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| {{IB-Level | | {{IB-Level |
| |image = CoinTemple.png | | |image = Cointemple.jpeg |
| |id = 98972163 | | |id = 98972163 |
| |creator = Santylolcat | | |creator = Santylolcat |
| |created = [[Update 2.2]] | | |created = [[Update 2.2]] |
| |difficulty = {{Hard}} | | |difficulty = [[File:Hard.png|x35px]] |
| |moons = 5 | | |moons = 5 |
| |coins = 3 | | |coins = 3 |
| |length = Platformer | | |length = Platformer |
| |objects = 5,871 | | |objects = 5,871 |
| |copytype = No password | | |copytype = Free Copy |
| |downloads = 10.32M | | |downloads = 8.3M+ |
| |likes = 610K | | |likes = 550.4K+ |
| |rating = Epic | | |rating = Epic |
| |artist = | | |artist = Strikecast |
| *[https://strikecastaudio.com Strikecast]
| | |music = Factory Funk |
| *[https://epicstockmedia.com Epic Stock Media]
| | |musicid = 10001504 |
| |music = | |
| *[https://soundcloud.com/user-511094824/factory-funk-looping Factory Funk]
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| *Iron Forge Factory Loop
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| |musicid = | |
| *10001504
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| *10006483
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| }} | | }} |
| '''Coin temple''' is a [[Update 2.2|2.2]] Hard platformer level by Santylolcat, published on 11 January 2024. The level is a clicker-style game that lets the player earn coins to complete the level. It is mostly composed of one room, with four rooms guarded by gates that unlock as the player collects more coins. | | '''Coin temple''' is a platformer level by Santylolcat that currently stands as the most liked platformer level on [[Geometry Dash]]. It is a clicker-style game that lets the player accumulate coins to complete the level. The level is mostly composed of one room, with four rooms gaurded by gates that can open when the player has progressed enough. |
| | ==Gameplay== |
| | There is a red button in the center of the room that awards the player one coin when hit from underneath. |
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| ==Description==
| | When the player has ten coins, a green button will appear that, when hit, "levels up" the central button. It increases the amount of coins gained from hitting the central button, in exchange for some coins. The price of hitting the green button increases with every hit. It should be noted that neither the price nor the amount it increases the coins per hit by, increases linearly. |
| There is a red button in the centre of the room that awards the player one coin when hit from underneath.
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| When the player has ten coins, a green button appears that, when hit, 'levels up' the central button. It increases the amount of coins gained from hitting the central button in exchange for some coins. The price of hitting the green button increases with every hit. It should be noted that neither the price nor the number of coins per hit increases linearly. | | When level 5 is reached, the bottom-right gate is opened. |
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| Reaching level 5 opens the bottom-right gate.
| | When level 10 is reached, the top-right gate is opened and a blue button will appear that, when hit, lowers the height of the central button (thus allowing the player to hit it more quickly), in exchange for some coins. It should be noted that the price does not increase linearly, but the distance the central button is lowered by does. |
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| Reaching level 10 opens the top-right gate, and a blue button appears, which, when hit, lowers the height of the central button (thus allowing the player to hit it more quickly) in exchange for some coins. It should be noted that the price does not increase linearly, but the distance the central button is lowered by does.
| | When level 15 is reached, the bottom-left gate opens. |
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| Reaching level 15 opens the bottom-left gate.
| | When level 20 is reached, the central button cannot be leveled up anymore. It also turns purple. |
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| Once level MAX is reached, the central button cannot be levelled up anymore. It also turns purple.
