progresses and becomes more and more intense. The atmosphere is colourful, with rainbow fog slightly obstructing the view. To progress further, the player must jump on platforms rising from the ground and avoid the spikes; it starts glitching before needing to hit a red orb, entering the drop.
*'''0-13%:''' CHIL begins with a cube sequence, featuring a load of near frame perfect jumps and orb inputs as the music progresses and becomes more and more intense. The atmosphere is colorful, with rainbow fog slightly abstructing the view. To progress further, the player jumps on platforms rising from the ground, and avoiding the spikes, starts glitching before clicking a red orb, entering the drop.
*'''18-35%:''' The drop begins with an extremely tight wave sequence interchanging with a spider, cube, UFO, swing, cube, and ball. Solid structures rise from the bottom and hang on top, and the player needs to carefully manoeuvre through them, as size, gravity, and game-mode portals spawn in front. The atmosphere is trippy, with the music going completely bizarre, and colours changing lots of times per second.
*'''13-32%:''' The drop begins with an extremely tight wave section interchanging with a spider, cube, UFO, swing-copter, cube and ball. Solid structures rise from from the bottom and hang on the top, with player carefully maneouvring through them, as size, gravity and gamemode portals spawn infront. The atmosphere is trippy, with the music going completely bizzare, and colors changing lots of times per second.
*'''35-43%:''' The player is now a cube throughout this whole sequence. The level gets darker and shakier, with rapidly changing colours and decoration styles, which adds a lot of difficulty to precise jumps and orb inputs. Many spider orbs are present to move the player forward, and its size sometimes changes.
*'''32-41%:''' The player is now the cube throughout this whole section. The level gets darker and more shaky with rapidly changing colors and decoration styles, which adds a lot of difficulty to the precise jumps and orb inputs. A lot of spider orbs are present to move the cube forward, with its size sometimes changing.
*'''43-50%:''' The level brightens, and a smorgasbord of game-modes comes forward. This section is really glitchy, and the player must sometimes commit near-invisible jumps and orb inputs due to the intense 'static noise' in the background.
*'''41-50%:''' The level gets more bright, and a smorgasbord of gamemodes comes forward. This section is really glitchy, and the player must sometimes commit near-invisible jumps and orb inputs due to the intense 'static noise' in the background.
*'''50-62%:''' The drop ends, the music calms down and the speed decreases, but only for a while. As a cube, the player can take a breath, as most of the orb timings are fairly easy. The cube must jump from a red orb into a dash orb, and is quickly brought back to the drop following a brief 'face' jumpscare.
*'''50-56%:''' The drop ends, the music calms down and the speed decreases, but only for a while. As a cube, takes a breath, as most of the orb timings are fairly easy. The cube jumps from a red orb onto a dash portal, and is quickly brought back to the drop following a brief 'face' jumpscare.
*'''62-80%:''' This entire section is only at quadruple speed. Game-modes change as quickly as music beats, and the player is thrown into a very trippy, dark, and completely glitched decoration. The player must react very quickly, doing near-frame-perfect clicks every so often on the orbs, experiencing rapid shrinking and growing and gravity changes. From 70% onwards, the level is almost invisible, with darkness covering the gameplay section; then the level's name appears.
*'''56-75%:''' This entire section is only in quadruple speed. Gamemodes change as quickly as music beats, and the player is thrown into a very trippy, dark and completely glitched decoration. The player must react very quickly, doing near frame perfect clicks every so often on the orbs, experiencing rapid shrinking and growing and gravity changes. From 70% on the level is almost invisible, with darkness covering the gameplay section, and then, the level's name appears.
*'''80-100%:''' This section begins with a glitchy warped screen, before pushing the player through extremely tight wave and cube corridors. This section is very flashy, and could potentially cause epilepsy. The decoration is more stale and solid, with geometrical shapes creating structures, hazards and decorations. In the last cube sequence, almost every orb input is a difficult timing. Now, as a wave, the player must pass a shaking corridor of spikes; then a change of various game-modes happens, and as a cube, the player must hold down the dash orb before releasing on a red orb to pass a very difficult timing and beat the level.
*'''75-100%:''' The part starts with a glitchy warped screen, before pushing the player through extremely tight wave and cube corridors. This section is very flashy, and could potentially cause epilepsy. The decoration is more stale and solid, with geometrical shapes creating structures, hazards and decorations. In the last cube, almost every orb input is a difficult frame window, and the wave must pass a shaking corridor of spikes, then a change of various gamemodes happen, and as a cube, player holds down the dash orb before releasing on a red orb to pass a very difficult timing, and beat the level.
 
