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|creator = Santylolcat | |creator = Santylolcat | ||
|created = [[Update 2.2]] | |created = [[Update 2.2]] | ||
|difficulty = | |difficulty = [[File:Hard.png|x35px]] | ||
|moons = 5 | |moons = 5 | ||
|coins = 3 | |coins = 3 | ||
|length = Platformer | |length = Platformer | ||
|objects = 5,871 | |objects = 5,871 | ||
|copytype = | |copytype = Free copy | ||
|downloads = | |downloads = 8.4M+ | ||
|likes = | |likes = 551.2K+ | ||
|rating = Epic | |rating = Epic | ||
|artist = | |artist = | ||
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*10006483 | *10006483 | ||
}} | }} | ||
'''Coin temple''' is a [[Update 2.2|2.2]] Hard platformer level by Santylolcat | '''Coin temple''' is a [[Update 2.2|2.2]] Hard platformer level by Santylolcat. It currently stands as the most-liked platformer level on [[Geometry Dash]]. It is a clicker-style game that lets the player accumulate coins to complete the level. The level is mostly composed of one room, with four rooms guarded by gates that can open when the player has progressed enough. | ||
==Description== | ==Description== | ||
There is a red button in the centre of the room that awards the player one coin when hit from underneath. | There is a red button in the centre of the room that awards the player one coin when hit from underneath. | ||
When the player has ten coins, a green button appears that, when hit, 'levels up' the central button. It increases the amount of coins gained from hitting the central button in exchange for some coins. The price of hitting the green button increases with every hit. It should be noted that neither the price nor the | When the player has ten coins, a green button appears that, when hit, 'levels up' the central button. It increases the amount of coins gained from hitting the central button in exchange for some coins. The price of hitting the green button increases with every hit. It should be noted that neither the price nor the amount increases the coins per hit linearly. | ||
Reaching level 5 opens the bottom-right gate. | Reaching level 5 opens the bottom-right gate. | ||
Reaching level 10 opens the top-right gate, and a blue button appears, which, when hit, lowers the height of the central button (thus allowing the player to hit it more quickly) in exchange for some coins. It should be noted that the price does not increase linearly, but the distance the central button is lowered by does. | Reaching level 10 opens the top-right gate, and a blue button appears, which, when hit, lowers the height of the central button (thus allowing the player to hit it more quickly), in exchange for some coins. It should be noted that the price does not increase linearly, but the distance the central button is lowered by does. | ||
Reaching level 15 opens the bottom-left gate. | Reaching level 15 opens the bottom-left gate. | ||
Once level | Once level 20 is reached, the central button cannot be levelled up anymore. It also turns purple. | ||
When 250,000 coins are accumulated, the top-left gate opens. | When 250,000 coins are accumulated, the top-left gate opens. | ||
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===Rooms=== | ===Rooms=== | ||
;Bottom-right | ;Bottom-right | ||
The bottom-right room has three | The bottom-right room has three brown dispensers. When one of them is bought with some coins, it starts producing coins automatically. All three of them can be bought individually. When all three are bought, a button appears that, when hit, triples the dispenser's efficiency for some coins. This upgrade can be triggered twice. | ||
;Top-right | ;Top-right | ||
The top-right room has three silver | The top-right room has three silver dispensers. They function identically to the brown dispensers, except they give more coins. | ||
;Bottom-left | ;Bottom-left | ||
The bottom-left room has three gold | The bottom-left room has three gold dispensers. They function identically to the silver dispensers, except they give more coins. | ||
;Top-left | ;Top-left | ||
The top-left room is a shop that stocks items including a user coin, a pet that digs up treasure named Carlos, an upgrade that adds to the amount of coins automatically generated per second every time the central button is hit, a gem that adds to the amount of coins automatically generated per second every second, and new music. | The top-left room is a shop that stocks items including a user coin, a pet that digs up treasure named Carlos, an upgrade that adds to the amount of coins automatically generated per second every time the central button is hit, a gem that adds to the amount of coins automatically generated per second every second, and new music. | ||
==User coins== | ==User coins== | ||
There are three user coins. | |||
*The first coin is in the top-left room. It can be bought for 10 million coins, but only for a limited time | *The first coin is in the top-left room. It can be bought for 10 million coins, but only for a limited time before it becomes unavailable. | ||
*The second coin can be obtained by completing the level in under 10 minutes. | *The second coin can be obtained by completing the level in under 10 minutes. | ||
*The third and final coin can be obtained by buying 40 upgrades | *The third and final coin can be obtained by buying 40 upgrades. | ||
==Trivia== | ==Trivia== | ||
*Coin temple uses two songs and 26 sound effects | *Coin temple uses two songs and 26 sound effects. | ||
*Coin temple appears in [[rafer|rafer's]] FUNHOUSE animation video.<ref>https://www.youtube.com/watch?v=p16qElXUd90</ref> | *Coin temple appears in [[rafer|rafer's]] FUNHOUSE animation video.<ref>https://www.youtube.com/watch?v=p16qElXUd90</ref> | ||
*It is very likely that the dispensers were inspired by | *It is very likely that the dispensers were inspired by [[Wikipedia:Roblox|''Roblox'']] tycoons, as they are a similar shape to the droppers in most tycoons. | ||
==Refereces== | ==Refereces== | ||
<references /> | <references /> | ||
[[Category:Platformer levels]] | [[Category:Platformer levels]] | ||