Chamber of Time: Difference between revisions

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{{Quality}}
[[File:ChamberOfTime.png|right|270px]]
[[File:SecretLoop03.mp3|right|270px]]
The '''Chamber of Time''' is a room of [[Geometry Dash]], being introduced in [[Update 2.1]]. It is located through a door by the 'ground' in the centre of the ''Coming Soon'' screen of the main level slider, but is hidden until the orange lock in the [[Basement]] has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the ''Master Emblem'' has been purchased from the [[Secret Shop]], after which the Chamber of Time can be accessed.
==Description==
The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the ''Gatekeeper''. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, [[Icon Kit]] rewards and associated [[achievements]] can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.
{{Togglebox
|header = Rewards
|body  = Enter the codes stated as captions to unlock the respective rewards.
<gallery>
Cube089.png|'silence'
Cube090.png|'hunger'
Cube091.png|'darkness'
Wave023.png|'volcano'
Colour038.png|[secondary]<br>'river'
Spider026.png|'backontrack'
Robot046.png|'givemehelper'
OrangeKey.png|Found in the initial chest
</gallery>
}}
==Trivia==
{{Togglebox
|header = General responses
|body  = Pressing the button without having entered anything will cycle through ordered responses and will repeat upon reaching the end.
#Why have I been awoken?
#Leave this place
#You are not welcome here
#None shall pass
#You test my patience
#...
#How long will you keep this up?
#Don't you have other things to do?
#...
#Gah I can't stand this anymore!
#The smell, it's killing me
#Can you smell it?
#Chicken, burning chicken
#El pollo ardiente... [translates to 'the burning chicken']
#Ok, playtime is over
#Tick tock
#Time is running out
#...
#Really? Still here?
#This is my first conversation in 1000 years
#Not what I was hoping for...
}}
{{Togglebox
|header = Hints
|body  = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
*<font color="green">My thunder comes before my lightning</font>
**<font color="green">My lightning comes before my rain</font>
**<font color="green">My rain dries up all the land it touches</font>
**<font color="green">What am I?</font> (relating to ''volcano'')
*<font color="green">I hide behind rocks and rills</font>
**<font color="green">under the mountains and hills</font>
**<font color="green">I cannot be seen or felt</font>
**<font color="green">nor heard or smelt</font>
**<font color="green">the more I am the less you see</font>
**<font color="green">what am I?</font> (relating to ''darkness'')
*<font color="green">Shh, quiet!</font>
**<font color="green">Can you feel it closing in?</font>
**<font color="green">Shadows creep where it begins</font>
**<font color="green">Speak its name and it is gone</font>
**<font color="green">from every moment dusk till dawn</font> (relating to ''silence'')
*<font color="green">What always runs, but never walks</font>
**<font color="green">Often murmurs, never talks</font>
**<font color="green">Has a bed, but never sleeps</font>
**<font color="green">Has a mouth, but never eats?</font> (relating to ''river'')
*<font color="green">The less you consume</font>
**<font color="green">the stronger I become</font>
**<font color="green">wait too long</font>
**<font color="green">and death will come</font>
**<font color="green">What am I?</font> (relating to ''hunger'')
*<font color="green">Legend tells of a level so hard no one can beat it</font>
**<font color="green">Anything harder than it is impossible</font>
**<font color="green">Don't even get me started</font> (relating to ''backontrack'')
*<font color="green">Good levels are hard to find sometimes</font>
**<font color="green">Wish I had someone who could find them for me</font>
**<font color="green">...</font>
**<font color="green">Forget it...</font> (relating to ''givemehelper'')
}}