==Gameplay==
{{VC|1IAq4Ic2Jwg}}
 
==First 10 victors==
{| class="wikitable"
!Victor #
!Player
!Date Completed
!Total Attempts
!Furthest Fail
!Video
|-
|'''Verifier'''
|'''McCoCo'''
|31 August 2025
|128,262
|?
|[https://www.youtube.com/watch?v=DROMiCc2ZRM YouTube]
|-
|1
|Abdieldevil
|18 December 2025
|~19,000
|92%
|[https://www.youtube.com/watch?v=7rARoi0xKD0 YouTube]
|-
|2
|Duv
|27 December 2025
|~48,000
|96%
|[https://www.youtube.com/watch?v=YXsbBLpxhH8 YouTube]
|-
|3
|naro
|4 January 2026
|~29,800
|89%
|[https://www.youtube.com/watch?v=D0DhiKXeGXA YouTube]
|-
|4
|Kaza
|1 February 2026
|?
|97%
|[https://www.youtube.com/watch?v=TNT7mD06zXY YouTube]
|-
|5
|Amplitron
|6 February 2026
|63,267
|85%
|[https://www.youtube.com/watch?v=g9NSGZlpfgc YouTube]
|-
|6
|WaterBottle317
|12 February 2026
|?
|97%
|[https://www.youtube.com/watch?v=PSlV1T-r4EQ YouTube]
|-
|7
|[[Netermind]]
|15 February 2026
|?
|?
|[https://www.youtube.com/watch?v=r8h6sucIIV0 YouTube]
|-
|8
|Rain
|15 February 2026
|30,545
|93%
|[https://www.youtube.com/watch?v=jIEdigq8V5M YouTube]
|-
|9
|JohnLikesDiamond
|21 February 2026
|?
|95%
|[https://www.youtube.com/watch?v=rANsnDYVQz0 YouTube]
|-
|10
|Matthew
|28 February 2026
|32,345
|87%
|[https://www.youtube.com/watch?v=j2DUNQBHbDU YouTube]
|}


==Trivia==
==Trivia==
*CHIL was rated on 26 November 2026 and placed at #24 on the [[Demonlist (Pointercrate)|Demonlist]] on 26 December 2025, above [[Sakupen Circles (Diamond)|Sakupen Circles]] and below [[The Lightning Rod]].
*CHIL was placed at #24 on the [[Demonlist (Pointercrate)|Demonlist]] on 26 December 2025, above [[Sakupen Circles (Diamond)|Sakupen Circles]] and below [[The Lightning Rod]].
**This addition pushed [[The Golden]] into the Extended List and meow hard into the Legacy List.
**This addition to the pushed SARYYX NEVER CLEAR out of the Top 50, [[The Golden]] into the Extended List, and meow hard into the Legacy List.
*CHIL is currently the third-hardest fully-solo level, only behind [[Kyouki]] and The Lightning Rod.
**The party hat belonging to one of the penguins at the beginning of CHIL contains three barely-visible objects that were not placed by McCoco but by the player Axzyr during Spu7Nix's second GD Place event. Despite this, the level is still considered fully solo.
*McCoCo's verification of CHIL is not only a jump from NEUTRA but also his completed fifth Extreme Demon.
*The placement of [[Based After Based]] pushed CHIL out of the Top 25 of the Demonlist.


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
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