Chamber of Time: Difference between revisions

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  |header = Hints
  |header = Hints
  |body  = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
  |body  = A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
*<font color="lime">My thunder comes before my lightning</font>
*<span style="color:lime">My thunder comes before my lightning</span>
**<font color="lime">My lightning comes before my rain</font>
**<span style="color:lime">My lightning comes before my rain</span>
**<font color="lime">My rain dries up all the land it touches</font>
**<span style="color:lime">My rain dries up all the land it touches</span>
**<font color="lime">What am I?</font> (relating to ''volcano'')
**<span style="color:lime">What am I?</span> (relating to ''volcano'')
*<font color="lime">I hide behind rocks and rills</font>
*<span style="color:lime">I hide behind rocks and rills</span>
**<font color="lime">under the mountains and hills</font>
**<span style="color:lime">under the mountains and hills</span>
**<font color="lime">I cannot be seen or felt</font>
**<span style="color:lime">I cannot be seen or felt</span>
**<font color="lime">nor heard or smelt</font>
**<span style="color:lime">nor heard or smelt</span>
**<font color="lime">the more I am the less you see</font>
**<span style="color:lime">the more I am the less you see</span>
**<font color="lime">what am I?</font> (relating to ''darkness'')
**<span style="color:lime">what am I?</span> (relating to ''darkness'')
*<font color="lime">Shh, quiet!</font>
*<span style="color:lime">Shh, quiet!</span>
**<font color="lime">Can you feel it closing in?</font>
**<span style="color:lime">Can you feel it closing in?</span>
**<font color="lime">Shadows creep where it begins</font>
**<span style="color:lime">Shadows creep where it begins</span>
**<font color="lime">Speak its name and it is gone</font>
**<span style="color:lime">Speak its name and it is gone</span>
**<font color="lime">from every moment dusk till dawn</font> (relating to ''silence'')
**<span style="color:lime">from every moment dusk till dawn</span> (relating to ''silence'')
*<font color="lime">What always runs, but never walks</font>
*<span style="color:lime">What always runs, but never walks</span>
**<font color="lime">Often murmurs, never talks</font>
**<span style="color:lime">Often murmurs, never talks</span>
**<font color="lime">Has a bed, but never sleeps</font>
**<span style="color:lime">Has a bed, but never sleeps</span>
**<font color="lime">Has a mouth, but never eats?</font> (relating to ''river'')
**<span style="color:lime">Has a mouth, but never eats?</span> (relating to ''river'')
*<font color="lime">The less you consume</font>
*<span style="color:lime">The less you consume</span>
**<font color="lime">the stronger I become</font>
**<span style="color:lime">the stronger I become</span>
**<font color="lime">wait too long</font>
**<span style="color:lime">wait too long</span>
**<font color="lime">and death will come</font>
**<span style="color:lime">and death will come</span>
**<font color="lime">What am I?</font> (relating to ''hunger'')
**<span style="color:lime">What am I?</span> (relating to ''hunger'')
*<font color="lime">Legend tells of a level so hard no one can beat it</font>
*<span style="color:lime">Legend tells of a level so hard no one can beat it</span>
**<font color="lime">Anything harder than it is impossible</font>
**<span style="color:lime">Anything harder than it is impossible</span>
**<font color="lime">Don't even get me started</font> (relating to ''backontrack'')
**<span style="color:lime">Don't even get me started</span> (relating to ''backontrack'')
*<font color="lime">Good levels are hard to find sometimes</font>
*<span style="color:lime">Good levels are hard to find sometimes</span>
**<font color="lime">Wish I had someone who could find them for me</font>
**<span style="color:lime">Wish I had someone who could find them for me</span>
**<font color="lime">...</font>
**<span style="color:lime">...</span>
**<font color="lime">Forget it...</font> (relating to ''givemehelper'')
**<span style="color:lime">Forget it...</span> (relating to ''givemehelper'')
}}
}}
{{Togglebox
{{Togglebox
  |header = Responses to correct codes
  |header = Responses to correct codes
  |body  = Entering a correct code will return a specific response. After doing so, the response will not be returned again.
  |body  = Entering a correct code will return a specific response. After doing so, the response will not be returned again.
*<font color="cyan">Hot answer, well done</font> (volcano)
*<span style="color:cyan">Hot answer, well done</span> (volcano)
*<font color="cyan">Impressive</font> (darkness)
*<span style="color:cyan">Impressive</span> (darkness)
*<font color="cyan">Something you always ruin...</font> (silence)
*<span style="color:cyan">Something you always ruin...</span> (silence)
*<font color="cyan">Be like water my friend</font> (river)
*<span style="color:cyan">Be like water my friend</span> (river)
*<font color="cyan">A pizza would be nice</font> (hunger)
*<span style="color:cyan">A pizza would be nice</span> (hunger)
*<font color="cyan">That's some skill</font> (backontrack)
*<span style="color:cyan">That's some skill</span> (backontrack)
*<font color="cyan">Is that even a real thing...</font> (givemehelper)
*<span style="color:cyan">Is that even a real thing...</span> (givemehelper)
}}
}}
{{Togglebox
{{Togglebox
  |header = Responses to incorrect codes
  |header = Responses to incorrect codes
  |body  = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
  |body  = Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
