Editing Codependence
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| Latest revision | Your text | ||
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|creator = TCTeam (team) | |creator = TCTeam (team) | ||
;Members/Contributors | ;Members/Contributors | ||
Peroxide01, | Konsi, Peroxide01, Arceus, AutumnLotus, Zent, Hko, Cotchy, Delta, Carloz, StarkyTheSalad, ViralDL, Licen, CesDroid, Isane, GaidenHertuny, Xyl, Xaren, Artos, Jhreen, para, GeometryTom, Yuki, Keyblade, Cultrix, Woomy, Pingui, Astion, Eridani, Yoonsr, Brittank88, floppy, and hadeon | ||
|verifier = Kapinapi and ViralDl (2P-verifiers)<br>Pukklez (solo verifier) | |verifier = Kapinapi and ViralDl (2P-verifiers)<br>Pukklez (solo verifier) | ||
|created = [[Update 2.1]] | |created = [[Update 2.1]] | ||
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|objects = 140,303 | |objects = 140,303 | ||
|copytype = No password | |copytype = No password | ||
|downloads = | |downloads = 919.9K | ||
|likes = 27. | |likes = 27.4K | ||
|rating = Featured | |rating = Featured | ||
|artist = [https://schtiffles.newgrounds.com/ Schtiffles] | |artist = [https://schtiffles.newgrounds.com/ Schtiffles] | ||
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==Description== | ==Description== | ||
===<u>Pre-duals</u>=== | ===<u>Pre-duals</u>=== | ||
*'''0-8%: ( | *'''0-8%: (Konsi):''' Codependence begins with a sync-based cube section at half-speed featuring simple orb timings (also with toggle orbs) and sudden size changes after a short ball section at normal speed (later at double-speed). The player transitions into a sync-based mini-robot at triple-speed, followed by a wave spam section at quadruple-speed, before being thrown into the infamous duals. The wave spam also features the text message 'Konsi', referencing the creator of this part. | ||
===<u>First duals (8-45%)</u>=== | ===<u>First duals (8-45%)</u>=== | ||
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|There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. | |There are only two segments at the bottom portion of this part; the second player enters into a mini-cube with orb timings and various dash orbs, followed by a mini-robot also having orb timings. | ||
|- | |- | ||
|'''20-32% (Delta + Carloz | |'''20-32% (Cotchy + Delta + Carloz)''' | ||
|After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | |After a short mini-cube section, the first player goes into a mini-robot, then into a mini-cube again and then into a mini-robot again. The first player transitions into a simple mini-spider section; later, the first player returns to the mini-cube and the mini-robot for a moment before a mini-UFO with simple orb timings. | ||
|After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | |After the continuation of the mini-robot, the second player proceeds into a wave before going mini-sized and returning to the mini-robot for a brief moment. The second player transitions into a cube where they hit the ceiling; after a short mini-ball and mini-cube section, the second player enters into a mini-robot followed by an auto-mini-ship section; after a short timing-based UFO, a ball section with a size change and a teleport spam section is also included; after a short auto-mini-cube, the second player enters into a mini-ship with few size changes and a gravity change, then into an auto-mini-cube after the short mini-cube and mini-ball sections and then a mini-ship straight-fly at the end. | ||
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!Player 2 | !Player 2 | ||
|- | |- | ||
|'''45-56% (GaidenHertuny + Xyl | |'''45-56% (GaidenHertuny + Isane + Xyl)''' | ||
|After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | |After a short mini-robot, the first player enters into a fast-paced mini-wave at triple-speed followed by a mini-UFO consisting of short spam while the rest is timing-based and a ship section with constant size changes and some gravity changes; then, the first player transitions into a fast-paced mini-wave, the mini-wave segments contain fast-paced clicking while the normal wave consists of a spam section; after a short ship section, the first player goes into a cube with fast-paced orb timings, followed by a mini-wave and a mini-cube with two dash orbs in which the player hits the ceiling. | ||
|After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. | |After a short mini-robot, the second player transitions into a mini-cube after the two blue pads; this section consists of two pink orbs in small blocks at the end, followed by a fast-paced CPS consistency wave segment. The second player then enters a timing-based mini-UFO with gravity changes after a yellow pad. After a short mini-cube section, the second player enters a simple mini-ball section, a ship segment consisting of manoeuvring through obstacles, followed by a mini-robot and a mini-cube. | ||
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!Player 2 | !Player 2 | ||
|- | |- | ||
|'''78-88% ( | |'''78-88% (Woomy + Astion + Pingui + Cultrix)''' | ||
|Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | |Afterwards, the first player faces a mini-cube segment with over 20 transition changes in a mini-ball, a mini-cube, a mini-UFO, a mini-cube, a straight-fly, a mini-ball, a mini-cube, a mini-wave, a mini-ball, a mini-robot, a mini-ship, a mini-cube with two red orbs in the platforms, a wave, a mini-robot, a mini-cube, another straight-fly, a mini-robot, a mini-ball, a mini-cube, a mini-wave, a mini-ship and a mini-cube at the end; the entire gameplay segment is timing-based and has various gravity changes. | ||
|Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. | |Afterwards, the second player enters a mini-robot segment with over ten transition changes in a mini-spider, mini-robot, mini-UFO, an upside-down straight-fly, another mini-UFO, a wave, a UFO, a straight-fly with a yellow orb, mini-ball, mini-robot, a UFO, a mini-cube with a dash orb, a mini-ship and a mini-ball with a dash orb and sudden size changes at the end; all UFO parts from the bottom portion of this part are spam sections, and the entire gameplay segment is timing-based. | ||
|- | |- | ||
|'''88-96% (Brittank88 | |'''88-96% (Eridani + Brittank88)''' | ||
|This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | |This part is unique compared to other parts; the first player proceeds into a slow timing-based mini-cube transition, followed by a fast-paced mini-ball; after this, the level speeds up at quadruple speed as the first player goes into a short fast-paced mini-spider, followed by a fast-paced wave section; the wave section also includes an inclined wave spam segment, followed by a mini-ship straight-fly along with the second player. | ||
|This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | |This part is unique compared to other parts; the second player enters into a timing-based UFO; the rest of the UFO transition consists of fast-paced timings, including a pink dash orb in which the player hits the ground, gravity changes and turns mini-sized for the rest of the part; after a quadruple-speed change, a spam based segment was also included; after a short mini-cube section, the second player returns to the mini-UFO with two last blue orbs at the end; after the UFO part (that also consists of few teleports), the second player goes into an upside down mini-ship straight-fly along with the first player. | ||