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==Description== Cataclysm depicts a red-and-black 'hell' theme, with an emphasis on ship and wave gameplay. *'''0-6%:''' A half-speed cube sequence opens the level at a forgiving pace, introducing fake orbs and simple timings to ease in with the level. *'''6-15%:''' A double-speed wave sequence follows, featuring tight spaces, multiple size-change portals, and irregular timings. *'''15-19%:''' An auto sequence briefly transitions into a cube sequence with a single orb, with 'Cataclysm' and 'ggb0y' flashing on-screen. *'''19-25%:''' A triple-speed ship sequence with numerous invisible size portals and gravity portals. Very light inputs and careful transition control are required throughout. *'''25-27%:''' A mini-wave at half-speed, followed by a brief normal-size transition, with partial vision obstruction from the background. *'''27-36%:''' A double-speed ball sequence demanding precise timing and spamming, settling into a half-speed segment with tight spaces and occasional speed changes. *'''36-40%:''' A double-speed UFO sequence packed with orbs, gravity portals, and tight spaces with awkward timings. *'''40-43%:''' A normal-speed ship sequence requiring precise straight-flying, with a mini and gravity portal mid-sequence, concluding with orb hits inside gravity portals. *'''43-52%:''' The ship transitions into a triple-speed cube sequence demanding precise timing, followed by a half-speed mini-cube segment that primarily rewards spamming. *'''52-63%:''' A dark sequence with intermittent flashing obstacles. Opens with a ball requiring spamming and precise timing, cycling through a mini-UFO, ball, mini-ship, and brief mini-cube jump before a short ball sequence closes it out. *'''63-75%:''' A difficult mirrored half-speed ship sequence with precise straight-flying and tight mini-ship navigation midway. The ship normalizes shortly before entering a dual sequence with tighter spaces and straight-flying, ending on a final straight-fly. *'''75-84%:''' A tight, yet rather easy half-speed wave sequence, demanding nerve control and precision. *'''84-87%:''' A short robot sequence offering brief respite, with simple orb jumps before the final stretch. *'''87-90%:''' The final ship sequence passes through the iconic 'GBOY' area, with messages reading 'U NEED TO REST...' and 'GG' lining the walls, closing on one last straight-fly. *'''90-100%:''' A hall of fame displays the players who conquered Cataclysm before the update, alongside Ggb0y's admission to hacking, an apology, and gratitude to Riot. This sequence is the level's quiet and honest farewell.
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