Can't Let Go: Difference between revisions
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Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle. | Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle. | ||
== | == Secret Coins == | ||
== Trivia == | |||
* The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut. | * The location of the first [[Secret Coins|secret coin]] acts as a safer shortcut. | ||
* Can't Let Go can be beaten in 01:23 without dying. | * Can't Let Go can be beaten in 01:23 without dying. | ||
Revision as of 21:49, 8 November 2014
Template:Infobox levelCan't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level in both Geometry Dash and Geometry Dash Lite. It is the first of many levels to be rated insane.
Description
Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.
Secret Coins
Trivia
- The location of the first secret coin acts as a safer shortcut.
- Can't Let Go can be beaten in 01:23 without dying.
Gallery
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First coin.
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Second coin.
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Third coin.