#<font color="orange">How about no?</font>
#<span style="color:orange">How about no?</span>
#<font color="orange">[player's username], please give up...</font>
#<span style="color:orange">[player's username], please give up...</span>
#<font color="orange">Error, error. Bad answers.</font>
#<span style="color:orange">Error, error. Bad answers.</span>
#<font color="orange">Failure</font>
#<span style="color:orange">Failure</span>
#<font color="orange">May I suggest thinking?</font>
#<span style="color:orange">May I suggest thinking?</span>
#<font color="orange">WRONG</font>
#<span style="color:orange">WRONG</span>
#<font color="orange">You're hopeless...</font>
#<span style="color:orange">You're hopeless...</span>
#<font color="orange">Really, still here?</font>
#<span style="color:orange">Really, still here?</span>
#<font color="orange">What kind of name is [player's username] anyway?</font>
#<span style="color:orange">What kind of name is [player's username] anyway?</span>
#<font color="orange">No, just no</font>
#<span style="color:orange">No, just no</span>
#<font color="orange">Swing and a miss!</font>
#<span style="color:orange">Swing and a miss!</span>
#<font color="orange">I told you, it wont work...</font>
#<span style="color:orange">I told you, it wont work...</span>
#<font color="orange">Door is now open. Oh wait, no it's not.</font>
#<span style="color:orange">Door is now open. Oh wait, no it's not.</span>
#<font color="orange">Is that actually your guess?</font>
#<span style="color:orange">Is that actually your guess?</span>
#<font color="orange">Go home [player's username].</font>
#<span style="color:orange">Go home [player's username].</span>
#<font color="orange">Nope</font>
#<span style="color:orange">Nope</span>
#<font color="orange">Give up, please</font>
#<span style="color:orange">Give up, please</span>
#<font color="orange">Door is still locked</font>
#<span style="color:orange">Door is still locked</span>
#<font color="orange">That tickles!</font>
#<span style="color:orange">That tickles!</span>
#<font color="orange">Try harder please</font>
#<span style="color:orange">Try harder please</span>
#<font color="orange">Don't make me angry</font>
#<span style="color:orange">Don't make me angry</span>
#<font color="orange">You won't like me when im angry...</font>
#<span style="color:orange">You won't like me when im angry...</span>
#<font color="orange">Oh no, you just unlocked... NOTHING</font>
#<span style="color:orange">Oh no, you just unlocked... NOTHING</span>
#<font color="orange">Only 3 attempts left!</font>
#<span style="color:orange">Only 3 attempts left!</span>
#<font color="orange">Only 2 attempts left!</font>
#<span style="color:orange">Only 2 attempts left!</span>
#<font color="orange">LAST ATTEMPT!</font>
#<span style="color:orange">LAST ATTEMPT!</span>
#<font color="orange">Just kidding, unlimited attempts</font>
#<span style="color:orange">Just kidding, unlimited attempts</span>
#<font color="orange">Maybe you should do something else?</font>
#<span style="color:orange">Maybe you should do something else?</span>
#<font color="orange">This is getting ridiculus...</font> [sic]
#<span style="color:orange">This is getting ridiculus...</span> [sic]
#<font color="orange">Go collect some stars</font>
#<span style="color:orange">Go collect some stars</span>
}}
}}
{{Togglebox
{{Togglebox
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Upon locating the door to the Chamber of Time:
Upon locating the door to the Chamber of Time:
*Who disturbs my slumber?
*Who disturbs my slumber?
**<font color="deepskyblue">RubRub</font> is that you? I cannot see in this light.
**<span style="color:deepskyblue">RubRub</span> is that you? I cannot see in this light.
**Show me the <font color="mediumorchid">Master Emblem</font>, and I will let you pass.
**Show me the <span style="color:mediumorchid">Master Emblem</span>, and I will let you pass.
After obtaining the Master Emblem and returning to the door:
After obtaining the Master Emblem and returning to the door:
*The <font color="mediumorchid">Master Emblem</font>!
*The <span style="color:mediumorchid">Master Emblem</span>!
**Lord <font color="deepskyblue">RubRub</font>, I will open the gate for you.
**Lord <span style="color:deepskyblue">RubRub</span>, I will open the gate for you.
**Please, come in.
**Please, come in.
Upon entering the Chamber of Time:
Upon entering the Chamber of Time:
*Wait, you are not <font color="deepskyblue">RubRub</font>...
*Wait, you are not <span style="color:deepskyblue">RubRub</span>...
**You seem to be skilled in the art of <font color="orange">deception</font>...
**You seem to be skilled in the art of <span style="color:orange">deception</span>...
**But it does not matter, your <font color="deepskyblue">trickery</font> ends here.
**But it does not matter, your <span style="color:deepskyblue">trickery</span> ends here.
**<font color="red">Leave now, before you cause more problems...</font>
**<span style="color:red">Leave now, before you cause more problems...</span>
}}
}}
{{Togglebox
{{Togglebox

Revision as of 10:31, 25 April 2026

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The Chamber of Time is a room in Geometry Dash and Geometry Dash Lite, being introduced in Update 2.1. It is located through a door by the 'ground' in the centre of the Coming Soon screen of the main level slider, but is hidden until the orange lock in the Basement has been selected, followed by the door's hidden location also being selected to reveal it. After doing so, the door will remain locked until the Master Emblem has been purchased from the Secret Shop, after which the Chamber of Time can be accessed.

