Can't Let Go: Difference between revisions
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==Level information== | ==Level information== | ||
Can't Let Go is much harder than the first five levels, and since it's marked Insane, one would expect more of a challenge. Hard jumps and numerous traps lay throughout this level, making it live up to its Insane difficulty label. | Can't Let Go is much harder than the first five levels, and since it's marked Insane, one would expect more of a challenge. Hard jumps and numerous traps lay throughout this level, making it live up to its Insane difficulty label. Can't Let Go doesn't introduce new stuff. | ||
==Trivia== | ==Trivia== | ||
* The first [[Secret Coins|secret coin]] acts as a shortcut. | * The first [[Secret Coins|secret coin]] acts as a shortcut. | ||
* The same applies with the third coin, but it is harder to get to. | * The same applies with the third coin, but it is harder to get to. | ||
* This level may take days or even weeks to beat on normal mode. | * This level may take days or even weeks to beat on normal mode. | ||
[[File:Geometry Dash Can't Let Go.jpg|thumb|201x201px|Can't Let Go is the first Insane level, as Base After Base is Harder.]] | |||
[[Category:Levels]] | [[Category:Levels]] | ||
Revision as of 03:24, 6 August 2014
Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level of Geometry Dash and the first Insane level. Along with Jumper, Time Machine, Cycles, xStep, Clutterfunk, Theory of Everything, Electrodynamix and Electroman Adventures (Android version), it is marked Insane.
Level information
Can't Let Go is much harder than the first five levels, and since it's marked Insane, one would expect more of a challenge. Hard jumps and numerous traps lay throughout this level, making it live up to its Insane difficulty label. Can't Let Go doesn't introduce new stuff.
Trivia
- The first secret coin acts as a shortcut.
- The same applies with the third coin, but it is harder to get to.
- This level may take days or even weeks to beat on normal mode.