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| When 250,000 coins are accumulated, the top-left gate opens. | | When 250,000 coins are accumulated, the top-left gate opens. |
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| When one million coins are accumulated, the player may end the level, although they may keep playing if they wish. | | When one million coins are accumulated, the player may end the level, although they may keep playing if they wish. |
| | ==Rooms== |
| | ===Bottom-right=== |
| | The bottom-right room has three brown dispensers. When one of them is bought for some coins, they start producing coins automatically. All three of them can be bought individually. When all three are bought, a button appears that, when hit, triples the efficiency of the dispenser, for some coins. This upgrade can be triggered twice. |
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| ===Rooms=== | | ===Top-right=== |
| ;Bottom-right
| | The top-right room has three silver dispensers. They function identical to the brown dispensers, except they give more coins. |
| The bottom-right room has three bronze machines, referred to as 'Tier I machines'. When one of them is bought with some coins, it starts producing coins automatically. All three of them can be bought individually. When all three are bought, a button appears that, when hit, triples the machine's efficiency for some coins. This upgrade can be triggered twice.
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| ;Top-right
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| The top-right room has three silver machines, referred to as 'Tier II machines'. They function identically to the bronze machines, except they give more coins. | |
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| ;Bottom-left
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| The bottom-left room has three gold machines, referred to as 'Tier III machines'. They function identically to the silver machines, except they give more coins.
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| ;Top-left
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| The top-left room is a shop that stocks items including a user coin, a pet that digs up treasure named Carlos, an upgrade that adds to the amount of coins automatically generated per second every time the central button is hit, a gem that adds to the amount of coins automatically generated per second every second, and new music.
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| ===Upgrades===
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| ;Power Level upgrades
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| The level starts with Power level 1, with 1 coin earned per click.
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| {| class="wikitable"
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| !Upgrade name!!Cost!!Coins per click after the upgrade!!Cost recovery
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| |Power level 2||20 coins||2||20 clicks
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| |Power level 3||50 coins||4||25 clicks
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| |Power level 4||100 coins||8||25 clicks
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| |Power level 5||200 coins||12||50 clicks
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| |Power level 6||500 coins||20||62.5 clicks
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| |Power level 7||750 coins||30||75 clicks
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| |Power level 8||1000 coins||45||66.67 clicks
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| |Power level 9||1500 coins||60||100 clicks
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| |Power level 10||2500 coins||75||166.67 clicks
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| |Power level 11||4000 coins||100||160 clicks
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| |Power level 12||6500 coins||150||130 clicks
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| |Power level 13||9000 coins||200||180 clicks
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| |Power level 14||12000 coins||275||160 clicks
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| |Power level 15||18000 coins||350||240 clicks
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| |Power level 16||25000 coins||500||166.67 clicks
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| |Power level 17||40000 coins||700||200 clicks
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| |Power level 18||65000 coins||900||325 clicks
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| |Power level 19||90000 coins||1200||300 clicks
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| |Power level 20||125000 coins||1500||416.67 clicks
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| |Power level MAX||200000 coins||2000||400 clicks
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| |}
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| ;Height upgrades
| | ===Bottom-left=== |
| The level starts at Height level 0, with a button height of 25.
| | The bottom-left room has three gold dispensers. They function identical to the silver dispensers, except they give more coins. |
| {| class="wikitable"
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| !Upgrade name!!Cost!!Button height
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| |Height level 1||10000 coins||23
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| |Height level 2||25000 coins||21
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| |Height level 3||50000 coins||19
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| |Height level 4||100000 coins||17
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| |Height level 5||250000 coins||15
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| |}
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| ;Machine upgrades
| | ===Top-left=== |
| {| class="wikitable"
| | The top-left room is a shop that stocks items including a user coin, a pet that digs up treasure named Carlos, an upgrade that adds to the amount of coins automatically generated per second every time the central button is hit, a gem that adds to amount of coins automatically generated per second every second, and new music. |
| !Upgrade!!Cost!!Place of the upgrade block!!Cost recovery
| | ==User Coins== |
| |-
| | '''Coin temple''' has three user coins. |
| |3x boost to Tier I machines||4000 coins||Bottom right room||44.44 seconds
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| |9x boost to Tier I machines||10000 coins||Bottom right room||55.56 seconds
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| |3x boost to Tier II machines||50,000 coins||Top right room||47.62 seconds
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| |9x boost to Tier II machines||120,000 coins||Top right room||38.10 seconds
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| |3x boost to Tier III machines||250,000 coins||Bottom left room||41.67 seconds
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| |9x boost to Tier III machines||700,000 coins||Bottom left room||38.89 seconds
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| |}
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| ;Special upgrades
| | *The first coin is in the top-left room. It can be bought for ten million coins, but only for a certain length of time before it becomes unavailable. |
| {| class="wikitable"
| | *The second coin can be obtained for completing the level in under 10 minutes. |
| !Upgrade name!!Upgrade icon!!Cost!!What is does
| | *The third coin can be obtained for buying 40 upgrades. |
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| |Add some music?||Music note||20000 coins||Adds background music
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| |Buy Mythical Gem booster?||Diamond icon||100000 coins||The Mythical Gem gives +20 coins/sec per second!