{{Togglebox
|header = Responses to correct codes
|body  = Entering a correct code will return a specific response. After doing so, the response will not be returned again.
*<font color="cyan">Hot answer, well done</font> (volcano)
*<font color="cyan">Impressive</font> (darkness)
*<font color="cyan">Something you always ruin...</font> (silence)
*<font color="cyan">Be like water my friend</font> (river)
*<font color="cyan">A pizza would be nice</font> (hunger)
*<font color="cyan">That's some skill</font> (backontrack)
*<font color="cyan">Is that even a real thing...</font> (givemehelper)
}}
{{Togglebox
|header = Responses to incorrect codes
|body  = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
#<font color="orange">How about no?</font>
#<font color="orange">[player's username], please give up...</font>
#<font color="orange">Error, error. Bad answers.</font>
#<font color="orange">Failure</font>
#<font color="orange">May I suggest thinking?</font>
#<font color="orange">WRONG</font>
#<font color="orange">You're hopeless...</font>
#<font color="orange">Really, still here?</font>
#<font color="orange">What kind of name is [player's username] anyway?</font>
#<font color="orange">No, just no</font>
#<font color="orange">Swing and a miss!</font>
#<font color="orange">I told you, it wont work...</font>
#<font color="orange">Door is now open. Oh wait, no it's not.</font>
#<font color="orange">Is that actually your guess?</font>
#<font color="orange">Go home [player's username].</font>
#<font color="orange">Nope</font>
#<font color="orange">Give up, please</font>
#<font color="orange">Door is still locked</font>
#<font color="orange">That tickles!</font>
#<font color="orange">Try harder please</font>
#<font color="orange">Don't make me angry</font>
#<font color="orange">You won't like me when im angry...</font>
#<font color="orange">Oh no, you just unlocked... NOTHING</font>
#<font color="orange">Only 3 attempts left!</font>
#<font color="orange">Only 2 attempts left!</font>
#<font color="orange">LAST ATTEMPT!</font>
#<font color="orange">Just kidding, unlimited attempts</font>
#<font color="orange">Maybe you should do something else?</font>
#<font color="orange">This is getting ridiculus...</font> [sic]
#<font color="orange">Go collect some stars</font>
}}
{{Togglebox
|header = Introductory dialogue
|body  =
Upon locating the door to the Chamber of Time:
*Who disturbs my slumber?
**<font color="blue">RubRub</font> is that you? I cannot see in this light.
**Show me the <font color="purple">Master Emblem</font>, and I will let you pass.
After obtaining the Master Emblem and returning to the door:
*The <font color="purple">Master Emblem</font>!
**Lord <font color="blue">RubRub</font>, I will open the gate for you.
**Please, come in.
Upon entering the Chamber of Time:
*Wait, you are not <font color="blue">RubRub</font>...
**You seem to be skilled in the art of <font color="orange">deception</font>...
**But it does not matter, your <font color="blue">trickery</font> ends here.
**<font color="red">Leave now, before you cause more problems...</font>
}}
{{Togglebox
|header = References
|body  = <nowiki />
*"backontrack" refers to the second level of the game, [[Back On Track]], "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
*"givemehelper" references 'mod helpers', an unofficial term for those that regularly assist [[User Accounts#Moderators|level moderators]] in finding [[User Levels|user levels]] to submit for star ratings. 
}}
==Gallery==
<gallery>
GatekeeperDialogue01.png
GatekeeperDialogue02.png
</gallery>
[[Category:Rooms]]
[[Category:Rooms]]
[[de:Zeitkammer]]
[[de:Zeitkammer]]
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[[ru:Комната времени]]
[[ru:Комната времени]]
[[uk:Кімната часу]]
[[uk:Кімната часу]]
El bauty se la come

