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|creator = Walroose (host and publisher) | |creator = Walroose (host and publisher) | ||
;Contributors | ;Contributors | ||
Isane, Zylenox, Acnologia, Tolstyh, Sedgehog, Cytokinesis, Chuckgamer1, HelpegasuS, CrankyTheHuman, ZeroSR, Voltrix, StarkyTheSalad, Yoonsr, Cryo, RealVet, Brittank88, CairoX, Zest, and Spectex | Isane, [[Zylenox]], Acnologia, Tolstyh, Sedgehog, Cytokinesis, Chuckgamer1, HelpegasuS, CrankyTheHuman, ZeroSR, Voltrix, StarkyTheSalad, Yoonsr, Cryo, RealVet, Brittank88, CairoX, Zest, and Spectex | ||
|verifier = Crazen | |verifier = Crazen | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
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|objects = 345,110 | |objects = 345,110 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 334.5K | ||
|likes = 11.6K | |likes = 11.6K | ||
|rating = Featured | |rating = Featured | ||
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|musicid = 462681 | |musicid = 462681 | ||
}} | }} | ||
'''Calculator Core''' is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level hosted by Walroose, verified by Crazen | '''Calculator Core''' is a [[Update 2.1|2.1]] Extreme Demon mega-collaboration level hosted by Walroose, verified by Crazen. It is a rebirth and extension of [[Artificial Ideology]]. In Walroose's words, it was 'designed to capture the feeling of the old level, while still being detailed and visually pleasing'. | ||
==History== | ==History== | ||
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==Description== | ==Description== | ||
*'''0-3% (Isane):''' Calculator Core begins with a half-speed cube section with confusing obstacles, with many fake orbs and gravity portals. The player must | *'''0-3% (Isane):''' Calculator Core begins with a half-speed cube section with confusing obstacles, with many fake orbs and gravity portals. The player must memorise which orbs to touch and not to touch. Next, the player enters a mini-ball section with difficult timings, then switches to a normal-sized ball dual with difficult timings that requires the player to time it right when the ball is nearly over the edge of the platform. | ||
*'''3-5% (Zylenox):''' Then, the player enters a difficult wave section with tight spaces and bright pulsing air decoration with very detailed blocks. | *'''3-5% ([[Zylenox]]):''' Then, the player enters a difficult wave section with tight spaces and bright pulsing air decoration with very detailed blocks. | ||
*'''5-7% (Walroose)''' Afterwards, the player changes into another dual-ball section with hard timings. It changes into a very tight wave segment and a ship sequence, which requires precise straight-fly as the spikes slowly close in on the player. | *'''5-7% (Walroose)''' Afterwards, the player changes into another dual-ball section with hard timings. It changes into a very tight wave segment and a ship sequence, which requires precise straight-fly as the spikes slowly close in on the player. | ||
*'''7-10% (Acnologia):''' This consists of a robot section with many timed jumps with many spinning gears that are difficult to see through the dark. | *'''7-10% (Acnologia):''' This consists of a robot section with many timed jumps with many spinning gears that are difficult to see through the dark. | ||
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*'''48-51% (Voltrix):''' Voltrix's part is very vibrant and bright, and many people regard it as one of the best-looking parts in the level. First, the player starts as a quadruple-speed UFO with frequently changing gravity, which then transitions into a wave-spamming segment. It briefly returns to normal speed, then back to quadruple speed as the wave transitions into a ship with gravity changes that sync with the music. | *'''48-51% (Voltrix):''' Voltrix's part is very vibrant and bright, and many people regard it as one of the best-looking parts in the level. First, the player starts as a quadruple-speed UFO with frequently changing gravity, which then transitions into a wave-spamming segment. It briefly returns to normal speed, then back to quadruple speed as the wave transitions into a ship with gravity changes that sync with the music. | ||
