Editing Computer Talk
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*'''33.5-50.5%''': The drop section features two humans wearing business suits and monitors as heads bobbing to the music. In this section, the player is repeatedly thrusted forward to pass through moving walls with gaps in them. In the first half, they must avoid 7 walls as a U.F.O.; in the second half, they must avoid 5 columns with large squares. The horizontal surfaces of the walls and squares may be touched without consequence. To assist the player, vertical stripes appear with arrows pointing to the openings in each column; a stripe with a Ship icon drops from the ceiling in lieu of a portal at 44%. Finally, at 50.5%, a stripe with a question mark drops, removing the player from the section as the two monitors' facial expressions transform into somewhat malicious smiles. | *'''33.5-50.5%''': The drop section features two humans wearing business suits and monitors as heads bobbing to the music. In this section, the player is repeatedly thrusted forward to pass through moving walls with gaps in them. In the first half, they must avoid 7 walls as a U.F.O.; in the second half, they must avoid 5 columns with large squares. The horizontal surfaces of the walls and squares may be touched without consequence. To assist the player, vertical stripes appear with arrows pointing to the openings in each column; a stripe with a Ship icon drops from the ceiling in lieu of a portal at 44%. Finally, at 50.5%, a stripe with a question mark drops, removing the player from the section as the two monitors' facial expressions transform into somewhat malicious smiles. | ||
*'''54-73.75%''': The next sequence is a lane-switcher minigame involving three horizontal lanes, with the player portrayed as a stick figure sprinting in place. They must use the Player 1 button to move up and Player 2 to move down; the lanes wrap around the screen, allowing direct movement between the top and bottom lanes. To survive, the player must avoid hand cursors in the first half and 8-spiked creatures resembling Thorn enemies (bearing the same malicious smiles as the monitors in the previous section) in the second half. Hand cursors slide into the screen from the right before lunging directly down the lane they are in, while the spiked creatures move at a constant speed from right-to-left. The decoration consists of columns alternating between 0's and 1's sliding in opposite vertical directions, stripes at the end of both halves, and a decoration corresponding to the hazard the player is currently dodging (hand cursors in the first half, black circles in the second half). Squares cascade in and out of each lane occassionally; however, they do not telegraph any attacks. When the second half ends at 70.5%, the stick figure sprints forward and off the screen as the screen fades to a bright green. | *'''54-73.75%''': The next sequence is a lane-switcher minigame involving three horizontal lanes, with the player portrayed as a stick figure sprinting in place. They must use the Player 1 button to move up and Player 2 to move down; the lanes wrap around the screen, allowing direct movement between the top and bottom lanes. To survive, the player must avoid hand cursors in the first half and 8-spiked creatures resembling Thorn enemies (bearing the same malicious smiles as the monitors in the previous section) in the second half. Hand cursors slide into the screen from the right before lunging directly down the lane they are in, while the spiked creatures move at a constant speed from right-to-left. The decoration consists of columns alternating between 0's and 1's sliding in opposite vertical directions, stripes at the end of both halves, and a decoration corresponding to the hazard the player is currently dodging (hand cursors in the first half, black circles in the second half). Squares cascade in and out of each lane occassionally; however, they do not telegraph any attacks. When the second half ends at 70.5%, the stick figure sprints forward and off the screen as the screen fades to a bright green. | ||
*'''73.75-86%''': The final section of Computer Talk involves a triple-speed boss fight against a sentient, 6-armed computer that is somewhat resemblant of Electro in [[ | *'''73.75-86%''': The final section of Computer Talk involves a triple-speed boss fight against a sentient, 6-armed computer that is somewhat resemblant of Electro in [[Xender Game]]'s [[BOSS 3 ELECTRO]]. Behind the boss is a large screen that frequently displays a single-word prompt for the player to follow. It begins with the word 'JUMP' as the player, reverted back to a Cube, must traverse blocks and orbs that slide towards them; the movement makes the Cube sequence the most difficult section of the level to sightread. At 83%, the player falls into a Wave portal and must rapidly click (as indicated by the prompt 'SPAM') to survive between two lasers fired horizontally around the player. Once successfully completed, the player reaches a Ship portal and the prompt changes to 'FOCUS'. | ||
*'''86-94.5%''': The second half of the boss fight begins with the player avoiding two more pairs of spiked enemies by flying above, then below the pairs in order. The prompt changes to 'CONTROL' as arrows begin to slide from left-to-right, requiring the player to weave through the center to avoid touching them. Once the last arrow leaves the screen, the prompt reverts to 'FOCUS' at 91.5% as the player must avoid two more horizontal lasers; this sequence is identical to the earlier Wave, aside from the game-mode used. | *'''86-94.5%''': The second half of the boss fight begins with the player avoiding two more pairs of spiked enemies by flying above, then below the pairs in order. The prompt changes to 'CONTROL' as arrows begin to slide from left-to-right, requiring the player to weave through the center to avoid touching them. Once the last arrow leaves the screen, the prompt reverts to 'FOCUS' at 91.5% as the player must avoid two more horizontal lasers; this sequence is identical to the earlier Wave, aside from the game-mode used. | ||
*'''94.5-100%''': After the boss's final attack, the player turns into a Spider as the floor and ceiling close in and the prompt reverts to 'SPAM'. No inputs are required for the remainder of the level. If the player clicks while they are a Spider, the boss's face will flinch and a health bar in the bottom-right will slightly deplete; this has no effect unless the player attempts to collect [[Computer Talk#User coins|the third coin]]. The end-screen appears at 97.5%, featuring the level name, 1374's name and icon, as well as a list of 6 'helpers': two for creating the custom typefaces used for text within the level and four as playtesters. | *'''94.5-100%''': After the boss's final attack, the player turns into a Spider as the floor and ceiling close in and the prompt reverts to 'SPAM'. No inputs are required for the remainder of the level. If the player clicks while they are a Spider, the boss's face will flinch and a health bar in the bottom-right will slightly deplete; this has no effect unless the player attempts to collect [[Computer Talk#User coins|the third coin]]. The end-screen appears at 97.5%, featuring the level name, 1374's name and icon, as well as a list of 6 'helpers': two for creating the custom typefaces used for text within the level and four as playtesters. | ||
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==References== | ==References== | ||
<references/> | <references/> | ||