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| Latest revision | Your text | ||
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|objects = 23,595 | |objects = 23,595 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 236.6K | ||
|likes = 6K | |likes = 6K | ||
|rating = Featured | |rating = Featured | ||
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==Description== | ==Description== | ||
*'''0-17%:''' The level begins in a slow pace, featuring cube precisevely timing its jumps, then transitioning to a ship with convoluted straight-fly and up-and-down | *'''0-17%:''' The level begins in a slow pace, featuring cube precisevely timing its jumps, then transitioning to a ship with convoluted straight-fly and up-and-down maneuvers. Next comes a short ball section with a difficult wave, rapidly changing speeds and sizes, and this section ends with a ship beginning its transition to the drop. | ||
*'''17-40%:''' The drop starts, and the player has to manouver the wave, interrupted by a short cube break. The space is narrow, featuring gravity portals, and despite the slow pace of this section, it's still quite challenging. After the wave a long ship section is introduced, but with more frequent ball and cube breaks. The ship is composed of straight-fly and tight spaces with no margin for error. This section ends with three wave, cube and ship segments. | *'''17-40%:''' The drop starts, and the player has to manouver the wave, interrupted by a short cube break. The space is narrow, featuring gravity portals, and despite the slow pace of this section, it's still quite challenging. After the wave a long ship section is introduced, but with more frequent ball and cube breaks. The ship is composed of straight-fly and tight spaces with no margin for error. This section ends with three wave, cube and ship segments. | ||
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*'''52-61%:''' This section is characterized by a few cube clicks the player must execute, along with a couple more precise robot timings, and the last cube jump that introduces the player into the next part. | *'''52-61%:''' This section is characterized by a few cube clicks the player must execute, along with a couple more precise robot timings, and the last cube jump that introduces the player into the next part. | ||
*'''61-78%:''' In this section, the visibility is sharply limited, it is one of the most challenging in the level. The player turns into a slow wave that has to go through narrow spaces, turning into a slightly simpler ship but with complex | *'''61-78%:''' In this section, the visibility is sharply limited, it is one of the most challenging in the level. The player turns into a slow wave that has to go through narrow spaces, turning into a slightly simpler ship but with complex maneuvers. Then comes another wave and ship section, followed by a ball with demanding timing, and the same goes to spider that the player turns into. After all of that, the visibility returns to normal, and there are two cube jumps over triple spikes the player must make. | ||
*'''78-89%:''' This short section of the level features slow cube timing sections, wave with narrow space, and a dual portal that splits ship in two at the end. Now, only the last cube timing remains, after which the level's gameplay ends. | *'''78-89%:''' This short section of the level features slow cube timing sections, wave with narrow space, and a dual portal that splits ship in two at the end. Now, only the last cube timing remains, after which the level's gameplay ends. | ||