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Coaster Mountain
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==Description== The gameplay of Coaster Mountain is divided into a platforming section and a sliding slopes section. Most notably, the sliding section that connects to the next section makes the level more challenging. ===Section 1=== Coaster Mountain begins with the player needing to click five times to break free from the ice. Then, the player must climb the platforms and touch the orbs to reach the first section. The first slide section features an ice spike that leads to a slope with two saw blades, which guide the player to another slope running in the opposite direction. It leads to another slope that takes the player to two platforms, one of which leads to another slope with a steeper platform. Then there is a slope in the opposite direction, leading to a saw blade between the slopes, which directs the player to a yellow orb. After that, there is another platform and a yellow orb located right beside it. Next are some platforms that lead to a black orb, which prevents the player from crashing into the saw blades. However, before reaching the orb, the saw blades are in the way, blocking the path between platforms. Then, it leads to a yellow orb and a dash orb, which in turn lead to another slope with a drop to another platform that redirects the player in the opposite direction, followed by another one that leads to a yellow orb in the process. Afterwards, it leads to a platformer that takes the player to the second section of the level, where they must jump to reach it. ===Section 2=== The second section features icy platforms before the second slide, making navigation more challenging. The first ice platform, located immediately after the checkpoint, features a spike in the middle and a yellow orb directly beside it. There is a platform that can help the player to lose momentum after they touch the icy platform. The player will build up momentum from the ice platform to reach the wooden platform on the opposite side of the rock platform. Once the wooden platform is reached, it leads to a yellow orb, which in turn leads the player to another wooden platform. After that, a yellow orb is found, which in turn leads to a dash orb. The dash orb leads the player to two ice platforms, which in turn lead to a couple of wooden platforms that contain the checkpoint. Then, three icy platforms lead the player to the dash orb, which in turn leads to the second slide. The second slide features two slopes with red pads positioned right beside the saw blades, leading to a dash orb. When the player jumps on the red pads, the platform they are on falls to the ground, and if they try to backtrack, they will fall to their death. The red pads guide the player to a dash orb, allowing them to pass through the saw blades safely and reach the slope. The two platforms direct the player to a pink orb and a red orb that jump over the saw blade and land on the red pads. Then, three slopes are next, and one of them is steeper than the others. More platforms will lead the player to red pads that direct the player to a platform and a dash orb. After that, the platform leads the player to two yellow orbs, which in turn lead to a saw blade and a red pad. Then another dash orb that leads to three platforms with red pads. Afterwards, a wind geyser will launch the player high into the air. There were two geysers, followed by a couple of saw blades that led to another geyser. Then, a platform with red pads leads directly to another geyser, which in turn leads to a platform. Afterwards, another platform with red pads will direct the player to a dash orb that leads to a slide to the third and final section of the level. ===Section 3=== The final intermission features a strong wind from the left, causing unexpected acceleration when the player is going to the right. The player encounters a moving platform that leads to another platform; they must be careful not to fall off due to the wind. Then, another platform with the same deal. Afterwards, the platform leads the player to a saw blade; a gap lies beneath it. Then, the player must jump onto the platform to progress. However, if the player fails to do so, a small platform that connects to the main platform will save them from falling. The platform leads to a yellow orb, allowing the player to squeeze through the saw blades, and then to a platform that leads to yet another moving platform. Then, the saw blades prevent the player from jumping to the next platform; the only way to get through is to use a moving platform with a red pad. Then the player must jump off the platform onto the next one; afterwards, the violent wind stops, and the final slide begins. The final slide has no room for error during the descent, and to make matters worse, some platforms collapse when the player touches them. It starts with a spike at the beginning of the slide, and then the real show begins. The slope leads the player to a dash orb; they must act quickly before falling. The dash orb leads to a platform with red pads. After that, while falling, the player must navigate around the saw blades to avoid crashing. The slope will lead the player to another dash orb, which in turn leads to a platform with red pads. However, this time, it goes in the opposite direction before turning right. Then the player reaches the slope leading to another platform with red pads. After that, the player must navigate carefully in a zig-zag movement to avoid crashing into the saw blades in the process. Then it leads to another platform with red pads, similar to the previous one, but this time it leads to a geyser. The player must navigate carefully through the geysers; between them is another platform with red pads. Afterwards, a slope leads the player towards another red pad platform, which the player must navigate carefully to reach the platform at the bottom. A dash orb leads the player to a platform with red pads, which the player must pass through twice before reaching two platforms that lead to a zip line, ultimately ending the level. After a while, the player reaches the ground that leads to a house. If the player goes the other way, the wind will push them back from dying at the end. When the player reaches the house, the level ends after a brief period.
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