Editing Cataclysm

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 19: Line 19:
  |musicid    = 467339
  |musicid    = 467339
}}
}}
'''Cataclysm''' (commonly abbreviated as '''Cata''') is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon level created and hack-verified by [[Ggb0y]], published on 2 January 2015. It is a hell-themed level with an exclusively red, orange, and black colour palette. It was later buffed in [[Update 2.0]] and verified by [[Riot]] in an update on 15 January 2016. Upon its release, Cataclysm was featured and instantly became the [[Demonlist Top 1 Levels|hardest Demon level]] in [[Geometry Dash]], historically tied with [[ICE Carbon Diablo X]]. The level received acclaim for its difficulty and design, and it was credited with popularizing the red-and-black hell theme in Extreme Demon levels.  
'''Cataclysm''' (commonly abbreviated as '''Cata''') is a [[Update 1.9|1.9]]/[[Update 2.0|2.0]] Extreme Demon level created and hack-verified by [[Ggb0y]], published on 2 January 2015. It is a hell-themed level with an exclusively red, orange, and black colour palette. It was later buffed in [[Update 2.0]] and verified by [[Riot]] in an update on 15 January 2016. Upon its release, Cataclysm was featured and instantly became the [[Demonlist Top 1 Levels|hardest Demon level]] in [[Geometry Dash]], historically tied with [[ICE Carbon Diablo X]]. The level received acclaim for its difficulty and design, and it was credited with popularising the red-and-black hell theme in Extreme Demon levels.  


Cataclysm remains the second most-downloaded and liked Extreme Demon in the game<ref>https://gdbrowser.com/search/*?diff=-2&demonFilter=5</ref> and one of the most popular and influential levels of all time, with its creation widely considered a turning point in the game's history.<ref>https://www.youtube.com/watch?v=-jsajdpqWro</ref><ref>https://twitter.com/today_gd/status/1730369240711221404</ref> It is the first instalment of the 'Apocalyptic Trilogy' of hell-themed Extreme Demon levels, preceding [[Bloodbath]] and [[aftermath]].
Cataclysm remains the second most-downloaded and liked Extreme Demon in the game<ref>https://gdbrowser.com/search/*?diff=-2&demonFilter=5</ref> and one of the most popular and influential levels of all time, with its creation widely considered a turning point in the game's history.<ref>https://www.youtube.com/watch?v=-jsajdpqWro</ref><ref>https://twitter.com/today_gd/status/1730369240711221404</ref> It is the first instalment of the 'Apocalyptic Trilogy' of hell-themed Extreme Demon levels, preceding [[Bloodbath]] and [[aftermath]].
Line 49: Line 49:
*'''43-52%:''' The ship transitions into a triple-speed cube sequence demanding precise timing, followed by a half-speed mini-cube segment that primarily rewards spamming.
*'''43-52%:''' The ship transitions into a triple-speed cube sequence demanding precise timing, followed by a half-speed mini-cube segment that primarily rewards spamming.
*'''52-63%:''' A dark sequence with intermittent flashing obstacles. Opens with a ball requiring spamming and precise timing, cycling through a mini-UFO, ball, mini-ship, and brief mini-cube jump before a short ball sequence closes it out.
*'''52-63%:''' A dark sequence with intermittent flashing obstacles. Opens with a ball requiring spamming and precise timing, cycling through a mini-UFO, ball, mini-ship, and brief mini-cube jump before a short ball sequence closes it out.
*'''63-75%:''' A difficult mirrored half-speed ship sequence with precise straight-flying and tight mini-ship navigation midway. The ship normalizes shortly before entering a dual sequence with tighter spaces and straight-flying, ending on a final straight-fly.
*'''63-75%:''' A difficult mirrored half-speed ship sequence with precise straight-flying and tight mini-ship navigation midway. The ship normalises shortly before entering a dual sequence with tighter spaces and straight-flying, ending on a final straight-fly.
*'''75-84%:''' A tight, yet rather easy half-speed wave sequence, demanding nerve control and precision.
*'''75-84%:''' A tight, yet rather easy half-speed wave sequence, demanding nerve control and precision.
*'''84-87%:''' A short robot sequence offering brief respite, with simple orb jumps before the final stretch.
*'''84-87%:''' A short robot sequence offering brief respite, with simple orb jumps before the final stretch.
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)