*'''51-59% (StarkyTheSalad + Yoonsr):''' StarkyTheSalad and Yoonsr participated in the same part. It is the longest part of the level, and the way Starky and Yoonsr ordered their parts is Starky > Yoonsr > Starky > Yoonsr. It starts with a dual-ball with asymmetrical timings, which then transitions into a dual-spider. The dual-spider then goes into a single spider with some hard timings, followed by a short robot timing. The robot transitions into a wave, then into a dual-mini-cube, then into a ship, and finally into a UFO, where the player has to spam to reach the top in time to avoid obstacles. | *'''51-59% (StarkyTheSalad + Yoonsr):''' StarkyTheSalad and Yoonsr participated in the same part. It is the longest part of the level, and the way Starky and Yoonsr ordered their parts is Starky > Yoonsr > Starky > Yoonsr. It starts with a dual-ball with asymmetrical timings, which then transitions into a dual-spider. The dual-spider then goes into a single spider with some hard timings, followed by a short robot timing. The robot transitions into a wave, then into a dual-mini-cube, then into a ship, and finally into a UFO, where the player has to spam to reach the top in time to avoid obstacles. | ||
*'''59-64% (Cryo):''' This part is one of the calmer parts. It starts as a mini-cube with some orb timings, which then goes into a mini-ship with precise flying. It then goes into a mini-cube with a jump that resembles a triple-spike timing, then into a dash orb that takes the player into a long robot section. The robot section has many timings that | *'''59-64% (Cryo):''' This part is one of the calmer parts. It starts as a mini-cube with some orb timings, which then goes into a mini-ship with precise flying. It then goes into a mini-cube with a jump that resembles a triple-spike timing, then into a dash orb that takes the player into a long robot section. The robot section has many timings that utilise orbs and gravity changes. Some of these timings are very tough, so even though it is a calmer section, the player still needs to be on their toes. | ||
*'''64-68% (Xaren):''' This next part is almost entirely a dual section. It starts as a dual-cube, with the top cube having to hit a pink orb while the bottom cube is suspended in the air. Next, the top becomes a UFO, and the bottom becomes a ball, requiring a few timed inputs before the top enters a ship the player has to control while also controlling the ball. Next, it goes into a very small straight-fly section, which goes into a dual with a ship and a cube. Both the ship and cube have to hit a yellow orb, making the ship go down into a straight-flying section while the cube goes upwards to land on some platforms. The ship continues straight-flying until it becomes a wave, and the bottom becomes a spider. After two timings where the wave has to release the button at the right time, it transitions into the next part. | *'''64-68% (Xaren):''' This next part is almost entirely a dual section. It starts as a dual-cube, with the top cube having to hit a pink orb while the bottom cube is suspended in the air. Next, the top becomes a UFO, and the bottom becomes a ball, requiring a few timed inputs before the top enters a ship the player has to control while also controlling the ball. Next, it goes into a very small straight-fly section, which goes into a dual with a ship and a cube. Both the ship and cube have to hit a yellow orb, making the ship go down into a straight-flying section while the cube goes upwards to land on some platforms. The ship continues straight-flying until it becomes a wave, and the bottom becomes a spider. After two timings where the wave has to release the button at the right time, it transitions into the next part. | ||
*'''68-71% (Sheep):''' This part is during the build-up to the third and final drop of the level, and is entirely a wave section. It starts as a quadruple-speed mini-wave that requires lots of button presses to avoid obstacles, then transitions to a normal wave, then back into a mini-wave with more fast button pressing. Then it transitions to an auto cube, and the player must prepare for the third drop. | *'''68-71% (Sheep):''' This part is during the build-up to the third and final drop of the level, and is entirely a wave section. It starts as a quadruple-speed mini-wave that requires lots of button presses to avoid obstacles, then transitions to a normal wave, then back into a mini-wave with more fast button pressing. Then it transitions to an auto cube, and the player must prepare for the third drop. | ||
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==Videos== | ==Videos== | ||
{{VC | {{VC|bOFleJ29wgM | ||
|cpt1 | |cpt1 = Unnerfed version | ||
}} | }} | ||