Editing Change of Scene
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'''Change of Scene''' is a [[Update 2.1|2.1]] Easy Demon level by [[Bli]], created for the Discord Gauntlet Contest, which required all entries to have two distinct modes, a normal mode and an alternate mode toggleable within the first five seconds of the level. The level was published on 2 May 2023, around fifteen minutes before the contest deadline. The level shifts through several themes: theatre, films, video games and simulation. An alternate mode can be toggled on at the beginning of the level, adding bosses to many sections and altering the designs and effects. The first mode aims to feel like pure fiction, while the second mode brings everything to life with more realistic designs. | '''Change of Scene''' is a [[Update 2.1|2.1]] Easy Demon level by [[Bli]], created for the Discord Gauntlet Contest, which required all entries to have two distinct modes, a normal mode and an alternate mode toggleable within the first five seconds of the level. The level was published on 2 May 2023, around fifteen minutes before the contest deadline. The level shifts through several themes: theatre, films, video games and simulation. An alternate mode can be toggled on at the beginning of the level, adding bosses to many sections and altering the designs and effects. The first mode aims to feel like pure fiction, while the second mode brings everything to life with more realistic designs. | ||
Change of Scene won first place in the Discord Gauntlet Contest<ref>https://www.youtube.com/watch?v=l27W_5SH8iQ</ref> and became the fifth and final level of the [[Gauntlets|Split Gauntlet]]. Change of Scene received widespread acclaim for its art, effects, decoration, gameplay, sync and | Change of Scene won first place in the Discord Gauntlet Contest<ref>https://www.youtube.com/watch?v=l27W_5SH8iQ</ref> and became the fifth and final level of the [[Gauntlets|Split Gauntlet]]. Change of Scene received widespread acclaim for its art, effects, decoration, gameplay, sync and optimisation. In the ''Geometry Dash 10-Year Anniversary'' presentation, the level was voted as most players' favourite level of all time,<ref>https://www.youtube.com/watch?v=mWi_zuXBECw</ref> and at the [[The Geometry Dash Awards|Geometry Dash 2023 Awards]], the level won ''Best Easy Demon'' with a further ''Best Creator'' win for Bli. | ||
==Description== | ==Description== | ||
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*In the normal mode, three keys are hidden in the level, but they can only be collected in the normal mode. They cannot be collected in the alternate mode since obstacles block the keys. | *In the normal mode, three keys are hidden in the level, but they can only be collected in the normal mode. They cannot be collected in the alternate mode since obstacles block the keys. | ||
**The keys can be found in Act II: World on Fire (red key), Game VI: Enter the Forest Temple (blue key) and Simulation VIII: Beyond Reality (yellow key). See each part of the level in the Description section for more details. They will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colours: red, blue and yellow, matching the keys. They will be marked with tick marks to show which numbers must be clicked. There are three codes total, each consisting of two numbers for each colour orb. The codes, in order, are 47 (red orbs), 56 (blue orbs), and 36 (yellow orbs). Once the player correctly enters the codes, the ship part will display the obstacles they will face if they choose to collect the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part. | **The keys can be found in Act II: World on Fire (red key), Game VI: Enter the Forest Temple (blue key) and Simulation VIII: Beyond Reality (yellow key). See each part of the level in the Description section for more details. They will show the number codes for the three gates near the end to unlock the coin route. The orbs are in three colours: red, blue and yellow, matching the keys. They will be marked with tick marks to show which numbers must be clicked. There are three codes total, each consisting of two numbers for each colour orb. The codes, in order, are 47 (red orbs), 56 (blue orbs), and 36 (yellow orbs). Once the player correctly enters the codes, the ship part will display the obstacles they will face if they choose to collect the coins in the alternate mode. The obstacles are fake, along with the coins shown. The coins can only be collected in the alternate mode if the player correctly inputs the codes in the aforementioned part. | ||
***The codes must be | ***The codes must be memorised in the alternate mode, as the orbs will not have tick marks to indicate which numbers are correct. If the player enters a code correctly, the obstacles from the normal mode become solid, along with their respective coins. The way the obstacles affect the ship part is that the player must fly through incredibly tight spaces, with spikes along the path to increase the chance of death. Entering a code and passing its corresponding section grants the player a coin. The coins do not need to be collected simultaneously. | ||
==Gameplay== | ==Gameplay== | ||