Description

The Chamber of Time contains a text field and a feline ring-handle button below it, referred to as the Gatekeeper. Pressing the button will return a response based on what has been entered into the text field. By entering specific phrases, Icon Kit rewards and associated achievements can be unlocked. Initially, there is a chest in the lower right corner which contains an orange key for the orange lock in the Basement.

Rewards

Enter the codes stated as captions to unlock the respective rewards.

Trivia

General responses

Pressing the button without having entered anything will cycle through ordered responses and will repeat upon reaching the end.
  1. Why have I been awoken?
  2. Leave this place
  3. You are not welcome here
  4. None shall pass
  5. You test my patience
  6. ...
  7. How long will you keep this up?
  8. Don't you have other things to do?
  9. ...
  10. Gah I can't stand this anymore!
  11. The smell, it's killing me
  12. Can you smell it?
  13. Chicken, burning chicken
  14. El pollo ardiente... [translates to 'the burning chicken']
  15. Ok, playtime is over
  16. Tick tock
  17. Time is running out
  18. ...
  19. Really? Still here?
  20. This is my first conversation in 1000 years
  21. Not what I was hoping for...

Hints

A series of riddles in green text can appear between any general response in the following order to help guess the codes. Once a code has been entered, the corresponding riddle will not be shown again.
  • My thunder comes before my lightning
    • My lightning comes before my rain
    • My rain dries up all the land it touches
    • What am I? (relating to volcano)
  • I hide behind rocks and rills
    • under the mountains and hills
    • I cannot be seen or felt
    • nor heard or smelt
    • the more I am the less you see
    • what am I? (relating to darkness)
  • Shh, quiet!
    • Can you feel it closing in?
    • Shadows creep where it begins
    • Speak its name and it is gone
    • from every moment dusk till dawn (relating to silence)
  • What always runs, but never walks
    • Often murmurs, never talks
    • Has a bed, but never sleeps
    • Has a mouth, but never eats? (relating to river)
  • The less you consume
    • the stronger I become
    • wait too long
    • and death will come
    • What am I? (relating to hunger)
  • Legend tells of a level so hard no one can beat it
    • Anything harder than it is impossible
    • Don't even get me started (relating to backontrack)
  • Good levels are hard to find sometimes
    • Wish I had someone who could find them for me
    • ...
    • Forget it... (relating to givemehelper)

Responses to correct codes

Entering a correct code will return a specific response. After doing so, the response will not be returned again.
  • Hot answer, well done (volcano)
  • Impressive (darkness)
  • Something you always ruin... (silence)
  • Be like water my friend (river)
  • A pizza would be nice (hunger)
  • That's some skill (backontrack)
  • Is that even a real thing... (givemehelper)

Responses to incorrect codes

Entering an incorrect code will return an alternate ordered response and will repeat upon reaching the end.
  1. How about no?
  2. [player's username], please give up...
  3. Error, error. Bad answers.
  4. Failure
  5. May I suggest thinking?
  6. WRONG
  7. You're hopeless...
  8. Really, still here?
  9. What kind of name is [player's username] anyway?
  10. No, just no
  11. Swing and a miss!
  12. I told you, it wont work...
  13. Door is now open. Oh wait, no it's not.
  14. Is that actually your guess?
  15. Go home [player's username].
  16. Nope
  17. Give up, please
  18. Door is still locked
  19. That tickles!
  20. Try harder please
  21. Don't make me angry
  22. You won't like me when im angry...
  23. Oh no, you just unlocked... NOTHING
  24. Only 3 attempts left!
  25. Only 2 attempts left!
  26. LAST ATTEMPT!
  27. Just kidding, unlimited attempts
  28. Maybe you should do something else?
  29. This is getting ridiculus... [sic]
  30. Go collect some stars

Introductory dialogue

Upon locating the door to the Chamber of Time:
  • Who disturbs my slumber?
    • RubRub is that you? I cannot see in this light.
    • Show me the Master Emblem, and I will let you pass.

After obtaining the Master Emblem and returning to the door:

  • The Master Emblem!
    • Lord RubRub, I will open the gate for you.
    • Please, come in.

Upon entering the Chamber of Time:

  • Wait, you are not RubRub...
    • You seem to be skilled in the art of deception...
    • But it does not matter, your trickery ends here.
    • Leave now, before you cause more problems...

References

  • "backontrack" refers to the second level of the game, Back On Track, "a level so hard no one can beat it" referencing an ongoing joke in the Geometry Dash community that it is unironically the hardest ever level.
  • "givemehelper" references 'mod helpers', an unofficial term for those that regularly assist moderators in finding user levels to submit for star ratings.