Can't Let Go: Difference between revisions

From Geometry Dash Expanded Wiki
Jump to navigation Jump to search
mNo edit summary
Line 13: Line 13:
|precededby = [[Base After Base]]
|precededby = [[Base After Base]]
|followedby = [[Jumper]]}}
|followedby = [[Jumper]]}}
'''Can't Let Go''' (spelled ''Cant Let Go'' in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.
'''Can't Let Go''' (spelled ''Cant Let Go'' in the level selection screen) is the sixth level in both [[Geometry Dash]] and [[Geometry Dash Lite]]. It is the first of many levels to be rated insane.
== Description ==
== Description ==
Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.
Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.

Revision as of 21:59, 8 November 2014

Template:Infobox level Can't Let Go (spelled Cant Let Go in the level selection screen) is the sixth level in both Geometry Dash and Geometry Dash Lite. It is the first of many levels to be rated insane.

Description

Can't Let Go is considerably more difficult than the first five levels. The first cube sequence is requires greater precision needed to execute jumps through tight spike arrangements, as well as a couple of deceiving jump rings. The second half of the sequence abruptly drops the player into a rapid sliding and jumping section that lasts for a while. Following is a ship sequence of mild difficulty, although it is possible to collide with the exit passage that sticks inwards. A tough antigravity sequence with the cube - now involving jump rings - marks the hardest challenge encountered up until this point. Normal gravity is restored towards the end with a few tricky jumps to tackle.

Secret Coins

  • The first secret coin is after the second yellow jump pad and before the speech (THREE!). After you pass the pad and spike ramp: from the spiked platform, jump up twice and you will drop to the secret coin and then continue to the normal path.
  • The second coin is on the ship sequence. Fly through the platforms, then fly to the top of the spike platform.

Trivia

  • The location of the first secret coin acts as a safer shortcut.
  • Can't Let Go can be beaten in 01:23 without dying.