Revision as of 14:24, 1 March 2024

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The Chamber of Time is a room of Geometry Dash, being introduced in Update 2.1. It is located through a door by the 'ground' in the centre of the Coming Soon screen of the main level slider, but is hidden until the orange lock in the Basement has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the Master Emblem has been purchased from the Secret Shop, after which the Chamber of Time can be accessed.

Description

The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the Gatekeeper. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, Icon Kit rewards and associated achievements can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.

Rewards

Enter the codes stated as captions to unlock the respective rewards.

Trivia

General responses

Pressing the button without having entered anything will cycle through ordered responses and will repeat upon reaching the end.
  1. Why have I been awoken?
  2. Leave this place
  3. You are not welcome here
  4. None shall pass
  5. You test my patience
  6. ...
  7. How long will you keep this up?
  8. Don't you have other things to do?
  9. ...
  10. Gah I can't stand this anymore!
  11. The smell, it's killing me
  12. Can you smell it?
  13. Chicken, burning chicken
  14. El pollo ardiente... [translates to 'the burning chicken']
  15. Ok, playtime is over
  16. Tick tock
  17. Time is running out
  18. ...
  19. Really? Still here?
  20. This is my first conversation in 1000 years
  21. Not what I was hoping for...

Hints

A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
  • My thunder comes before my lightning
    • My lightning comes before my rain
    • My rain dries up all the land it touches
    • What am I? (relating to volcano)
  • I hide behind rocks and rills
    • under the mountains and hills
    • I cannot be seen or felt
    • nor heard or smelt
    • the more I am the less you see
    • what am I? (relating to darkness)
  • Shh, quiet!
    • Can you feel it closing in?
    • Shadows creep where it begins
    • Speak its name and it is gone
    • from every moment dusk till dawn (relating to silence)
  • What always runs, but never walks
    • Often murmurs, never talks
    • Has a bed, but never sleeps
    • Has a mouth, but never eats? (relating to river)
  • The less you consume
    • the stronger I become
    • wait too long
    • and death will come
    • What am I? (relating to hunger)
  • Legend tells of a level so hard no one can beat it
    • Anything harder than it is impossible
    • Don't even get me started (relating to backontrack)
  • Good levels are hard to find sometimes
    • Wish I had someone who could find them for me
    • ...
    • Forget it... (relating to givemehelper)

Responses to correct codes

Entering a correct code will return a specific response. After doing so, the response will not be returned again.
  • Hot answer, well done (volcano)
  • Impressive (darkness)
  • Something you always ruin... (silence)
  • Be like water my friend (river)
  • A pizza would be nice (hunger)
  • That's some skill (backontrack)
  • Is that even a real thing... (givemehelper)

Responses to incorrect codes

Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
  1. How about no?
  2. [player's username], please give up...
  3. Error, error. Bad answers.
  4. Failure
  5. May I suggest thinking?
  6. WRONG
  7. You're hopeless...
  8. Really, still here?
  9. What kind of name is [player's username] anyway?
  10. No, just no
  11. Swing and a miss!
  12. I told you, it wont work...
  13. Door is now open. Oh wait, no it's not.
  14. Is that actually your guess?
  15. Go home [player's username].
  16. Nope
  17. Give up, please
  18. Door is still locked
  19. That tickles!
  20. Try harder please
  21. Don't make me angry
  22. You won't like me when im angry...
  23. Oh no, you just unlocked... NOTHING
  24. Only 3 attempts left!
  25. Only 2 attempts left!
  26. LAST ATTEMPT!
  27. Just kidding, unlimited attempts
  28. Maybe you should do something else?
  29. This is getting ridiculus... [sic]
  30. Go collect some stars

Introductory dialogue

Upon locating the door to the Chamber of Time:
  • Who disturbs my slumber?
    • RubRub is that you? I cannot see in this light.
    • Show me the Master Emblem, and I will let you pass.

After obtaining the Master Emblem and returning to the door:

  • The Master Emblem!
    • Lord RubRub, I will open the gate for you.
    • Please, come in.

Upon entering the Chamber of Time:

  • Wait, you are not RubRub...
    • You seem to be skilled in the art of deception...
    • But it does not matter, your trickery ends here.
    • Leave now, before you cause more problems...

References

  • "backontrack" refers to the second level of the game, Back On Track, "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
  • "givemehelper" references 'mod helpers', an unofficial term for those that regularly assist level moderators in finding user levels to submit for star ratings.

de:Zeitkammer es:Vault fr:Chambre du Temps pl:Chamber of Time pt-br:Câmara do Tempo ru:Комната времени uk:Кімната часу