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| |Buy button booster?||Creator point icon||Cost based on the player's button level||Gives +25 coins/sec each time the player clicks the button!
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| |Adopt Carlos?||Monster02 hazard||200000 coins||The player adopts Carlos, who welcomes them with the texts 'Hi! I am Carlos', 'Thank you for adopting me!', 'I'll search for stuff in exchange', and 'Let's go!' Then Carlos finds different items for exchange every 20 seconds, including Speed potions, piles of coins, and more.
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| |Limited offer! Cost 10 Million||User Coin icon||10 Million coins||The player gets a user coin.
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| |}
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| ===Machines===
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| {| class="wikitable"
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| !machine!!Place!!Cost!!Coins per second!!Cost Recovery
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| |Tier I machine 1||Bottom right room||500 coins||10||50 seconds
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| |Tier I machine 2||Bottom right room||750 coins||15||50 seconds
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| |Tier I machine 3||Bottom right room||1000 coins||20||50 seconds
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| |Tier II machine 1||Top right room||6000 coins||125||48 seconds
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| |Tier II machine 2||Top right room||9000 coins||175||51.43 seconds
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| |Tier II machine 3||Top right room||12000 coins||225||53.33 seconds
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| |Tier III machine 1||Bottom left room||40000 coins||500||80 seconds
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| |Tier III machine 2||Bottom left room||70000 coins||1000||70 seconds
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| |Tier III machine 3||Bottom left room||100000 coins||1500||66.67 seconds
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| |}
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| ==User coins==
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| Coin temple contains three user coins.
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| *The first coin is in the top-left room. It can be bought for 10 million coins, but only for a limited time (for 15 minutes after the start of the level), before it becomes unavailable. | |
| *The second coin can be obtained by completing the level in under 10 minutes. | |
| *The third and final coin can be obtained by buying 40 upgrades/machines. | |
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| ==Gameplay==
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| {{VC|hjkxMBIQZvE}}
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| ==Trivia== | | ==Trivia== |
| *Coin temple uses two songs and 26 sound effects (SFXs). | | *Coin Temple appears in [[rafer]]'s FUNHOUSE [https://www.youtube.com/watch?v=p16qElXUd90 animation]. |
| *Most of the upgrade costs do not feature a comma in them; however, the Tier II and Tier III machine upgrades do.
| | *It is very likely that the dispensers were inspired by [http://roblox.com Roblox] tycoons, as they are a similar shape to the droppers in most tycoons. |
| *When Carlos finds a pile of coins, it is always 10% of the player's current number of coins.
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| *The speed potions Carlos finds give the player a 1.25x speed boost for 15 secs.
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| *If the player adopted Carlos, they say 'I guess it's time for you to leave...' at the end of the level and 'Bye! Thanks for playing!! :)' later.
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| *Coin temple appears in [[rafer|rafer's]] FUNHOUSE animation video.<ref>https://www.youtube.com/watch?v=p16qElXUd90</ref>
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| *It is very likely that the dispensers were inspired by ''[[Wikipedia:Roblox|Roblox]]'' tycoons, as they are a similar shape to the droppers in most tycoons. | |
| *Coin temple is the most-liked and the fourth-most-downloaded platformer level behind [[The Towerverse]], Forsaken City and Dash Cave.
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| ==Refereces==
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| <references />
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| [[Category:Platformer levels]] | | [[Category:Platformer levels]] |