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*'''73.75-86%''': The final section of Computer Talk involves a triple-speed boss fight against a sentient, 6-armed computer that is somewhat resemblant of Electro in [[XG|XG's]] BOSS 3 ELECTRO. Behind the boss is a large screen that frequently displays a single-word prompt for the player to follow. It begins with the word 'JUMP' as the player, reverted back to a Cube, must traverse blocks and orbs that slide towards them; the movement makes the Cube sequence the most difficult section of the level to sightread. At 83%, the player falls into a Wave portal and must rapidly click (as indicated by the prompt 'SPAM') to survive between two lasers fired horizontally around the player. Once successfully completed, the player reaches a Ship portal and the prompt changes to 'FOCUS'.
*'''73.75-86%''': The final section of Computer Talk involves a triple-speed boss fight against a sentient, 6-armed computer that is somewhat resemblant of Electro in [[XG|XG's]] BOSS 3 ELECTRO. Behind the boss is a large screen that frequently displays a single-word prompt for the player to follow. It begins with the word 'JUMP' as the player, reverted back to a Cube, must traverse blocks and orbs that slide towards them; the movement makes the Cube sequence the most difficult section of the level to sightread. At 83%, the player falls into a Wave portal and must rapidly click (as indicated by the prompt 'SPAM') to survive between two lasers fired horizontally around the player. Once successfully completed, the player reaches a Ship portal and the prompt changes to 'FOCUS'.
*'''86-94.5%''': The second half of the boss fight begins with the player avoiding two more pairs of spiked enemies by flying above, then below the pairs in order. The prompt changes to 'CONTROL' as arrows begin to slide from left-to-right, requiring the player to weave through the center to avoid touching them. Once the last arrow leaves the screen, the prompt reverts to 'FOCUS' at 91.5% as the player must avoid two more horizontal lasers; this sequence is identical to the earlier Wave, aside from the game-mode used.
*'''86-94.5%''': The second half of the boss fight begins with the player avoiding two more pairs of spiked enemies by flying above, then below the pairs in order. The prompt changes to 'CONTROL' as arrows begin to slide from left-to-right, requiring the player to weave through the center to avoid touching them. Once the last arrow leaves the screen, the prompt reverts to 'FOCUS' at 91.5% as the player must avoid two more horizontal lasers; this sequence is identical to the earlier Wave, aside from the game-mode used.
*'''94.5-100%''': After the boss's final attack, the player turns into a Spider as the floor and ceiling close in and the prompt reverts to 'SPAM'. No inputs are required for the remainder of the level. If the player clicks while they are a Spider, the boss's face will flinch and a health bar in the bottom-right will slightly deplete; this has no effect unless the player attempts to collect [[Computer Talk#User coins|the third coin]]. The end-screen appears at 97.5%, featuring the level name, 1374's name and icon, as well as a list of 6 'helpers': two for creating the custom typefaces used for text within the level and four as playtesters.
*'''94.5-100%''': After the boss's final attack, the player turns into a Spider as the floor and ceiling close in. No inputs are required for the remainder of the level. If the player clicks while they are a Spider, the boss's face will flinch and a health bar in the bottom-right will slightly deplete; this has no effect unless the player is attempting to collect the third coin. The end-screen appears at 97.5%, featuring the level name, 1374's name and icon, as well as a list of 6 'helpers': two for creating the custom typefaces used for text within the level and four as playtesters.


==User coins==
==User coins==
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