Editing Codependence

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision Your text
Line 4: Line 4:
  |creator    = TCTeam (team)
  |creator    = TCTeam (team)
;Members/Contributors
;Members/Contributors
Peroxide01, Konsi, Zent, Hko, Arceus, AutumnLotus, Delta, Carloz, Cotchy, Licen, CesDroid, StarkyTheSalad, ViralDL, hadeon, GaidenHertuny, Xyl, Isane, Jhreen, para, Xaren, Artos, Yuki, Keyblade, GeometryTom, Pingui, Astion, Cultrix, Woom, Brittank88, Eridani, floppy, and Yoonsr
Konsi, Peroxide01, Arceus, AutumnLotus, Zent, Hko, Cotchy, Delta, Carloz, StarkyTheSalad, ViralDL, Licen, CesDroid, Isane, GaidenHertuny, Xyl, Xaren, Artos, Jhreen, para, GeometryTom, Yuki, Keyblade, Cultrix, Woomy, Pingui, Astion, Eridani, Yoonsr, Brittank88, floppy, and hadeon
  |verifier  = Kapinapi and ViralDl (2P-verifiers)<br>Pukklez (solo verifier)
  |verifier  = Kapinapi and ViralDl (2P-verifiers)<br>Pukklez (solo verifier)
  |created    = [[Update 2.1]]
  |created    = [[Update 2.1]]
  |updated    = [[Update 2.2]]
  |updated    = [[Update 2.2]]
  |difficulty = {{ExtremeDemon}}
  |difficulty = [[File:ExtremeDemon.png|x35px]]
  |stars      = 10
  |stars      = 10
  |length    = 2m 5s (XL)
  |length    = 2m 5s (XL)
  |objects    = 140,303
  |objects    = 140,303
  |copytype  = No password
  |copytype  = No password
  |downloads  = 925K
  |downloads  = 860.3K+
  |likes      = 27.5K
  |likes      = 26.4K+
  |rating    = Featured
  |rating    = Featured
  |artist    = [https://schtiffles.newgrounds.com/ Schtiffles]
  |artist    = [https://schtiffles.newgrounds.com/ Schtiffles]
Line 31: Line 31:
==Description==
==Description==
===<u>Pre-duals</u>===
===<u>Pre-duals</u>===
*'''0-8%: (Peroxide01 + Konsi):''' Codependence begins with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before being thrown into the infamous duals. The wave spam also features the text message 'Konsi', referencing the creator of this part.
*'''0-8%: (Konsi):''' Codependence begins with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before being thrown into the infamous duals. The wave spam also features the text message 'Konsi', referencing the creator of this part.


===<u>First duals (8-45%)</u>===
===<u>First duals (8-45%)</u>===
Line 43: Line 43:
  |There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings.
  |There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings.
  |-
  |-
  |'''20-32% (Delta + Carloz + Cotchy)'''
  |'''20-32% (Cotchy + Delta + Carloz)'''
  |After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings.
  |After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings.
  |After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end.
  |After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end.
Line 60: Line 60:
  !Player 2
  !Player 2
  |-
  |-
  |'''45-56% (GaidenHertuny + Xyl + Isane)'''
  |'''45-56% (GaidenHertuny + Isane + Xyl)'''
  |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling.
  |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling.
  |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube.
  |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube.
Line 81: Line 81:
  !Player 2
  !Player 2
  |-
  |-
  |'''78-88% (Pingui + Astion + Cultrix + Woom)'''
  |'''78-88% (Woomy + Astion + Pingui + Cultrix)'''
  |Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes.
  |Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes.
  |Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based.
  |Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based.
  |-
  |-
  |'''88-96% (Brittank88 + Eridani)'''
  |'''88-96% (Eridani + Brittank88)'''
  |This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player.
  |This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player.
  |This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player.
  |This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player.
Line 187: Line 187:
**This addition pushed no jokes into the Extended List and Silentium Clavas into the Legacy List.
**This addition pushed no jokes into the Extended List and Silentium Clavas into the Legacy List.
*According to Kapinapi, the top half (Player 1) portion is more difficult than the bottom half (Player 2).
*According to Kapinapi, the top half (Player 1) portion is more difficult than the bottom half (Player 2).
*Before the solo verification of Codepedence, the ultimate verifier Pukklez offered a bounty of 100 NZD (~60 USD) to the second player to complete the fourth dual (45.7-56.7%) solo.<ref>https://x.com/2pToday/status/1585406043731169281</ref> The bounty was ultimately claimed by the player Batle, who accomplished the run on a 60Hz mobile device.<ref>https://x.com/gdbatle1/status/1586369898485321729</ref>
*Before the solo verification of Codepedence, the ultimate verifier Pukklez offered a bounty of 100NZD (~60USD) to the second player to complete the fourth dual (45.7-56.7%) solo.<ref>https://x.com/2pToday/status/1585406043731169281</ref> The bounty was ultimately claimed by the player Batle, who accomplished the run on a 60Hz mobile device.<ref>https://x.com/gdbatle1/status/1586369898485321729</ref>
*Codependence, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes.
*Codependence, alongside Horros and Sides Of My Mind, was moved to the Legacy List on 15 February 2024 due to the temporary 2-player level guideline changes.
**This change was reverted a day later, bringing all of them back on the list.
**This change was reverted a day later, bringing all of them back on the list.
Line 193: Line 193:
**Funnily enough, ZOINK NEVER CLEAR, the projected Top 1 level created by smarted for Zoink never to be able to complete or verify, has its gameplay almost entirely in 2-player mode.<ref>https://www.youtube.com/watch?v=q6n_l_p91aY</ref>
**Funnily enough, ZOINK NEVER CLEAR, the projected Top 1 level created by smarted for Zoink never to be able to complete or verify, has its gameplay almost entirely in 2-player mode.<ref>https://www.youtube.com/watch?v=q6n_l_p91aY</ref>
*Cat became the first solo mobile victor of Codependence on 1 August 2026, completing it after over 430,555 attempts and over two years of playing, subsequently making it the hardest mobile completion in Vietnam.<ref>https://www.youtube.com/watch?v=orPNiBJnP1c</ref>
*Cat became the first solo mobile victor of Codependence on 1 August 2026, completing it after over 430,555 attempts and over two years of playing, subsequently making it the hardest mobile completion in Vietnam.<ref>https://www.youtube.com/watch?v=orPNiBJnP1c</ref>
*The placement of Make Paul Dance on 23 August 2026 pushed Codependence into the Extended List.
*The placement of Based After Based on 1 March 2026 pushed Codependence out of the Top 50 of the Demonlist.


==References==
==References==
<references />
<references />
[[Category:Demon List levels]]
[[Category:Demon List levels]]
Please note that all contributions to Geometry Dash Expanded Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Geometry Dash Expanded Wiki:Copyrights for details). Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)

Pages included on this page: