Chaoz Airflow: Difference between revisions
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'''Chaoz Airflow''' is a [[Update 1.9|1.9]] Medium Demon level by Sumsar, published on 11 December 2014.<ref>https://www.youtube.com/watch?v=MmGzcQJOj_o</ref> The level is well known for its fast-paced sequences that inspired many creators in their levels, such as The Robotic Rush. | '''Chaoz Airflow''' is a [[Update 1.9|1.9]] Medium Demon level by Sumsar, published on 11 December 2014.<ref>https://www.youtube.com/watch?v=MmGzcQJOj_o</ref> The level is well known for its fast-paced sequences that inspired many creators in their levels, such as The Robotic Rush. | ||
Chaoz Airflow | Chaoz Airflow was once considered a Hard Demon in the early 1.9 era, but after the release of far harder levels, it has been revalued as a Medium Demon. Its difficulty approaches Golden Haze, another level from that period. | ||
==Description== | ==Description== | ||
* '''0-21%:''' Chaoz Airflow begins with an easy cube sequence with simple jumps. It ends with a transition featuring gravity portals. | *'''0-21%:''' Chaoz Airflow begins with an easy cube sequence with simple jumps. It ends with a transition featuring gravity portals. | ||
* '''21-28%:''' Following the transition is a slightly difficult double-speed ship sequence with gravity portals and tight spaces to fly through. | *'''21-28%:''' Following the transition is a slightly difficult double-speed ship sequence with gravity portals and tight spaces to fly through. | ||
* '''28-36%:''' After that is a short ball sequence, which seems straightforward but includes fakes and invisible hazards that require timings to get through. | *'''28-36%:''' After that is a short ball sequence, which seems straightforward but includes fakes and invisible hazards that require precise timings to get through. | ||
* '''36-43%:''' A mirrored wave sequence follows, where the spaces seem large but are tight because of an abundance of invisible sawblades. | *'''36-43%:''' A mirrored wave sequence follows, where the spaces seem large but are tight because of an abundance of invisible sawblades. | ||
* '''43-48%:''' Next is a short UFO sequence featuring passages of invisible sawblades and frequent gravity changes. | *'''43-48%:''' Next is a short UFO sequence featuring passages of invisible sawblades and frequent gravity changes. | ||
* '''48-58%:''' After a brief break, the mirror effect ceases and the player gets propelled into triple speed, entering a very hard | *'''48-58%:''' After a brief break, the mirror effect ceases, and the player gets propelled into triple speed, entering a very hard symmetrical dual-mini-ship sequence with sawblades and thorn-like slope structures, requiring great ship control to pass. The dual and size change cease halfway through. | ||
* '''58-66%:''' Next is an ordinary wave sequence featuring invisible slope structures. | *'''58-66%:''' Next is an ordinary wave sequence featuring invisible slope structures. | ||
* '''66-73%:''' After that is a difficult double-speed UFO sequence which features tight spaces that require precise timings, along with some gravity portals and cogwheels. | *'''66-73%:''' After that is a difficult double-speed UFO sequence which features tight spaces that require precise timings, along with some gravity portals and cogwheels. | ||
* '''73-80%:''' The next sequence is a straightforward dual-mini-wave which becomes solo halfway through. | *'''73-80%:''' The next sequence is a straightforward dual-mini-wave which becomes solo halfway through. | ||
* '''80-91%:''' After an auto mini-cube transition with blue pads is a triple-speed mostly-symmetrical mini-dual-cube that can be confusing because of invisible mini-blocks and spikes. | *'''80-91%:''' After an auto mini-cube transition with blue pads is a triple-speed mostly-symmetrical mini-dual-cube that can be confusing because of invisible mini-blocks and spikes. | ||
* '''91-100%:''' After a short, easy ball sequence, the level ends with a moderately difficult mini-ship sequence with tight corridor that requires precise manoeuvring. The creator's name appears right at the end of the corridor. | *'''91-100%:''' After a short, easy ball sequence, the level ends with a moderately difficult mini-ship sequence with a tight corridor that requires precise manoeuvring. The creator's name appears right at the end of the corridor. | ||
==User coins== | ==User coins== | ||
Revision as of 14:24, 4 October 2026
Chaoz Airflow is a 1.9 Medium Demon level by Sumsar, published on 11 December 2014.[1] The level is well known for its fast-paced sequences that inspired many creators in their levels, such as The Robotic Rush.
Chaoz Airflow was once considered a Hard Demon in the early 1.9 era, but after the release of far harder levels, it has been revalued as a Medium Demon. Its difficulty approaches Golden Haze, another level from that period.
Description
- 0-21%: Chaoz Airflow begins with an easy cube sequence with simple jumps. It ends with a transition featuring gravity portals.
- 21-28%: Following the transition is a slightly difficult double-speed ship sequence with gravity portals and tight spaces to fly through.
- 28-36%: After that is a short ball sequence, which seems straightforward but includes fakes and invisible hazards that require precise timings to get through.
- 36-43%: A mirrored wave sequence follows, where the spaces seem large but are tight because of an abundance of invisible sawblades.
- 43-48%: Next is a short UFO sequence featuring passages of invisible sawblades and frequent gravity changes.
- 48-58%: After a brief break, the mirror effect ceases, and the player gets propelled into triple speed, entering a very hard symmetrical dual-mini-ship sequence with sawblades and thorn-like slope structures, requiring great ship control to pass. The dual and size change cease halfway through.
- 58-66%: Next is an ordinary wave sequence featuring invisible slope structures.
- 66-73%: After that is a difficult double-speed UFO sequence which features tight spaces that require precise timings, along with some gravity portals and cogwheels.
- 73-80%: The next sequence is a straightforward dual-mini-wave which becomes solo halfway through.
- 80-91%: After an auto mini-cube transition with blue pads is a triple-speed mostly-symmetrical mini-dual-cube that can be confusing because of invisible mini-blocks and spikes.
- 91-100%: After a short, easy ball sequence, the level ends with a moderately difficult mini-ship sequence with a tight corridor that requires precise manoeuvring. The creator's name appears right at the end of the corridor.
User coins
Chaos Airflow contains three unverified user coins.
- The first coin is located in the wave sequence at 42%. To collect it, the player must go through the structure containing the coin.
- The second coin is located in the wave sequence at 62%. To collect it, the player must go above the small sawblade.
- The third and final coin is located in the ball sequence at 92%. To collect it, the player must click at the end of the sloped platform to land on another platform above.
Gameplay
Trivia
- There is a remake of Chaoz Airflow made in Update 2.0 called Advanced Airflow by Allan.[2] Other such remakes include AfterAirflow by DreamEater and Airoz Chaozflow by ARtu.[3][4]
- Chaoz Airflow's first cube sequence is included in Ultimate Demon Mix.